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Messages - NemesisRogue99

#1
Where do I put those lines?
#2
Where would I put this command?

You require inv obj's 1, 3, 4, 5, and 6 to get in...and I need the object to animate as well....I don't know if I did the command right though...well, I'm most certain I didn't..

I'm catching on most of this stuff quite a well and learning new things, but I still have a lot of learning to do, unfortunately..
#3
I can't figure out how to make an object appear if it requires multiple objects to be in your inventory to do so...

Would you be able to help me out?
#4
Beginners' Technical Questions / My Run Script
Fri 13/02/2004 05:50:46
Alright...I have this so far and it works...

 // script for character2: Use inventory on character
SetCharacterView(JOSH, 8);
AnimateCharacter(JOSH, 0, 0, 1);
MoveCharacter(JOSH, 281, 208);
ObjectOn(4);


I now need this character to move to coordinates 200, 208 and switch character view to view 10...but the way I'm doing it, it doesn't work...so can somebody tell me how to accomplish this?...
#5
Advanced Technical Forum / Re:Error
Thu 12/02/2004 03:21:34
Yes, I am..
It stops in the middle of the animation, so it'd have to be finding, both the view, and the loop...
#6
Advanced Technical Forum / Error
Thu 12/02/2004 02:57:57
While running an animation my game gives me this message and shuts down...

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004C1CB4 ; program pointer is +5, ACI version 2.60.698, gtags (44,279)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK  
---------------------------
#7
I tried to do a second dialog request...but it didn't work out too well, it said it was already defined...

function dialog_request (int parameter) {
if (parameter==1) { // run-script 1
//Dealer winks
AnimateCharacter(JOSH, 4, 0, 0);
}
}

function dialog_request (int parameter) {
if (parameter==2) { // run-script 2
//Dealer moves
MoveCharacterBlocking(JOSH, 77, 189);
}
}

What should I do?
#8
Its doing the same thing....

I have this....

Look at Object:
Run Script (Character walks to coordinateds)
Quick Animation
Switch Object Back On
#9
I expect I'll probally have a problem or question or two a day...I'm sorry, lol...

But thanks for your helps so far, I'm learning quite a bit...

I can't get a character to move, THEN do a quick animation...

All I need is to move a character to its coordinates....THEN do an animation....then make an object appear....

Making the animation work and the object appearing is no prob...but the animation always happens first....some of my attempts the character moves after the object, sometimes it doens't move at all....

But could you help me out?
#10
I don't think I quite understand..I thought I did...but I keep getting parse errors...

My animation is my character's Loop 4...the character's scrip name is JOSH...

function dialog_request1
 //Josh gestures
AnimateCharacter(JOSH, 4, 0, 0);

I did this...it told me unexpected Animate..so I'm trying to figure out what to do, if I even did it right....

But yeah, can you tell me what I did wrong?

#11
That helped quite a bit, thank you....

Would you be able to tell me how to add a small animation in the middle of the dialogue?
#12
Beginners' Technical Questions / Dialog Basics
Mon 09/02/2004 00:20:48
I have read the manual, I guess I am still stumped, I don't learn too well by text, either, but I'm determined to learn this....

Basically my question is...I'm learning the basics, and I have two characters in a large empty space that is all walkable (so I can get the basics down)

I'm learning how to just move a character in the back on its own without having to rely on a specific action with little success.......but right now, I'm trying to learn dialogue...

I'm starting from scratch....how do I get a small conversation happening between my player character and the other character....

Thanks for your patience..
#13
Thanks, I found it in my manual, sorry I missed it...

I know this is probally a stupid question, but I can't find this in the manual....It tells me...

There was:
                  In Main Script:
Error(Line 2): Parse error: unexpected 'Animate Character'

...this is my script....basically nothing so far..

1// room script file
2AnimateCharacter(CGUY, 0, 3, 1);

But would you be able to tell me what I'm doin wrong?
#14
I have a character that I just want for the background...I have the animation loop and everything...I just can't figure out how to just have the animation play when you're in the room....Can anybody help me out?  Or give me any hints on how to improve upon this?
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