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Messages - EdLoen

#1
The two trophy sets I made for the folowing:

SPRITEJAM -Inanimate Evil- (9/12/08-9/19/08)

The evil-rockies"

- Misj'
- Ben304
- petazzo

Unconventional Logic" [Apr. 19 - May 3 2008]

- Twirlly
- miguel
- Questionable
#2
Man, and I just got the director's cut for Wii about four weeks ago from Amazon and now it (with original) is free (at the time of this post).  If only I waited, huh.  It's all good though.  My first outing with BS was with the GBA version, so now I can experince it full circle I guess.
#3
Quote from: Wonkyth on Fri 23/09/2011 08:49:38
Hell yes, stick to them!
* Wonkyth goes off to see how many of these are documented tropes...

Adventure Game Tropes will become the new TV Tropes.
#4
You know, I actually have an idea for this.  I just have to think about the execution of it now.
#5
Hints & Tips / Re: game quest
Tue 19/07/2011 16:13:38
algea
Spoiler

the algea has two solutions (both of which are mentioned) and one way give more points then the other.
I thought about doing a timer, but since I couldn't figure it out, i just made it so wandering around triggers it.
Leaving and entering the room a few times works too.


[close]

(sorry I didn't see this sooner)
#6
Great atmosphere, got stuck in the door-closing room bug, but working my way to back there. 

One thing though that I'm finding of slight annoyance is that I seem to be falling off the edges even though I'm roughly ( using the player charatcer as scale) a sprite-witdth  away from the edge presented.  I'm not sure if this is because of the edge-grabbing mechanic or not, but it does pull some fun having do do the jumps when you keep falling off the edge before you get to the visual representation of it.

It hasn't detoured me none cause the atmosphere is so great I just want to fight on and see all that this planet has to offer. But figured I'd point it out since you asked =P.
#7
The Rumpus Room / Re: The MSPaint game
Sun 01/05/2011 14:02:48


Next:  when pigs fly.
#8
I fear in my aim for cute, I created nightmare fuel



x2
#9
You know, Jurrassic Park did have an entry in  point-n-click adventure games on the SegaCD.  But that probably doesn't help this case any since that game was somewhat of a mess in design and story.

I'm sure anything telltale puts together will have better design choices.
#10
There's a few that I'd recomend that's already be said so I won't repeat them here.

If you like thing like Manga creation stories then Bakuman is pretty good, and is fairly new to anime though the manga has been running for 125+ chapters.  Also in the same vein, but older is Comic Party. Both are Slice-of-Life/Comedies.

If you like mind-fu*k stories then definilty check out Boogie-Pop Phantom. Each episoide is simingly disconected until you watch them and see all the little events that connect all the chracters together. Texhnolyze is another M.F. anime, and it has a more structured continuity.

Also, if you do check out The Place Promiced in Our Early Days, and you enjoy it, definily check out the movie Voices of a Distant Star since it's created by the same person.

Millennial  Actress is also a good movie to look up.
#11
I know there's a decent percentage of folks here not stateside, but I came across this on IGN earlier and think that it's pretty cool that the Smithsonian is putting together an exhibit on video games.  They have a selection of games from the Atari generation to the current generation.  The only "classic" adventure games to make candidacy is Zac McKracken, and Grim Fandango (there probably would have been more if they included PC in their "bit war" era ('89-'94) instead of just the SNES and the Sega Genesis, but I digress).  Regardless, there's still a lot of great games to choose from and is worth a look see.

http://www.artofvideogames.org/

Voting requires an e-mail, but a dummy account should be fine if you wish to partake in the vote.
#12
Quote from: Domithan on Wed 09/03/2011 01:43:50
I played around with this, it's pretty good. :D

The cursors are very creative, it actually took me a second to understand which stood for what.

Thank you =).

I did think that, especially with the PC mic being a older style then what most may be accustomed to seeing, so I included a visual guide to the icons in the Readme.

___________________________

I don't wish to double post, so here's an edit: there's a music update and a couple other small things detailed in the first post.  It's a new download though.
#13
I forgot to update this to say that a fully playble version of the game is now released unto the masses.

Completed games thread is here

Games Page is here

The production tread can be locked now. Thank you =).
#14
----------------------------
Updated!  
Only took a few extra days to find a track that sort of works.
I also added a couple more sounds and fixed some interaction errors.
----------------------------

After longer then it should have been, i'm proud to say I have actually finished (tentativly) a project.  This project being a short game that was my "Learning Game" to familiarize myself with the AGS engine.

I introduce Game Quest (not setting the world asunder since 2005) a lighthearded affair about a teenage girl gamer, Sako, whose newest aquisition was taken by her younger brother. With the new game now ransomed, Sako must collect a few select items for her brother in order to get it back.

