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Messages - deedee

#1
ouch! then there are a couple of variables i must remake...

thanks anyway.
#2
Does anybody know if there is a scripting way in which you can modify the value of the global variables made up with the interface?

tnx
#3
I get it... then, is there a scripting way to change the value of the global variables you create using the interface?

or a way to do so in dialogs?
#4
Beginners' Technical Questions / SetGlobalInt
Tue 02/03/2004 20:01:33
The help file says:

"Sets the global variable INDEX to VALUE"

question is... how do i know what the index number is to my variables?. (I mean, this does refer to global variables, doesn't it?).

tnx
#5
i managed to add the run-script and all that... but i have a doubt on that script line you wrote: What do those numbers mean? wich one is the inventory item number; and what does the other stand for?


tnx
#6
I'm trying to make a dialog option change the value of a Global Variable. I foung it on the help file, but i can't make it work. I'm sure that i'm scripting it wrong (i'm quite a begginer in the subject), but since the help file doesn't provide an example, i can't make out.

Can anyone enlighten me?
#7
Let me explain first: My character is gathering some items for another character. I have managed to make the dialog options appear (when he has the specified object) saying that he has the item and he is giving it to the NPC.
I want a reaction from the NPC when all items are in his inventory (the NPC's inventory)... but i can't find a way to add an inv item to the NPC's inventory in the dialog scripting.

Any ideas?
#8
Beginners' Technical Questions / Re:properties
Thu 26/02/2004 14:34:30
Yes, i read how to do that in another topic. thanks anyway.

But still i don't understand how properties work. I would apreciate any help in the subject.

thanks
#9
Nope. EnableWalkableArea doesn't seem to exist and i can't find an equivalent in the help file. I found enableregion (or something similar) but it's useful in this case; isn' it?
#10
Hi! I'm also trying to figure out how to make a gate... i like the disable/enable walking areas idea... but i can't find how to do that. I don't know how to make walkable areas on or off.


thanks
#11
Beginners' Technical Questions / properties
Wed 25/02/2004 02:36:28
I just don't understand how to make them useful. I mean, i created a boolean property but i can't find how to define what that property does. ???

Maybe i got them all wrong. I wanted to create a property similar to the "can be walked though" checkbox in the characters screen. Is it possible to create such property and then apply it to, let say, objects?
#12
Nope. Still the same... and i've checked the buttons and they are correctly set...
#13
Here´s the script lines i wrote:

if (button == 1)   // quit
     QuitGame(0);

Button number is ok, i can't figure out what's wrong.
When i click the button in the test game; it just closes all GUIs, but doesn't exit the game.

any ideas?
#14
I'd like to know if there is a way to move a NPC to a specific room and specific room coordinates.
#15
Is there any way in wich you can alter the inventory screen? i mean, change style, colour, etc. ???

thanks.
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