Wow, looks fantastic.
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Show posts MenuQuote from: heltenjon on Wed 09/11/2022 23:51:40I like the humorous art style, like the plant with electric sockets.
Thanks
Quote from: Cassiebsg on Wed 09/11/2022 18:08:57As I said, I use Blender to create all assets for my games, including characters.Ok, thanks you a lot.
I can't see Khris's video, so here's my process (simplified into easy steps):
1 - Create the model
2 - Rig it
3 - Animate walkcycle, pickup, etc...
4 - Set up camera (making sure it's set to orthogonal and has transparent BG).
5- Set up a "floor" object (specially if I want to grab shadow and to help me rotate my character for the camera: as in rotating the floor will rotate the character, so I can grab all views I need from my stationary camera.).
6 - Light character up.
7 - Set up and run a lille pyton script (courtesy of Problem) that will grab all my loops views by automaticly rotate the character and name each sprite accordingly.
8 - Import my sprites into AGS, create a new view and set up it's loops.
9 - Assign the view to the character.
10 - Done.![]()
Quote from: Khris on Wed 09/11/2022 09:44:55Here's a video for Blender 2.8:Ok, thanks.
Quote from: Cassiebsg on Tue 08/11/2022 23:03:52Hi and welcome.
I can't import 3D into AGS. If that's what you want you need to look at Godot or Unity.
You can still do your 3D models in Blender for AGS though. Then export them as 2D sprites and import them into AGS. This is what I do.![]()
But if you want some kind of 2.5D, with a real 3D character model walking on 2D backgrounds, then AGS isn't for for you.
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