Quote from: Gilbot V7000a on Fri 11/07/2008 09:04:52That's interesting, I guess the addition of anti-aliased sprites with alpha channels wasn't cool enough to make the official changes list.
Read here. The Direct3D enabled engine was actually introduced in a beta version of V2.80 (Refer to the last post of the linked thread. Note that there isn't an officially released V2.80, as the version number was later changed to V3.0 due to the huge updates).
The Direct3D mode bit is left out from change.txt (or, i.e. the official V3.0 release thread). As V3.0 contained major updates, CJ either forgot to add this to the change log or decided to leave out some of the changes so the change list won't be bloated.