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Messages - mawilbolou

#1
Quote from: Khris on Fri 06/12/2024 11:32:49player.Room is readonly.

Since I already explained in detail how to fix the issue, let me quote myself:

Quote from: Khris on Wed 04/12/2024 11:32:18If you started from a template that doesn't have any characters, create a new character (which will become the player character by default). Then set this character's starting room to 1 (or whatever the first room of your game is supposed to be.)

Thanks for the suggestions and comments everyone.

@Khris sorry I completely misread the first part of your comment about character start room.

#2
Does anyone know how to set the player.room to be set to 1?
I found this...
Room.Exists
static bool Room.Exists(int room)
Returns true if the specified room exists in the game.

Example:

if(Room.Exists(10))
{
    player.ChangeRoom(10);
}
If room 10 is valid, go to that room.

Not sure if this will do it?
#3
Yeah a penalty feature would be good, there's almost always a hints button to hint a certain region.
#4
I'm gonna try this, thanks @Khris Sounds like a good solution...
#5
@Khris ah great thank you. 
#6
@OneDollar
If I use your code above and place objects
I get this error.

The game is set to start in room -1 which does not exist
Is there any way to change this?
I looked through Default and General settings.
#7
@Khris Yeah I am reading doing a mixture of reading the manual and doing online tutorials as well as asking a few questions.
@eri0o I am very happy that you could help me today :) Thankyou so much.
#8
Hello.
I am just playing around in the sierra template,
i have the one with the orb in the centre...
I have setup two rooms,
im thinking of teleporting from room 1 to room 2 upon clicking on the orb.

Does anyone know how to set this up?

#9
Hi there. I am an absolute beginner and I am looking to learn how to create a Hidden Object game.
I was looking for a template or decent tutorial, but cant seem to find a good one.
There is a post here...
https://www.adventuregamestudio.co.uk/forums/beginners-technical-questions/hidden-object-games/
But it doesnt really explain everything from start to finish.

Basically have a background image, a list of objects placed above the BG Image,
a GUI bar with a picture or text description of each object in the list.

Click on an object, have it disappear and cross off the item in the GUI.
Similar to this...



Any help would be greatly appreciated
CHeers
Matt
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