Just wondering, will the game ever appear on other downloadable services? Like Steam, or Impulse?
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Show posts MenuQuote from: Miez on Fri 17/07/2009 11:13:15Hi! I'm Dutch myself. Maybe I should've used aQuote from: Gamer_V on Fri 17/07/2009 11:10:00
Everybody who votes for the Netherlands is just doing it for the whores and drugs!
NEWS FLASH - there's whores and drugs in OTHER countries as well! Seriously: if this is the only thing that's going to bring you over here, then please don't bother coming...
Quote from: Babar on Sun 08/03/2009 14:00:22Well, tell me, which spells?
I don't think spell-checking would have worked here....witch spells are very tricky.
QuoteQ. What's the deal with the license? What does it mean in plain English?
A. Adventure Game Studio is pretty much freeware. That means you may use it freely for non-commerical games, and you don't have to send me anything in return. There is one requirement - if you want to SELL a game you make, for profit, then you must contact me beforehand as there are some licensing issues which you may need to be aware of. When you finish your game, please do post it on the Announcements Forum and the Games Database so that everyone can give it a go.
function rhytm(int beat)
{
int counter=0;
while(counter <= beat+20)
{
Wait(1);
counter++;
if (IsKeyPressed(eKeySpace))
{
//do something depending on the current countervalue (how close it is to the beat)
}
}
}
function rhytm(int beat)
{
int counter=0;
while(counter <= beat)
{
counter++;
}
Display("Second") ;
}
function room_AfterFadeIn()
{
Display("Lololol");
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
}
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