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Messages - Sonja

#1
Is there an easy way to make a part of the background be "behind glass", and characters, objects, etc. moving behind the glass will be tinted in some grey way (or similar) to show they are behind the glass? Is it also possible to tint the background in the same shade, if it was drawn as if the glass wasn't there.
#2
OK I changed it back to Interact and it works fine now. Yay! You rule.
#3
Aha, yes I did. I think I renamed "interact" to "Paw", since the player character is a panda in my game.
#4
Whenever I try to save the game I'm designing, it gives me an error message, and I am unable to save.



I never touched the global script, so I don't know why it's suddenly buggy. Here are the lines near where it says the bug is:


  // ** CUSTOM INVENTORY WINDOW
  gInventory.Visible = true;
  // switch to the Use cursor (to select items with)
  mouse.Mode = eModeInteract;
  // But, override the appearance to look like the arrow
  mouse.UseModeGraphic(eModePointer);

}


Any ideas on what went wrong here?
#5
I sent an email. Should I PM as well? Oh, and I'm female. :P
#6
Quote from: SilverWizard_OTF on Sun 25/12/2005 21:28:53
Well, you can use the script command InputBox(....)

The manual says:
"NOTE: This command displays a very basic input box, mainly useful for debugging purposes. The recommended way to obtain user input is to create your own GUI with a text box on it, which allows you full customization of the look of the window."

I guess I need a tutorial on how to do that. :-( I wish there was more support for the parser feature.
#7
How do I set walkable areas to be different for different characters? For example, maybe you can switch to a bird character who can fly around in the sky, and then switch to a fish character who can go from screen to screen but only in the river areas.
#8
I understand the part about the synonyms. The parts that are not really explained step-by-step are how to set up a window where the player can type the commands, and where to put the script that scans through what the player is trying to do (does it go in global?) etc.
#9
I've read the info about the text parser in the manual. Is there a FAQ or expanded parser information or tips page somewhere? I plan to use this feature extensively, so I'd like to browse through all sorts of issues or examples or questions to learn from them.

For example it says "Well, you'll need a text box GUI control somewhere in order for the user to type in their input." but it doesn't seem to give some examples on some common ways to do this. Or maybe I need to find that information in another section somewhere?

Sonja
#10
Thanks for the help Mornin!!
#11
Thanks gillbot, you rule!
#12
When you type something like Character.ChangeView() in a script, is it mandatory for it to be in camelcase like that? Can it be all in lowercase and still work for example?
#13
Is it possible to set a walking area to be 3D, for example a hill or a depression, where when you walk on it, your character arcs into the warped space instead of walking as if on a flat grid?

If so, where can I read a tutorial how to do this?

Sonja
#14
Quote from: Rui "Shodan" Pires (a divine AI) on Wed 21/12/2005 15:19:20
Oh, and of course, by the makers of Peasant's Quest, you have Enclosure, a non AGS game...

And Secret Collect! :P
#15
I really loved Peasant's Quest on homestarrunner.com (trogdooor!) I love the old Sierra verb-noun style graphic adventures. It can be short, medium or long. Are there any completed AGS games along these lines that I would probably like?
#16
http://adventuregamestudio.co.uk/games.php?action=detail&id=94

Where can I find this game? Did it dissapear from the internet?

Sonja
#17
Is it possible to make a game in AGS that uses Nethack-style movement? Basically, instead of moving all over the place over the screen, everything is squares, you move up and down and left and right, from square to square. Objects are in various squares. It's kind of simplified graphics.

If my question is not clear, please let me know and I will try to elaborate on my idea.
#18
I'll look at TADS and Inform then. Any discussions on which one is better, or which one is best suited for what?
#19
Is there a tool similar to AGS that creates text-based adventures, e.g. verb-noun parsing, etc.
#20
Critics' Lounge / Re: Character walkcycles! :)
Thu 28/10/2004 06:16:59
Hi Laney!

Luna is cute! I like her.

--Sonja
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