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Messages - TheSaint

#1
Critics' Lounge / Re: game background
Sun 30/07/2006 16:19:07
lo there :)

nice paintover fizzie, sky-sea looks great and u did amazing job with cliff altho u changed significantly light source which was supposed to be where it is on original bg. love what u did with it although it would look differently than other bgs in the game. thnx for help tho and the comment on wobbly pillar i see you were right about it.

kiddie : interesting idea, altho i dont c any paintover - just a layer that changed the color and a texture of the sea behind, still its nice texture and i like the sea-sky blending on it. cheers for spending ur time on it.



ive actually removed questionable hole under the cliff, changed the position of the pillar (erm one of them) to get some space between those two. i think i got the circle the way i want. i'll definitely look into cliff and sea paintovers and try to play with lighter/darker colors to see what i can achieve on pillars and yet keep the background in the bounds of the style i want.

thnx
#2
ive tried to put her in that position properly but i couldnt - it is too unnatural in my opinion, so i changed it and i was really trying to finish it fully (marked the joints: elbow, knee, added some shadows to help out with certain areas) but i grew bored and didnt finish her boots etc.



basically she is more curly than your girl (you can carefully shave pixels if u insist on her being thin) and she has other type of boots, and her hands are open in half-grab manner. and that head gave me some problems since i wanted other position and was lazy to make it so i rotated it a bit hence the blur etc.

hope it helps.

cheers
O:)
#3
Critics' Lounge / Re: game background
Fri 28/07/2006 22:05:59
Ok this is my 2nd attempt:



i fixed the sky and see and cliff i think(there is still a little color mess above the circle but its fixable). havent sorted out outline yet, and i think i will do stones(floor ones) little brighter with edges that add a bit of 3d (lower edge darker, higher edge brighter etc). what do u think, any more ideas?

#4
Critics' Lounge / Re: Tutorials
Fri 28/07/2006 10:08:42
whats going on with saveloomis.org i cant see any books there anymore. if anyone of u needs them i saved some so just ask me and ill host them for u.

cheers,
TheSaint
#5
Critics' Lounge / Re: game background
Fri 28/07/2006 09:02:57
Quote from: 2ma2 on Fri 28/07/2006 00:37:37
You should remove the horizon and have the sea continue onto the top of the pic. Since we see the cliff so much from above, it seem odd that the vanishing point lies so close.

yes i agree with this too it has been bothering me aswell, thumbs up for noticing it - i didnt want to write down all that i was concerned about to check if its just my "sick" perfectionalism or really an oversight
#6
Critics' Lounge / game background
Thu 27/07/2006 23:29:00
Hello all.

i got this bg for game intro/first screen done and I'm happy with most of the things but two-three things that still give me headache are:



1. sky. (should i pick these 4 colors and eventually add couple inbetween colors to smoothen it or should i just abuse gradient and then draw clouds over, or do you have some other ideas)
2. the circle itself. i was planning it to be made of stone slobs/pieces and its kind of important area on this screen so I'm not sure what would be the best way to give them life and little depth and still not lose black outline.
3.(?) eventual lines on the clif surface floor?

btw i am aware of certain areas where outline looks thin (bit thready) i will fix that, and i think ill add shadow area to the closest part of the cliff.

general ideas and paintovers are welcome (Andail i remember you made some magic with image that was supposed to be part of game i was making so please take a stab at this one if you have time - this goes to everyone else ofc)

cheers,
TheSaint
#7
Critics' Lounge / Re: Fishman walkcycle.
Wed 26/07/2006 12:44:23
Quote from: Haddas on Wed 26/07/2006 00:47:14
Don't sweat it mang, I'm not personally insulting you, or anyone. It was just the general feel of the comments, asking for the fixing of the walkcycle. I'm sorry if I offended you. I didn't mean to. I clearly came off as a jackass and I apologize.

no offence taken mate  ;D, i was just amused how ppl went defending a work that clearly states that good artist is working on it

regards,
O:)
#8
Critics' Lounge / Re: Fishman walkcycle.
Tue 25/07/2006 23:57:09
omg Haddas i never said penguinx cant make a walkcycle etc i just said that from a point of physics he would sway dangerously to his side since great part of the weight (hand,leg,tail) is thrown to the same side.

i aint saying that it might contribute more to whatever penguinx is trying to accomplish there, i just stated what i thought at that moment.. theres no need to defend his artistic and other skills

sheesh :/
#9
Critics' Lounge / Re: Cartoony Bg
Tue 25/07/2006 11:17:33
is it me or are these images too blurry?
#10
- breasts are still way to high and way to the sides (or just reduce size)
- her left arm still lacks bones its over-curved
#11
Critics' Lounge / Re: Fishman walkcycle.
Tue 25/07/2006 11:09:19
Quote from: n3tgraph on Fri 21/07/2006 07:44:04
I think his feet (can I call them feet?) are way to small in the position behind him.
For the rest it looks very nice!