----------------------------
Features
----------------------------
- An illustrated Readme file
- A bonus guide
- A mildly snarky female player character
- A chicken
- And a gaggle of gaming and other references


----------------------------
Screens
----------------------------





You can go to the Main Game Page to download and rate if you'd like or directly download here with the following link: http://www.sendspace.com/file/j8av78
I hope Sendspace works for now.

I hope it's still enjoyable, I tried to make it humourous. Maybe not a laugh-riot, but I hope a few things get a chuckle.



#15
With a name like "Old Sierra", will we be subject to Grave Humor?
#16
After a move to Florida two years ago, getting some help, losing and finding the game files, and determination to finially put one of the numerous projects I begin and never finish to bed,  I'm exhuasted to say that with only a few minor tweeks and finishing up a couple animation frames and art assets, I can finally put out version 1 of the game (Version 1 being without music or a side gag, but version 1 nontheless).

And to bring this back I'll say that I've completely re-did the first MSPAinted room to match the way I constructed the other rooms in Photoshop.  I'm not saying it's any good, but at least it matches style.

Old Room:


New Room:

x2



So in the next couple weeks exepct to see this first endevor released to (I'm predicting) a luke-warm reception =P.

Hey, It's a learning game that spent over 5 years hibernating with very little progress cause of my A.D.D.-like ways, I don't expect much fanfare *hahah*.
#17
Dag, and here I up and moved to Florida from the DC area last year.
#18
This had been on my To-Play list for a while, but it wasn't until i made my netbook a Linux machine with Ubuntu earlier this year that I did.   It would have been the first retail (even at one time) adventure game I'd have beaten without a walkthrough if it wasn't for
Spoiler
needing to use the credit card on the 1-pixel line between the shed doors and not the door, or lock hotspots there of.
[close]

#19
I have to say, congrats on building a game that can receive such polar differences off opinion. It's when you know you have something special on your hands =D.

now going on the bandwagon of expression views (lol), I actually didn't mind the pigeon puzzle. It fit the scene nicely, and set a mood, but it did slow pace some.

I guess the only real crit. I have is the fact that I didn't even realize the game had an inventory until the snowy scene when by happenstance I moved the mouse to the top of the screen.

I guess this was mainly due to the second scene,
Spoiler
when you grab the pipe it was automatically in your hands to use on the crate. When I grabbed the glowworms I was wondering why they weren't in hand to use on the lanterns.  (Only after I played did I look at the read me file--sad i know lol). The game could actually  probably work without an inventory stock, except for the final scene I guess.
[close]
.

Overall it was a pleasant way to spend 45 minutes, and the final line made me crack a smile, if only cause it reminded me of those family feel-good films that leave you with a warm and fuzzy line at the end =).
#20
I lie awake tonight as my mind rambles on as I'm sure some people's do at times.  In this instance my mind kept going on about one thing to a point where it became almost like an internal blog entry--so much so I couldn't quell my brain until I got up and typed it all out (to which you are reading). The topic in question was creativity. More specifically, how mine may have dulled.

What brought this on was that I was thinking about how I, like most kids I'm sure, used to draw these elaborate tree houses the size of mansions that hung in the branches of huge trees. Rooms with huge wall-sized televisions, pools, stairs, slides, poles, elevators, video games, just anything an elementary-aged kid enjoyed.  It's probably memories of these drawings that sparked some ideas behind the cartoon "Codename: Kids Next Door;  but I digress.  I do know that  my recent attempts at recapturing these structures I used to draw so often in class had failed.  I began to think that it could be a possibility that my creativity has dulled as I gotten older. That maybe I'm just incapable of drawing such things anymore.

Its not just with these practices either. I remember playing the "Incredible Toon Machine" as a kid and used the level creator and made up a series of levels that when played in succession would tell a little story of Al and Sid which culminated to a contraption that allowed you to set up which one would get bombed and bring the other to victory.  When I think about that now, I can't fathom how I came up with those levels. If I still had the game to load up and create something like that again, I honestly don't think I could.  I just don't think I'm that creative any more--or at least in that way.

Tangents aside, this of course brings me to the point of this rambling and the reason for discussion: Do you think that as you get older you lose some of the creativity your childhood self had?  Or do you think it just changes? If you went back on your own memory and tried drawing some of the types of things you used to doodle out as a kid, could you (artistic ability aside)?  Maybe the disillusionment that comes with getting older has dulled some aspects of creativity while changing others.  There are also those that just seem to spill creativity like a morning evacuation (to which I'm envious that it seems to flow to naturally to those people). I might have gone a little off base here, but with my mind finally not forming more sentences on the subject hopefully now I can get some sleep. And hopefully I've come up with a decent discussion and not just a nonsensical post.
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