Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - eric_sp

#1
Hm... I've searched for walkthroughs and found the name, it was No-Action Jackson, a classic of the AGS, the game that made we want to do games in AGS - thought I never could anything decent!

Anyway, thanks, I'll not delete my posts and leave this game as a recomendation!
#2
I'm looking for a game, which name I forgot.

You played a nerdy boy who wanted to play rpg with his friends, but they couldn't, so he had to make'em! One of this friends had to take a karate class, and then the character had to wear some karate clothes (kimono) and take his friend out while something distracted the teacher - or something like that. There were scenarios like a rpg stuff store, the boy's house, a karate dojo, a gym, the streets, etc.
Can't find it anywhere.

Me memory says the game's name was something like "no ordinary joe", but I didn't find anything like that!
#3
Sorry, about the triple post, didn't knew it was a big deal.
Thanks, I'll try it myself, just hope that the scaling doesn't mess with my sprites.
#4
And, sorry about my English grammar errors.  :P
#5
Also, I don't think anyone ever tried to do this, but I'll ask it anyway... is it possible to make a back-view? Something like a fake 3D, using a corridor perspective. Just like a adventure game scenario would be (if it was realist), but a scenario where the walls are so long that you can't see the end of the room. Or something like a racing game where you can't move the car rear.
The biggest problem would be is that the character is fixed on the bottom of the screen, and all the walls would have to move "back" giving the impression the character is moving forward.
I guess it's possible, but I'm still thinking on a algorithm for that... perhaps I could use a wall with some collumns, and I could make them scale, and move them a little bit to the border, as the char walks. And them just loop that a few times.
#6
Thanks a lot. I'm doing it with keyboard.
But since you mentioned it, can I make a part of the game with keyboard and another with mouse? Like, a part of the game is adventure and other is action, and the first uses mouse (a common click and point) and the second uses keyboard.
#7
Hey, about this 3D plugin, is it free for anyone to use? Where can I find it? =D
#8
Hey, I'm just about to start a game, and I want to do it with bird's view. So I need to stop the scaling, because on common adv games the char gets smaller in the middle of the screen, and bigger at the bottom. But I'm not sure how to do it, I think all I would need to do is just declare this:
SetCharacterProperty(CHAR_IGNORESCALING)*

Anyway, that's not my biggest problem. Since I'm wanting to something like SNES' Zelda, Alcahest or BrainLord (all action with some rpg), I need to make the scenario move, while the character is on the middle of the screen, while most adv games only move the screen left or right when the char is at the border of the screen. But actually, I don't know how to make a screen move any of these ways. I welcome any help, thanks.
#9
Advanced Technical Forum / Re: Soundcard
Sun 10/07/2005 19:37:15
Yes, most of non-AGS games run with sound.
I still need to update my DirectX (haven't got the time yet).
#10
Advanced Technical Forum / Re: Soundcard
Wed 06/07/2005 18:02:27
Also, how do I know if AGS (the software, not a game) is compatible with my soundcard?
#11
Advanced Technical Forum / Re: Soundcard
Wed 06/07/2005 18:00:58
I'll try updating drivers. Thanks for the tip.

I can't run any AGS made games, unless I disable music and sound. If I try to run without disabling these options, the game doesn't open, and the screen goes crazy - all the colors change - and also I can't use mouse or keyboard - so all I can do is to reset.
#12
Advanced Technical Forum / Soundcard
Mon 04/07/2005 21:17:30
I'm using a onboard soundcard and can't run any AGS games, unless i disable music and sound. Please, if is there a way to solve this, tell me. I don't know much details about the PC, but I guess I can take a look at it if needed.
#13
Thanks Hotspot. It's such a simple solution. Don't know how I didn't figure out by myself. ;)

LostTraveler, I guess I didn't really wrote in a very easy to understand way, but thanks anyway.

See ya.
#14
After messing around with AGS and games made on it, I realised that, when a game is made on a high resolution, but is played on a low resolution, the graphics get pixelated (at least i think so).
So it is possible to put "modern high res graphics" in my game, but when i play it, transform those into "90's low res graphic revival". It's possible to get these through screenshots, and then re-import all the graphics, but I guess it would be easier if I could force the game to be playable only on a low resolution. Is this possible?

If you didn't get what I said, download Lazarus Wants Pants (from the joke games section, well... it surely is a joke game), and then play it on the highest resolution possible. Then, play it on the lowest resolution again. You'll see how graphics get pixelated.
#15
Beginners' Technical Questions / Re: intro
Thu 29/07/2004 15:52:46
I guess no one can really explain to you, how an intro is created, because creating an intro surely depends on your game plot, imagination and know-how.

If you really need help on this, maybe you should give us more detailed information about what you want to do on your intro.
#16
General Discussion / Re: how do i post my flag
Wed 28/07/2004 16:55:29
i'm having trouble with this map too
i' logged in at the forum, but he still asks me to login at the map.
maybe is some cookie stuff on my pc...
#17
Hey, I hadn't time to try the code yet. I was trying to import the instagame/ron stuff to my game. But the GUI I got (from ron.HOTU) has some script problem, that I deal with later.

Right now, I was checking some games that I downloaded. One is lazarus wants pants, a joke game. It's graphics sucks, when on the higher resolution. But when I choose 320 x 240, all the graphics turn pixelated.
So I'd like to know, if it's possible to put high res graphic on my game, and then force 320 x 240 res. Is it possible?
#18
Thanks a lot. I'm sorry if you had troubles to understand what i meant, but you all got it right.
(I'm brazilian.) I learned english playing Space Quest and Chrono Trigger.
My school has a very bad English teacher. And my winter vacations are almost over, that's so boring... Gotta get back to High School again...

I'll try to use MoveCharacterBlocking, and i'll check out the instagame and ron, at the HOTU (i already knew HOTU, but i never heard about this graphics part on it).

Any new doubts, I'll bring it up. And thanks again.
#19
i've been messing up with the AGS demo game around here, and i was trying to do the following, on the first room, where there's a car and a bar:

1. Interact Click on car (there's no room for inside the car)
2. Character walks to the car door.
3. A message is displayed (something like "the car door is unlocked")
4. The character disappears (transparent), and he is unclickable from this point.
5. Clicking anywhere on the screen makes character exit car (non-transparent and clickable).

Well, the 4 and 5 steps doesn't matter much.
But, i did a WalkStraight, placed the coordinates, and made a conditional, where, the msg should be displayed when character in on the respective coordinates.
I did a lot of efforts today, but none of them worked.
First the character was displaying the message before walking.
Then, after some changes, he was only walking to the car, without no message.

What should I do, for walking from point A to B, and then display a message only when B is reached?

Also, anyone knows where can i download ready background, scenarios, rooms, objects, etc? I do not have time right now for making those, and i need to learn some thing first, so that would be great.
#20
okay, i was looking at the tutorial right now, and i got what is wrong in your script.

take a look at your script:
if (cool_thing < 3) {
  cool_thing +=;
}

now what it should be:
if (cool_thing < 3) {
  cool_thing += 1;
}

the first time you click the tv, cool_thing will be on zero. it's minor then three. so it adds one to cool_thing. so with the first click, you display the message, and also, adds 1 to cool_thing. got it?
but when you click it by the fifth time, cool_thing will be already more then three, and so, he won't add anything to cool_thing. this means that, for the 6th, 7th, 8th... click on the tv, he won't add nothing on the variable, and so, cool_thing will be equal to 3, and so he'll always show the last message.
SMF spam blocked by CleanTalk