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Messages - Tarison

#1
So, hi everyone! I'm Nick, here as Tarison but generally run by Nicktatorship these days across the internet. I'm fairly inexperienced with AGS, but uh... new? (laugh)

I've had a little nostalgia bug over the past few weeks, and feel like maybe I want to try doing this once again.

I'm a sometimes programmer (well, out of hours), love writing, and really miss adventure games. I did some stuff with AGI Studio way back when it was still an active scene, and uh... looks like it has been a decade since I was last around.
#2
The Rumpus Room / Re:Sam and Max Cancelled!
Fri 05/03/2004 00:12:46
This is more than disappointing, though if they're going to ONLY publish Star Wars, then can they at least throw us an SW adventure game?
#3
Quote from: LilGryphMaster on Tue 02/03/2004 21:15:33
Okay.. Made it more specific.. Is that better? (dummies, check initial thread)

Excellent! Much more in line with the spirit of MAGS and all that. I think I'll give it a go :)
#4
I like the idea of this comp, but I think the subject matter is very vague. It's akin to having a MAGS comp with "Make a game with rooms and a puzzle. There must be a character."

#5
Adventure Related Talk & Chat / Re:Bluecup
Wed 25/02/2004 05:56:55
Quote from: shbazjinkens on Wed 25/02/2004 03:14:44
That screenshot is from the future?

Only in America.

Looks like dd/mm to me :)
#6
Critics' Lounge / Re:Sound creation program
Sun 22/02/2004 23:47:49
Some of the music programs work with their own proprietary formats, though are capable of importing/exporting to midi. While they may limit saving, or restrict it completely, exporting/important midi files often works. Whether you believe that is immoral, is really up to you.
#7
Definite improvements, though there still seems to be a tile effect on the grass itself. It looks like there is a dark diagonal line on top of green, every so often.


As for shading, if you look at Mage's pic, you'll see how the shadows fall differently due to the position of the light, and the objects in the room. You should try do something like that for the rest of your backgrounds.
#8
Critics' Lounge / Re:Drawing program
Thu 19/02/2004 21:41:33
if download limits are a worry, look for deluxe paint. it was good enough for monkey island 2 ;)
#9
We know what you mean, but recommend you ask your teacher as to whether or not they consider you making a game with AGS, as programming ;)
#10
Quote from: James Kay on Thu 19/02/2004 04:10:04
My biggest tip for any creative type activity is: keep a notepad handy at all times!!! Ideas come at the weirdest moments and you will never remember them properly if you don't jot them down. Many great ideas have been forgotten simply by not writing them down immediately.

Since '97, I've had a writing pad with me almost every day. I used to do a lot of writing, then game-planning, and then writing. I know exactly what you mean by this, and yeah, it's a great piece of advice :)
#11
Awesome! Now, how did you do it? ;)
#12
The wrapper is cool, but looks more like a headless eminem, which could also be cool. The fireman looks as though his legs stopped growing at age 10, and might possibly be wearing a skirt -- funny angle doesn't help.

You also need more definition in the face, perhaps use colours that aren't as similar to each other, so the jaw can be seen easier (though it depends on how that will look).

#13
Critics' Lounge / Re:Town Tutorial
Wed 18/02/2004 02:37:27
I had a look at the other tutes linked from your own tutorial, and yours is far easier to understand and follow. The other consists of:

1. Draw an outline
2. Color
3. Blend
4. Make it look really awesome

Whereas you actually go through things nicely :)
#14
Critics' Lounge / Re:Town Pic
Wed 18/02/2004 01:37:50
Quote from: InCreator on Wed 18/02/2004 01:19:15
That's it. I'm switching to Photoshop (though its interface is somewhat imprisoning my will to draw something). But with everybody getting so good...
Really great picture... can't wait to see a game itself!


you could always draw something in another program, then bring it over to photoshop to play with.
#15
Critics' Lounge / Re:Town Tutorial
Wed 18/02/2004 01:21:03
VERY Nice and clear. I'm trying to draw a town, albeit a different concept at the moment, and parts of this should be useful. I especially like the tiles, straw, door, and bushes. Not as keen on the wooden frames of the building, as they don't seem as 'woody' to me.

#16
The character looks great, though the backgrounds don't like cartoony/drawn. They look like a photo with a filter over it, which doesn't make for a great background -- especially if you're using a non-realistic-looking (ie, cartoony) character.
#17
Quote from: Las Naranjas on Tue 17/02/2004 23:23:17
Hey, he's just glad it doesn't have to be autoerotic anymore.

In other news, CJ has  been offered the position of lead vocalist for INXS
#18
Critics' Lounge / Re:Manager games
Tue 17/02/2004 23:26:35
If you're going to do one, why not do 'Adventure Game Developer Manager' where you have various people you can be from the community, or add your own, and you try to create the best game around!

It'd be perfect, until one of them created their own 'adventure game developer manager'...
#19
Critics' Lounge / Re:New 'By the Sword' logo
Tue 17/02/2004 14:20:04
It honesty looks weird to me, because of the different perspectives on the text that don't flow over at the right height, and the fact it's all green. It's not that it's bad, but it's nothing to write home about :)

Not that I'd write home about a logo, but still ;)
#20
Quote from: Zor on Tue 17/02/2004 13:58:55

You said add a light in the third, should just be floating then?

And which is better: Bulb, bulb with shade, flourescent?

Add any source of light. Fluorescent lights, bulb, hanging lead lights, or radioactive goo. Try it all out, and work out what fits in with the rest of your game. GL :)
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