How do you a if statement for when a character interacts with a certain hotspot or object? I cannot find out what its called because I ended up using "player.previousroom == 3)
Code: ags
int alarminteract = 0;
function hAlarm_Interact()
{
if (alarminteract == 0){
cMara.Walk(500, 636, eBlock, eWalkableAreas);
cMara.Say("My alarm clock.");
cMara.Say("It's 4:12am right now.");
}
else if (cMara.PreviousRoom == 3) {
aClosealarm.Stop();
cMara.Say("Ugh.");
cMara.Say("So annoying.");
cMara.Say("Huh?");
}
}