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Messages - Jrodan

#1
Oh amazing! @Crimson Wizard your template fixed everything and your solution is going to help my game out a lot.

@Khris I feel so silly about the event function. I've used the events with so many other things and didn't see it there. Still getting my head around AGS.

Thanks again. This is all so helpful.
#2
Hi,
This is my first post. Been creeping on here for a while now, the community seems active and really nice.

I can't seem to find a post regarding this issue. I have a room where the 'Show Player Character' is set to false which auto changes the mouse to Look At. Once I change rooms and the Player Character is now set to 'True' the Mouse Cursor is still stuck on 'Look At Mode'. I've tried using the function room_AfterFadeIn() to reset the mouse in the Room Script but this doesn't seem to work at all. Here is what I've tried:
Code: ags
function room_AfterFadeIn()
{
 mouse.EnableMode(eModeInteract);
 Mouse.Mode = eModeInteract;
 mouse.Visible = true;
 Wait(30);
 Display("anything?");
}
I'm using the BASS template. I added the display text to check if it's running but I'm not getting that pop up either. Anyone had this issue or have any advice?
Thanks!
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