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Messages - Sektor 13

#1
Critics' Lounge / Re: What do you see?
Wed 21/10/2015 17:06:32
Looks more like a door and road, than grass with tyre tracks. Or even a picture at first glance.
I would use more vivid colors for oudside.
#2
Critics' Lounge / Re: Which Art Style?
Thu 15/10/2015 08:27:15
First things firts: I like first one better (first post) :)

For current pictures i have two suggestions:
1. Red hair on character looks like blood to me (like her head is badly damaged ?) Not sure how to fix that with this pallete.
2. Perspective of the bed and curtain on the left is wrong. Bed looks like a flipper. The front part should be wider than the far part.
Also i wouldn't go with white background for the GUI, but that could be just me :)

But i like the style and the simplicity. Looks really well.
#3
it is WIP, as written before the picture, didn't get to the cliffs yet :)
#4
Quote from: Snarky on Thu 08/10/2015 17:06:08
That looks much better overall! However, when you look closer the mix of high-resolution and low-resolution regions becomes very noticeable, and the image as a whole looks rather unfinished.

I'm afraid there isn't a cheap, quick way to upscale low-resolution pixel art to vector graphics with consistently good results, but I would at least try to get rid of the "jaggies", maybe by running a Median filter over the pixelated parts of the image (or just use the vectorized version instead). And if you're not going to paintover the entire screen, I wouldn't add so much detail in some parts (e.g. grass texture on the plain, or so much work on the rocks). I think the look of the sky or the far hills on the right are a better compromise.

Yeah, it is still unfinished. I use median filter too, but mostly on characters.

Quote from: Monsieur OUXX on Thu 08/10/2015 15:42:11
What is your method? (if you don't mind explaining)

Sure, i take original background 320x160 and use pixel resize to 640x320 (sometimes i use median filter). Then i use magic vector program on high quality setting and save picture in 1920x960 PNG file.
I resize image back to 1280x600 and mostly use BRUSH to go over entire image and add details. And after 6-15 hours this is the result.
#5
Thnx.

Here is not completed remake of intro screen:


This repaints are very time consuming :(.
#6
I made a repaint of cave background, so what about this ?
[img=http://s2.postimg.org/aaheb9hh1/ant_repaint.jpg]
#7
I know exactly what you mean. If i won't be able to get quality speech and polish other stuff than i won' sell it. i will still get some knowledge for the future. Got to try.

I have no idea how AGS handles higher resolutions on mobile.
#8
Quote from: Mandle on Sun 04/10/2015 00:14:53
I also love the original game. It's one of the greatest AGS games of all time in my book!

That's why I want to be completely honest here:

Sorry, but to my eye, the rescaled versions cannot stand up to the quality of the smaller originals. I understand about it being a different "look" to the original pixel-art style, but my problem is with the loss of nuance I'm experiencing when I compare them side-by-side. I prefer the 3x filter shot that Snarky posted way above the remade version of the same background.

When I look at the picture in Snarky's post I still feel the depth of the scene. The details fool my eye into seeing the background as a real 3D space that the spaceship moves forward into.

When I look at the remade version my eye sees a flat picture, like looking at an oil-painting up too close. For me the spaceship is just going to slide horizontally across the surface of the picture while changing size.

I feel pretty much the same way about the other remade backgrounds as well I'm afraid. The loss of the detail of the pixel version flattens the view for me in those as well.

Sorry for the pretty negative post here, and it is just my opinion of course...
Thanks. No problem, i want to hear all aspects. Yes my main concern is lack of detail on larger screens. But it looks really good on mobile displays (tested on 800x400 -4inch and, 1280x720 on 5 inch which is my main target.
Well, this brings me to another problem as i don't know if i should go with AGS or alternative engine like Visionaire which has better support for mobile devices (also is very expensive if you want to distribute to Android and iOS.). But i would really like to stay with AGS, as the community and support here is really the best.


I was thinking of small projects, but i am very specific about what kind of games i would like to make, and will be full length and point n click adventure style or nothing.

