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Messages - mport2004

#1
Yes I know how to make sprites and have done quite a few.  I was just wondering how other people did it (Ex what program do you use, any special techniques) and if anyone knew of a good program to make 3d models that can export to the proper size.  I should have been more specific in the OP.  But that is good information to know personally I like BMP though.
#2
Adventure Related Talk & Chat / Sprites, how?
Sat 19/07/2008 02:57:49
So how exactly do you make your own sprites.
What program do you use?
Also is there an easy to use 3d program that can create sprites from the models you make in it?
#3
Thanks for the quick response.
Its only a slight problem I can just break the area up into a few different “rooms”.
It would be nice to have a larger room size though.
#4
Advanced Technical Forum / Error: room to tall
Mon 14/07/2008 05:32:04
While testing a huge room I when I tried to move it gave me the error message
Error: room to tall for pathfinder.
And the game quit.
So my question is exactly how tall can my rooms be?
#5
Thank you for showing me the module its just what I needed.
#6
It says that it just checks the baselines of the characters for the character collide and for the things overlapping it does a rectangular check so is there a nontransparent pixel based collision code I could use so my characters look like they are touching.
#7
I saw the game Dangerous Lands on the games list but cant seem to download it.
is there any way to download it or does someone have a copy?
#8
Advanced Technical Forum / Re: ccs in 27.1
Thu 11/01/2007 22:56:14
thanks for the help ill use your mod

Edit:
It worked  :D
#9
The character control system won't work for me, it says something about can't convert string.
#10
You cant use the elevator till the end of the episode.
The key is in the gym.
#11
BOTH is an RTS
It's about 3 Factions, CRT,Ã,  TACT, and HAR.
You play as a HAR commander fighting CRT and TACT forces.

Yuo can get the demo from
http://www.freewebs.com/mport2004/downloads.htm

Here are my 2 screenshots

#12
It worked thx
#13
In my game i have a gard tower that shoots your guys when they get near it.
I have this script for when you attack it.


if (GetGlobalInt(14) == 1) {
character[BB].Animate(4, 1, 0, eBlock, eForwards);
int ran=Random(3);
if (ran==0) character[GT].Animate(1, 1, 0, eBlock, eForwards);SetGlobalInt(2,1);
if (ran==1) character[GT].Say("1");
if (ran==2) character[GT].Say("2");
if (ran==3) character[GT].Say("3");
}

when my guys attack it even if it dosent get a 0 for the random # it still uses SetGlobalInt(2,1);Ã,  ???
#14
Thx for the help
#15
I was wondering if there was a command thats the opposite of the command. if (player.ID == CSR) {SetGlobalInt(11,1);}
Or in other words I need my game to change the variable to 11,0 if the player character is not CSR.
#17
I am making an RTS game and i have 10 tanks and no way to move more than one of them at a time.Ã,  To solve this i added a crusor and i want to program it so that when you click on a unit it will follow the tank you are.Ã,  You can also switch any of the tanks to the player character , but thats my problem.
I was wondering if for the command cCharname.FollowCharacter(player); if for FollowCharacter(player); if it could follow the player character no matter who the player character is.

im also using V.2.7
#18
i know that command im using it
but for (Player) is there somthing i can put in it for it to follow the player character

For ex.
cA.FollowCharacter(Player Character);
#19
I was wondering how to make a character follow the player character when the player character changes.


For ex. i have three characters(A,B,and C) and the player character is A.
Player A tells player B to follow,
but when i switch to player C and use the follow command on player B i want B to follow C not A.
#20
um today i was looking at that and i found some random lines that was making it do that. i have no idea how they got there but thx for the help.
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