I agree with this. his feet at far-back position are way to small in comparison with rest of his body.

and he does move same leg and arm so he isnt well balanced. tail could've improved that if it was positioned at the opposite side, so that would make sense - he is moving left arm and left leg but for balance it swings tail to other side (right) and vice versa. this way u get too much inertia at same side so he would prolly fall to the side in real life. i hope this helps..
#12
Quote from: "Acqua" Akumayo
So, to make the player visible after ticking 'Hide Player Character', you'd just do this:

Code: ags

character[player.ID].On = true;


I tried that as solution but it gives an error saying 'On' is not a member of 'GameCharacter'
#13
thnx for prompt reply

moving character to other room (like -1) doesnt help coz in one case i have to have it with me all the time so it can talk to me altho not visible. i guess this can be solved with transparency setting.

regarding the room setting : ill try it, thnx

btw i found out that transparency can help in this case aswell if u cunningly turn in on in "before fade in" and then turn it off after script finishes in "after fade in". but im really curious whether this will solve room setting.

cheers,
TheSaint
#14
Hello,

Its been a while since the last time i was coding a game in AGS so i will probably have a couple more questions but currently i have a problem with this:

I need to hide character after interacting with it. One way to do it is SetCharacterTransparency, is there another way?

And also i have a problem with room "playing character" hiding - namely i cant find the way to make it appear again and i cant find it in manual (i browsed briefly thru AGS script reference, but havent found it so if anyone knows how to do it please tell me now, and ill lookup in forums history when i get to stable internet connection) - why am i doing it at all? Because transparency seems to work only after fadein and i need character to appear in room after the even - sort of cutscene/intro.

cheers,
TheSaint

P.S. i noticed another similiar post to mine but its not regarding same problem since i already know how to use transparency.
#15
ProgZmax great, shall i say, paintover!

no offence Scavenger but progzmax did the great job with ur sprites and except toning u shouldnt change things - legs/arms movements and body/head both perfectly fit the character and the real-life movement.

cheers
#16
Quotei don't think that Mordalles must be kicked for his opinions, because i think this is the object of a forum, isn't it?

they are just kidding friend, i dont understand how come you havent noticed it. they mocked the watermark coz there is almost no chance that someone will actually steal your rendering etc. this is critics lounge no e-bay and work here isnt really Picasso or Rembrant (altho some ppl mite resent that  ;D) so no need to mark your work with 100X100 watermarks espec if you want ppl to comment some details you got there.

ppl here are friendly and lots have really good sense of humour as i noticed-  dont take seriously some of the comments. at least not ones that arent about art/criticism/comments

cheers
#17
great paintover andail thnx

*we intended to go for cheery atmosphere in game hence the colors,
*i agree with your comment about lack of depth,
*yes shadows were to be added as i said above the bg,
*cheers for highlights,
*path was supposed to be those stones u can see, artists deliberatly avoided path like this,
*lightsource is at wrong side tbh coz it breaks the consistency of other bgs, altho since all the places arent always at same position towards sun/light no need to keep shading same all the time. this might clash with char shading though.
*clouds look nice i spoke about adding those yesterday with one of my artists

great feedbacks guys, thank you all and keep them coming  ;D, ill post another char during day so u can add comments about him aswell.

kind regards,
TheSaint
#18
yes but if my light source is in top left corner of sky invisible on image? no im thinking u r right sky is going whiter far and bluer close. we will prolly change the sky aswell to follow all cellshaded style.

ildu : what do you mean protagonist fully cell shaded? his shade depends of light source always. he will be shaded accordingly to constant light source on the bgs. can u elaborate more on this plz. u mentioned flat colors, simple outlines etc.
#19
hello everyone.
ill upload some stuff from project I'm currently working on with my artists here, and i think some of you will remember it, it was posted last year, but since than we had certain holdbacks, style changes but now we are back on track and are supplied with boards to help fasten things up.

for start I'm posting portrait of the protagonist to remind you how it looked,  or if you havent seen it already to check it out.


this one is bg that i wanted your comments about. atm trees in the background are not shaded due to initial style set up but we decided today to cell-shade all generally. I'm aware that some of you mite dislike gradiental sky but it suits our needs atm so it wont be changed at least not in our plan for now. we are doing our best to make style consistent aka to develop certain cannon style for our game



edit:
new char for C&C

added Thu afrernoon

cheers

p.s. disregard dots or possible line crossings that are result of coloring
#20
haha i must admit i enjoyed humour in replies for this topic sorry for offtopic addition.

as for church it looks nice altho daytime church has some strange bluriness asif caused by dust in the air or something.

regards.
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