Quote from: Squinky on Mon 28/07/2025 00:20:51This looks pretty good so far. The art is really setting a tone I am into. Also, I dig the big headed goblin looking guy.
Looking forward to seeing this completed.
Thank you! glad you like it
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Show posts MenuQuote from: Squinky on Mon 28/07/2025 00:20:51This looks pretty good so far. The art is really setting a tone I am into. Also, I dig the big headed goblin looking guy.
Looking forward to seeing this completed.
Quote from: brushfe on Sat 26/07/2025 12:25:14What a charming world you've created! Very excited to explore it!Aw thank you very much!
Quote from: The Last To Know on Fri 25/07/2025 22:19:48This looks very promising! Nice work.Thankyou so much!![]()
Quote from: agentbauer on Fri 25/07/2025 21:13:09Looks great, nice graphics like a mixture of Kyrandia and Kings Quest.Thank you so much! I've never actually played Kyrandia but it looks terrific and similar!
Quote from: Crimson Wizard on Tue 01/04/2025 19:47:58Following trick seems to work:Code: ags function on_event(int event, int data) { // increase game speed just before transition-out begins if (event == eEventLeaveRoom) { SetGameSpeed(500); // valid values are 10-1000 } // restore game speed right after transition-in ends if (event == eEventEnterRoomAfterFadein) { SetGameSpeed(40); // set to whatever your normal game speed is } }
on_event topic in the manual:
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_Event.html#on_event
SetGameSpeed:
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_General.html#setgamespeed
Quote from: Khris on Tue 01/04/2025 18:44:46These transitions are hardcoded and cannot be changed. You would have to write a faster one yourself. You can do this using a screen-sized GUI and a screen-sized DynamicSprite set as its BackgroundGraphic.
(Also, ChatGPT is not suitable to help with AGS programming.)
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