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Messages - Ravenous

#1
Let's cast our votes....

and my VOTE goes to:

YOke

Pure "point and click"-art... and I like that you use the low resolution..
#3
Quote from: lightman on Fri 27/08/2004 14:35:25
I think the boat picture could be used as a background, but there might not be much to do in that scene. The danger element is pretty elusive... even any implied danger.

As for cutscenes, I tried to make it clear from the start that people should not post things other than backgrounds that are usable in-game. I think that is a pretty simple rule to follow and I think it's fair to differentiate between backgrounds, cutscenes, and other artwork.

Well he makes the rules...
#4
Seriously guys and girls... ???

I don't want to be rude against Opo Terser, because it's a really nice picture.
But, that excactly what it is, a picture. I don't think it really fits here at all!

It's supposed to be a background for a game where the player can walk around, but you can't. And there shouldn't be any character but it seems to be one in the boat... (eventhough it could be a doll or something). And last but not least it's supposed to be dangerous and well... unless you're afraid of water it's not scary at all..

And those are all the rules for this competition and he broke 'em all!!Ã,  ;)

Sorry Opo!!Ã,  Ã, ::)
#5
Well, it's about time to let the voting begin..

Eventhough it isn't really a background Bush is by far the most terrifying...Ã,  ;)

And I have to mention Opo Terser's contribution wich is truly beautifull, but really impossible to use as a background...

SO MY VOTE GOES TO:

ANDREW

for his glorious mountainpath!
#6
YES!! I got it to work.... :o

Tanks a LOT for the help... I modified what you wrote and  got it to work just the way I wanted it!! And all thanks to you. :D

I now have a function in the globalscript called dblclick.
So all I have to put in the "Any click on hotspot"-interaction for a door-hotspot is:
dblclick(room, x1,y1,x2,y2)

Where:
room is the room I want to go to.

x1, y1 are Point A, the place I want the character to go to before going out the door

x2, y2 are Point B, the place I want the character to go to after reaching point A. (i.e going out the door)

And if I doubleclick the doorhotspot the character goes to the new room at once..

Now I am happy ;D
#7
Thanks a lot for helping me out this way...

I have to think for a while over here... but I'm  getting there..
#8
Well right now this is suppososed to be used for doors in rooms.

I have made it so that when the mousecursor for walk_to is over a door-hotspot, it switches to a "go out of the room"-cursor. And if you click the door-hotspot I want the character to move to the door (x1,y1) and then through the door (x2,y2) and then load a new room.

But if you change your mind while the character is moving towards the door you should be able to click on an another part of the room to make him go there instead.

The thing is, I have also made a doubleclick-script so that if you doubleclick the door you move to the new room at once.

All this is put into a global function so that I only have to write
dblclick(newroom,  x1, y1, x2, y2) in the anyclick on hotspot- interaction..

Maybe all this is asking to much and not the most important thing in the game but I am new to this and want to learn how and what is working in AGS..

ps. so point B is different in every room ds
#9
Wow!!  :o

That's one hell of an answer... Thank you for taking the time..

And as you say it doesn't answer my question directly it gave me some usefull ideas.
The thing is that I want to make a global function for it so that I won't have to write the same code for the same thing in every room... (Laaaaazy of course ;))

Though I've been sitting with this for too long and my head had almost gone blank :)
So thanks..
#10
well..

when you start up AGS you get a question asking what you want to do.
Simply mark the load existing game option and press ok.
Then you go to the folder you unzipped the demogame to and select the ac2game.dta file.

To test the game press ctrl-t...

Hope this is what you're after, and good luck...
#11
Hi everyone!
I'm making my first game with a friend and we've run into a problem:

When a certain hotspot is clicked we want the character to move to point A and when he reached it, continue to point B.
But we want to be able to move the character to another place if he hasn't reached point A.

example:

MoveCharacter(GetPlayerCharacter(), x1, y1);

// Here we want the script to wait but not the entire game.

MoveCharacterBlocking(GetPlayerCharacter(), x2, y2,1);

Hopefully this makes sense and someone out there knows what to do.
If you do please help us!
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