Also long term plan is to release completely new game after this remake (i already have rough story and locations)- if the budget will allow.
Also this brings me
#9
Hi,

Here is a remake of it:

[img=http://s29.postimg.org/p6m7f1xsj/Game_Menu_1920.jpg]


Well, I plan to make much more than just a remake. New locations, different puzzles and if possible "talkie" version also better animation, different story,
coding made completely from scratch etc. All depends on my free time and finances.
I also plan that the game won't be completely free. :(

I was thinking about new game but i just don't have that much time and willpower to draw the new backgrounds, sorry.



#10
Critics' Lounge / Up scaleing pixel background
Fri 02/10/2015 11:06:56
Hi

I am currently working on complete remake of my game, originaly in 320x200. Resolution will probably be 1280x720.
I am using some vectoring upscale program and some filters. Results are pretty good if don't look to close.

I plan to release the game for mobile phones too, so there should't be any problem, because of the small screens.

Look at it on full screen.

Here are some samples:
320x160 [img=http://s14.postimg.org/yefwsqb1p/jungle6_insidecave7.jpg]
1920x960 [img=http://s28.postimg.org/idzb37ld5/ANT20_1920.jpg]

1920x960 [img=http://s27.postimg.org/9ol24sm33/JUN_03_1920.jpg]

What do you think ?
#11
Hey, i tried a DEMO and got very excited.

I have a question - do you need Steam for the full version even if you don't buy it on steam ?



best regards
#12
Is this name based on Star Trek 6 - Klingon prison planet ? ;D
#13
I have a problem with playing some sound in GLOBAL SCRIPT:

I got a character that eats something in his enventory - with crunchy sound :)
I tried this in "sound free" room - so it should be the only sound playing

Script:
**************************
if (player==cNeznanec) {
  cNeznanec.Say("MMm.");
  aVeveria_je.Play(eAudioPriorityVeryHigh); // eating
  cNeznanec.Animate(12, 8, eOnce, eBlock);
  cNeznanec.LoseInventory(iLectovoSrce);
  cNeznanec.Loop=1;
  Wait(40);
  cNeznanec.Say("text.");
  Wait(40);
    aNeznanectrebuh.Play(eAudioPriorityVeryHigh); // another sound effect)
    Wait(20);
  cNeznanec.Say("text.");
  cNeznanec.Say("text.");
  while (cZaseka.Room!=cNeznanec.Room) Wait(1);
  cZaseka.Say("text.");
  cNeznanec.Say("textl.");
  cNeznanec.Say("some text.");
  Wait(10);
  stranisceneznanec=1;
}
*************************

Everything works fine, except i can't hear any sound.
If i use sound in the characters VIEW-FRAME it works fine.
#14
Beginners' Technical Questions / Moving sound
Mon 02/01/2012 11:09:55
Hi

Just couldn't find anything that would help me.

I have a long room that has moving cars. So i need a sound effect to follow the car (fade in-fade out when car passes by (engine sound)).
Engine sound is couple of seconds long, so it must play and than repeat itself and follow the object across the screen.

Thanks
#15
AGS Games in Production / Re: * Jetpack Sam
Fri 30/12/2011 07:59:25
Hehe, before i started to read your post, pictures reminded me of Dangerous Dave 1 :). So i think you are close.

Well, i like Dangerous Dave 2 the best, but it is almost completely different game.


Keep on the good work !
#16
Holy ravioli - that was fast !
BIG THANKS !!!
#17
Hey great job !

I was wondering if it is possible to add DATE and TIME to be SAVED with the name too ?



Also i found i bug, if you press F5 over and over again, it captures screen with SAVE gui and it makes some strange effect in the saved screen. Easy fixable thou.
#18
So it is not possible to display bubble over "player.say()" ?

This could be usefull module, but i have a lot of text already written. I don't want to go back and rewrite it all (i am too lazy!).
#19
I guess it is really the time to make a game with this kind of background ! Eh ??
#20
I think you must use a golden stick on the crypt if i recall corectly !?
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