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#1
The link seems to be broken and I can't download from the 35 mb site. Anychance anyone can reupload? www.gameroom.com has 50 mb, only restriction is that it deletes ur account if its inactive 4 i think 60 days
#2
Well, just check www.freewebspace.net and www.free-webhosts.com. You search for the space you need and tells you info about the popups, bandwitdth, max file size, and other stuff. And its free
#3
Try www.100webspace.com it gives you 100 mb of free space and the bandwidth is alot. I'm pretty sure thats enough, since most ags games are like 3-5 megs.

Or you can use the free webhosting search engine: http://www.freewebspace.net/ and http://www.free-webhosts.com. Hope this helps.
#4
Hints & Tips / Re: apprentice 2
Mon 02/08/2004 13:49:25
I think you have to talk to the bird first and then free it.
#5
Hints & Tips / Re: apprentice 2
Mon 02/08/2004 00:55:31
This is a walkthrough for those of you who can't solve the game.


Rat puzzle:
Spoiler
Go the the docks and get the gear from the diving rig. Then, go to the bakery and stick the gear into the middle vent.  Take the butter and enter the stables in the racing track. Use it on the bucket on Seacookie's leg. Then, find the bucket part on his left leg and take it. Go back to the bakery and use it on one of the vents. Make sure it isn't the stove with the rats.  Use the stove with the rats and watch them leave the bakery.
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Ok, the next one is wrong.  I may have left something out or told you to do something in the wrong order, but this is a really complicated game. I hope you find what you need to advance into the game.

Racing track puzzle
Spoiler
Make sure you have the butter you got from the bakery and the mollassas. Enter the docks and go into the shipwreck. Try taking the potion on the shelves. William refuses so you have to talk to him and ask him about it. Finally, he'll tell you that he wants grog. Take the seawater next to him. Exit his place and take the pinchers off of the diving rig. Make sure that you replaced the gear if you took it.

Go to town and talk to the highway women. Exhaust all topics and ask to sign the petition again. Put the quill on her desk. Talk to Ollie and exhaust all topics. Go to the right of the bakery and free the bird with the pinchers. Make sure you use it on the cage, not on the bird. Go to the stables and look at the pegs. Go back into town and talk to the bird, which is next to Ollie. Ask the bird for a favor and it'll take down the awning in the stables for you.

Go to the castle place and watch the cutscene. Go back to town and keep exiting and entering untill you see the highway women arguing with the soldier. Take the quill from her desk. Find navy joe and talk to him. Play his game.

Remember that the first pocket he points to is the clue. Add 2 to the pocket number. If it is 8, the bear is in 1. If it is 9, the bear is in 2, etc.

Also ask him about the rum. He will give you a postcard to sign. Go to the stables and give it to the big centaurs to sign. Go back into town and give it to Navy Joe. Talk to the highwaywomen and ask her about the soldier that was arguing with her. She will tell you about Foolkiller. Enter the tent and talk to Foolkiller. Mention the highwaywomen and tell him that shes not fine (or something like that).  Exit the tent and reenter it. Take the uniform.

Enter the castle thingy and double left click on the uniform in your inventory.  Take a tshirt from the box and free the man in the stocks with the pinchers. You will be taken into town and the man will give you charcoal. Take the lanturn on the road and use the coal on the lantern. (Thats actually for the golem puzzle, but whatever.)

Go to town and give Ollie the shirt. Enter and get a lemon from a bush. Have a long conversation with the guy. Exhaust all topics. Use the tin cup on the fishbowl and use the lemon you acquired onto the mollassass seawater. Use navy joe's rum onto the seawater. YOu should have grog now. Go to the docks and give it to William. Take the potion. Go to the tower and talk to Master about the curse thingy. He should mention a cursebook. Go back to the docks and ask William about it.

Exit his place and use the butter onto the lever. Also use the gear, extra uniform part onto the diving rig. The thing should be fixed now and listen as the girl says something about a test dive. Talk to her and volunteer for it. Watch the cutscene with the dragon. When you wake up, ask the girl about the dragon. Use the potion now and you should wake up in a weird place. Talk to the things and find yourself in the well. Talk to the dragon and  use the bookcase. Use the vent and eventually you'll get it. Take the curse book and go to the tower.

Enter and take the blue cup picture. Open the nightstand and take the coppers. Go to the track. Yay, the rain stopped! Enter the stable and give Seacookie the picture. Go back outside and give the guy the coppers. Sea cookie wins! Yay. Go back to the tower and give Master the mountain of silvers.
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Golem puzzle
Spoiler
See above hint for how to get to the dragon's lair (the well). To get the clay, go to town and get the clay under the bird's cage. Get the lantern laying on the road. Rescue the pencil man (again see above) and use the coal he gave you onto the lantern. Enter the well and use the quill on the book wyrm. When he breaths fire, use the lantern onto the fire. You also need to get the bellow thingy, but I forgot where that is, sorry.

