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Messages - abibliophobe

#1
This was great! Like Armageddon said, the fading and sound worked really well to create the atmosphere.
Spoiler
I especially liked how the ending makes you think of the aliens differently if you play through a second time (the first time I just assumed they were scary and wanted to eat me, the second time I wondered if they were benevolent). I guess it's similar to what Cogliostro was saying about reinterpreting the commander on the second go. I had the same problem as everyone else with solving the door puzzle the "good" way but finding out the answer from this thread for my second runthrough didn't detract from my enjoyment.
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#2
Completed Game Announcements / Re: !
Fri 18/12/2009 14:09:38
Great game! I got stuck on the final puzzle for about fifteen minutes before I suddenly clicked and realised how to solve it haha
#3
Critics' Lounge / Re: A font
Mon 30/11/2009 03:08:14
I think the "problem" with the capital A is that it looks as though it is italicised (and none of the other letters do). That being said, I don't think it would bother me at all in a game if a letter looked a bit italicised :P
#4
You step out of your bed and open the closet to see it's...



... a disgruntled frog trying to practice the saxophone, before you disturbed it!
#5
I decided to have a go at Morgoth, the first dark lord and pretty much the source of all evil in Middle-earth. He had a huge collection of servants, including (but not limited to) Sauron, the Balrogs and the Dragons (and Draugluin, as Misj' pointed out).

With a collection of servants that he sent out to fight for him, Morgoth instantly reminded me of a series of games we are all familiar with...

So here is my Pokemon Trainer Morgoth.


(62x66, 18 colours)

and 2x...



"I choose you! Glaurung!"
#6


An unfortunate incident involving some flammable liquids and the business end of a match :o
#7
 ;D Never mind what I said before, I tried doing a paint over and it just made him look like he had a really fat face.
#8
Apart from the stuff that Steel Drummer and esper said, I think he looks kind of grumpy. But I guess that isn't necessarily a bad thing.

Also, his face looks kind of flat in the diagonal view. Maybe try having the left cheek (the one obscured by the nose) extending a little bit past what is currently the side of the face (ie. make his cheek fatter :)).
#9
Thanks for that (I thought as much :'()Ã,  ;)
#10
I know it's possible to tint the entire screen (with the TintScreen function), but is there any way to change the saturation of the screen as well?

I'm trying to change a room from day to night (and back again, according to a timer) but the night version looks odd when I tint it without reducing the saturation as well (too much colour :P).

I have a horrible feeling I'm going to have to make a less saturated background and use that during the night period, but if anyone knows a way to change the screen saturation that would make it much easier.

Thanks in advance! ;)
#11
Thanks dkh, that seems to work ;D
#12
Okay, so this is probably something stupid, but when I try and rotate an object by putting in Ags3d.SetPrimRotation(i, 20, 0 ,0) [where i is the int value thingy for a cube as in the default code in the manual/readme/thing] it comes up with a scripting error - "Type mismatch: cannot convert 'int' to 'float' ".

Normally I would assume it was something wrong with my coding but if I change "Rotation" to "Colour" or "Scale" or any of the other parameters it works fine...
#13
AGS Games in Production / Re: The Station
Fri 15/09/2006 00:58:53
After downloading it to check it out (despite not speaking Russian)... it SEEMS to be a complete game. But, then again, I don't speak Russian. So I could be wrong.
#14
I'm also getting the problem with using resolutions larger than 320x200 putting the screen in the corner (sounds like a common thing), but also another thing with the colour depth - 16-bit works fine, but 32-bit colour makes the screen squash the 3d viewing screen thing to one side and sticks my sky background on the other side. And if I use 16-bit it just puts in a (default?) blue sky instead of the one I made.
#15
It's at the bottom of the screen, just move the mouse down there and it pops up. (Just pretend I was Pablo for a second there  ;) .)
#16
Completed Game Announcements / Re: Magsic
Fri 26/08/2005 17:33:56
Ah, I think I understand you now. You'll find that there are music sheets around and you have to replicate the notes (by hearing various sounds around the place) to complete each sheet. Once they are all completed, something will happen I guess - I haven't got that far yet.

The normal looking musical note cursor is walk, the one with lips is talk to, and the pointy/sideways/triangular one is interact with.

Hope that helps.Ã,  ;D
#17
Completed Game Announcements / Re: Magsic
Fri 26/08/2005 17:13:31
Well I'm stuck now. (Same point I was at earlier before I did the wrong thing.)

Potch - admittedly I can't really remember, but does the readme file explain things for you? (I suppose you probably already checked there, but just in case.)
#18
Completed Game Announcements / Re: Magsic
Fri 26/08/2005 14:24:36
Oh, okay then, I'll start again and try to figure out a right way. Thanks!  ;D
#19
Completed Game Announcements / Re: Magsic
Fri 26/08/2005 09:35:47
Very nice! (I couldn't even work out the nest one! I'll go back and try again now...) Really good game, weird in a good way! Not having dialogue just makes it even better!

EDIT: Just worked it out, but:
Spoiler
I used the whole right side of the slide of birds, then the trumpets when you cross the wire wrongly, then the stretchy guy, so I don't know if I did it the "right" way.
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#20
I have absolutely no idea!
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