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Messages - Mehrdad

#1
Quote from: Crimson Wizard on Sat 29/03/2025 13:26:49Touch API has separate "pointer down" and "pointer_up" events, so it's possible to do something when the finger is pressed, and when it is released.

OK. It's the same "mouse release" think so and I'm sorry that I don't know your complete API

Quote from: Crimson Wizard on Sat 29/03/2025 13:26:49are you proposing to change the demo game, or add something to the touch api?

My mean was add more examples to this demo. Like holding two fingers at the same time to run fast or shoot a bullet, etc.
 
 
#2
Quote from: Crimson Wizard on Wed 05/03/2025 12:47:44Here's the game project:

It's great work. Nice job. So we can make more different genres like platformer on mobiles 8-0
Maybe it's out of this topic but I have some suggestions. (Maybe it's ready and I don't know)

1) For point & click adventure games we needed to "release mouse" instead of "left click". Because we want to search the room for find objects and hotspots by touching them without moving the player to the point.

2)Add  D-Pad instead of a joystick too (Up, Down, Left, Right) and combine

3) Combine two touches for an action like running
#3
Quote from: Retro Wolf on Mon 06/01/2025 12:35:56Kweepa, do you still have a copy of the scm file? The link is dead.

Hi
I had it in my archive.Uploaded now. Here it is:

https://www.dropbox.com/scl/fi/0wi2t1slgrqm1axgr0thq/SeededRandom.scm?rlkey=2puorez2fkb6zzeaz6ebqasqc&st=2ogfar95&dl=1
#4
 I think Tween module can make parallax in zoom in/out too. @edmundito
#5
QuoteIf I understand correctly, you mean the effect when parallax layers change their relative speed depending on how close or away they become to the "viewer" after we change zoom? I suppose that might be possible to configure too.

Right. I think it's possible now to change the size of objects and layers when we have zooming.
#6
Quote from: Crimson Wizard on Sat 04/01/2025 14:49:53
Quote from: Mehrdad on Sat 04/01/2025 14:42:49Is it possible we make a parallax when we have zoom?

Please, elaborate?

When we zoom in on a scene, the front of the scene moves faster than the back layers (like in a 3D engine like Unity3D). That means we still have parallax.
I know that AGS is a 2D program, but I would really like to know if it is possible to add such a feature.
#7
Is it possible we make a parallax when we have zoom?
#8
It is a beautiful and great game. Well done!  ;)
#10
Quote from: Crimson Wizard on Mon 29/07/2024 14:18:37Building for iOS and Mac is not integrated in the Editor, and likely won't be for a while. But engine ports are available, just like in AGS 3.

I'm not a good programmer and I can't get output other than the editor. So I am waiting for you to add these two ports to AGS4.
#11
Just for information. I have now tested the Android port from AGS4 and got the output. Everything works great ;-D

Thanks @eri0o   @Crimson Wizard


Edit :  If you add MAC and iOS ports to the editor I can test them.
#12
Thanks guys for your hard works. I'm 2D animator and not programmer. So I want these in AGS 4.0

1- Increase performance
2- MAC port by Editor
3- iOS port by Editor
4- Custom "Turn before walking". For ex : If character is Left and click Right use  "loop animate" ( I have a custom turning module that wrote by Gurok. It has a little bugs. If you want I can send it for you)
5- Animation sprite editor and put anchor point in character for adjust with previous situation.
6- More than one frames for stand character. For example if character stop it use more than 1 frame for standing ( see Neverhood game)


Thanks in advance
#13
Quote from: Marion on Sun 03/12/2023 12:22:29Hello, is this module still available ? Does it work with AGS 3.6 ? :)

Hi. I had a copy in my archive. Here you are
https://www.dropbox.com/scl/fi/5cbcxn0m0iachb6apmv7p/StarWars.zip?rlkey=bh6ehb6zvlx6jxynrafarwqa2&dl=0

I don't know works with 3.6 or not.
#14
Quote from: TheVolumeRemote on Sat 03/06/2023 23:44:45Bumping to see if anyone has the module or can recommend something in its place. Thanks!

I'm not sure works with the last version.
Here you are
https://www.dropbox.com/scl/fi/8lwagcq9vsuuwkbldb7it/FOG_v1.0.rar?dl=0&rlkey=kni2qkrtoezk1b6ta0ddv6qhg
#15
Congrats all nominees and of course WINNERS  ;-D  ;)
#16
@Crimson Wizard 
Uncheck reverse is a nice idea and works perfectly in the game. But it doesn't correctly show in Editor and I can't read texts
#17
AGS Engine & Editor Releases / Re: AGS 3.6.0
Sun 02/04/2023 06:50:08
Great works! Congrats CW and others  8-0
#18
Brilliant!!! You are amazing @eri0o  8-0
#19
Completed Game Announcements / Re: GIGANT
Fri 12/08/2022 14:17:55
Wow!. Congrats. I like the style of your games. I wish success for you.
#20
Quote from: Crimson Wizard on Thu 14/07/2022 16:00:35
NOTE: I reuploaded demo once more, fixing another problem that caused incorrect drawing colors in room 2.

The demo Game link is broken.
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