Go to your tower and use the clay into the cauldron. After that, use the lantern on it. Watch the small animation and add the water. Use the bellow thingy on the cauldron and use the golem scroll on the cauldron.
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Hope you found this "walkthrough" helpful.
#6
Like everyone has been saying, everything in this game is great. Good job. Ever thought about releasing a soundtrack for your games?
#8
Hints & Tips / Re: Re no-action Jackson
Sun 16/05/2004 02:12:02
Hmm, umm, I gave Grandma the secret ingredient, but I can't find the doorstop. I can't get into the dojo.
#9
Hints & Tips / Re: Re no-action Jackson
Sun 16/05/2004 01:20:22
Hmm, I still need some help.

Spoiler
I now understand what to do when I get the hearing aid, but Thurston refuses to give it to me until I give him some brownines. However, the Grandma didn't even start and talks about how she is still chopping the veggies.
I understand that you have to get Rufus to sneak in for you to steal her brownies and that you need to use some doorstop from the dojo to open the door.
I suppose I get a dollar in return for the hearing aid, ketchup and hot dog in return for the dollar, and a walkie talike by using the ketchup. The walkie talkie gets me into the dojo where I think the doorstop is. And the doorstop helps me get the brownies which helps me get the hearing aid.

Is something wrong? The puzzles are looping.
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#10
Hints & Tips / Re: Re no-action Jackson
Sat 15/05/2004 23:02:03
Oh thanks Primus, i know what to do now, except the Grandpa can't give me the dollar :'(
#11
Hints & Tips / Re: Re no-action Jackson
Sat 15/05/2004 22:21:22
Thanks, glad to be of help, but

Spoiler
can you tell me how i can get into the dojo?
Ithink i have to use the walkie talkie on the vent, but i can't get it.
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#12
Hints & Tips / Re: Re no-action Jackson
Sat 15/05/2004 22:05:21
Ok, to help all the people who is stuck in this game, I'll tell you what to do the moment you exit the house to where I am stuck.

Spoiler
When you exit the house, you should go to the 25 hr fitness and read the advertisement.
After that, go back to your house and enter the laundry room. Open the dryer and pick up the quarter.
Go to the construction site and insert the quarter into the coin slot in the vending machine.
Open the machine and pick up a newspaper. Look at it and a coupon for the Kabooom!! stuff should apper in your inventory.
Reenter the 25 hr Fitness and give the coupon to the guy at there. Pick up the Kaboom! stuff.
Exit, go to the park and use it on the guy. After the little cut-scene, pick up the bottle of coffee.
Go back to your house and enter the kitchen. Give the super mocha coffee to the Grandma.
Then, go up the stairs into the guest room and open the drawers.
Pick up the bra and use the dice on it.
Go to the park and use the bra on the bird.
Pick up the cane and return it to the Grandpa. Go back downstairs to the couch and pick up the knife.
Some other stuff I did was picking up the sponge in the bathroom and using it on the pot. I also took the disc player and got the CD-R and batteries.
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#13
Me too, PAWS suck. Your game is great. Though the walking bug happened to me a few times (especially when it happens right after a restoring), I managed to beat it. I don't know if this helps or not, but I restarted the game and did everything I was supposed to without any unnessisarily things. There should be some kind of petition thingy.
#14
Ok,
Spoiler
You should take the sissors in Jon's room and use it on the sealed container to open it. Then, use it on the mutant to save Jon. And the rest of the game follows.
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Anything else?
#15
Well, i dunno. If someone shares it on Kazaa, then you might be able to get it. Otherwise, get eMule if you really want to download it. I don't think Kazaa can take ed2k files.
#16
I used a download manager(GetRight) to download it and thats what the URL told me. I guess that was linkstealing or something so it didn't work. Its a crappy site anyway.  And the internet is a big place so you'll probably get it sooner or later.
#17
Uhh, I downloaded it with no problem. I have a suggestion. I know how to get the link for this game. It is: http://files.the-underdogs.org:8080/games/f/fatman/files/fatman.zip?code=WHATEVER

Just go to http://www.the-underdogs.org/downloadfile.php?file=games/f/fatman/files/fatman.zip&id=4485 to find out the code and replace it with blah. This is because the code changes. If you aren't banned, it should work. Let me know if this works.
#18
wow, great game. Hilarious!!
#19
Nostradamus, go to the cavemen thing and think sling shot.
#20
Hints & Tips / Re:Book of Spells last chapter
Thu 01/05/2003 01:35:21
I think you use the whiskey on the guard
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