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Messages - Bender86

#1
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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004C025A ; program pointer is -182, ACI version 2.70.864, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

All I did was add 2 new objects to my room, and then attempt to test the game :S
#2
Advanced Technical Forum / Spell Casting
Mon 14/03/2005 18:37:27
I'm trying to acheive a sort of point and click style RPG interface, rather like Tibia (if uve played it), in which u can click on people to cast spells, and they will randomly fire them back. Im having difficulty in making spell objects move across the screen to hit you, dissappear, and then move again shud enemies cast another spell. (Their spells are cast randomly using timers). Anyone had experience of this kind of thing before? Any help wud be much appreciated.
#3
Thanx guys ^_^ The follow character command works just fine and..as for those new room comands in my script..god knows why they were there. I think I forgot to delete em after a copy n paste.  Anyways..thanx for the help, its all workin dandy now.
#4
At this point in the game, there are 2 characters available to control. When one character enters a certain room, I need the one which isn't being currently controlled to also enter that room. I tried using:

if (GetPlayerCharacter()==2) {
   character[0].room =6;
   NewRoomEx(6,75,162);
   } 
else if (GetPlayerCharacter()==0) {
   character[2].room =6; 
   NewRoomEx(6,75,162);
   } 
}

In the rooms 'player enters screen (before fadein) script. This produced a black screen. I then tried it in the 'player enters screen' script, which made the room flash between black and normal...kinda crazy...:P The character however was not to be seen. I'd appreciate some help on this one, thanx ^_^
#5
Danny, if you don't use poser, which programme do you use? Your graphics are REALLY good - have you considered doing some tutorials? The 3d rendered side of adventure games can be difficult to access for the average AGSer
#6
I was wondering how you guys imported your 3d grapics into your AGS games. I have made characters in Poser 5 and exported them as bmp files, but i cannot get an overall white background. When i import my image into AGS lots of impossibly small colours appear in the areas I thought were transparent. There is often a white outline around the character, and its too fiddly to paint all around the character.

Any advice or suggestions?
#7
lol ok :) Thanx m8
#8
Does anyone know whether it is ok to use the AGS banner on personal webpages? I was gonna use it as a link to the AGS site, but thought i should check whether this is acceptable just incase its copy-righted or something
#9
Thanx CJ, changin it to normal did the trick :)
#10
I have implemented a feature into my game which displays a hotspots name over each hotspot when the mouse scrolls over it (with help from some of you guys).

The code is for if mouse is over hostpot is:
SetGUIPosition(0,mouse.x+13,mouse.y);
 GUIOn(0);

Sadly this creates another problem. Once the cursor has been held over a hotspot, the current mouse mode locks. For example if it was on look mode, it stays on look mode after the first time the above has been done, and the right mouse button does not change the mode any longer:(

I have not altered any of the cycle cursor functions in the games global script - any advice?

Thanx
#11
I've sorted it now, using Tk's method, which is very effective. Thanx a lot guys for the help :)
#12
Hmm..I've added that code and sorted out the strings and integers, but no text is appearing.. ??? I don't know what the problem could be...
#13
Advanced Technical Forum / Text over hotspot
Thu 22/05/2003 11:58:44
I had a nice idea that i've seen in a game once before, which is that when the mouse hovers over a hotspot, text appears over that hotspot. When the mouse moves away, the text dissappears.

I've tried CreateTextOverlay (2,91,100,1,2,"Umbrella");
kind commands, but haven't had much look.

Has anyone done this kind of thing before and now an easy way to achieve it?

Thanx :)
#14
Ahh, I was unsure of how to create the win version. I guess the map is kinda unclear. I'll add a readme to the game's zip. To quit the phone room, you click anywhere on the wall apart from the phone. Thanx for the input.
#15
Its seems to work on my computer, I can't understand what's going on
#16
Thats strange..hmm I'll have to try to sort that one out
#17
Alrighty, I managed to iron out some of the big problems with the game. Its now actually possible to complete!

http://benh.20m.com/compensation.zip
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