Quote from: Ali on Sat 06/07/2013 11:28:01
Probably because Unity offers more flexible resolutions and easy portability to Mac / iOS / Android?
That is correct. We switched to Unity because of the portability.
Quote from: Ali on Sat 06/07/2013 12:24:35
640x480? The screenshot looks widescreen. Either way, perhaps Unity allows 640x to play fullscreen on modern devices more flexibly than AGS?
That screenshot was cropped by someone. The game was designed in the good old 320x200 resolution. Of course, we had to fiddle around with resolutions a bit to make the game run on different platforms, but the aspect ratio is always the same.