Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Gamer_V

#1
Completed Game Announcements / Re: Downfall
Sun 18/04/2010 16:11:10
Just wondering, will the game ever appear on other downloadable services? Like Steam, or Impulse?
#2
The game can be gotten for free today - see http://www.wadjeteyegames.com/news.html
#3
Quote from: Miez on Fri 17/07/2009 11:13:15
Quote from: Gamer_V on Fri 17/07/2009 11:10:00
Everybody who votes for the Netherlands is just doing it for the whores and drugs!

NEWS FLASH - there's whores and drugs in OTHER countries as well! Seriously: if this is the only thing that's going to bring you over here, then please don't bother coming...
Hi! I'm Dutch myself. Maybe I should've used a :P
#4
Everybody who votes for the Netherlands is just doing it for the whores and drugs!
#5
www.sarien.net

I'll keep it short: Police, Space and Larry Quest are playable online in a browser. Works just like the old games, except that you can see all the other people playing. It's not really multiplayer (some silly people here claim that just wouldn't work for adventures) but it's pretty fun. I started playing Space Quest, immediately died to the soldier coming into the room (I finished it a long time ago, eh!) and another player walked to my body and typed "take clothes body". Well, I'm sold!

According to the faq they don't have Activion/Blizzard permission so play it while you can!


#6
Ignoring the date, I do recognize the the screenshot from the real Silent Hill 2. :D Good job!
#7
I remember seeing the trailer sometime late '08 and most responses were like "wtf". This is quite a sad story. Didn't you do any marketing research before you spend so much many money on it? A story like this could get some publicity, which might get you a few more sales, but if you'd really end up better out of it...
#8
The Rumpus Room / Re: I LOVE MARK LOVEGROVE
Sun 08/03/2009 15:00:02
Did you shift in her box?
#9
Quote from: Babar on Sun 08/03/2009 14:00:22
I don't think spell-checking would have worked here....witch spells are very tricky.
Well, tell me, which spells?
#10
It's very much possible. From the editor-FAQ

QuoteQ. What's the deal with the license? What does it mean in plain English?

A. Adventure Game Studio is pretty much freeware. That means you may use it freely for non-commerical games, and you don't have to send me anything in return. There is one requirement - if you want to SELL a game you make, for profit, then you must contact me beforehand as there are some licensing issues which you may need to be aware of. When you finish your game, please do post it on the Announcements Forum and the Games Database so that everyone can give it a go.

However, I'd start at the start and actually try and find your way around the editor before you go all tripple A. Don't know how much you've done yet with creating games but people expect high quality of priced products.
#11
General Discussion / Re: World of Goo
Sat 07/03/2009 15:46:06
It's only 5 euro (and dollar?) on Steam this weekend. Pretty fun game.

http://store.steampowered.com/app/22000/
#12


Hail the king of shitting!  :P
#13
Thanks! :) It's supposed to become a sort of rhytm game, I'll see how far I get, but it will do something in the loop:

Code: ags
function rhytm(int beat)
{
  int counter=0;
  while(counter <= beat+20)
  {
  Wait(1);
  counter++;
    if (IsKeyPressed(eKeySpace)) 
    {
      //do something depending on the current countervalue (how close it is to the beat)
    }
  }
} 


I'll probably run into more problems with this later, but 3 am is not a good time to be coding anyway. Anyway, thanks!
#14
Beginners' Technical Questions / Custom timer
Tue 24/02/2009 01:07:09
Why hello there! :)

I needed a timer for my game but since you can't check the status of a SetTimer until it's done I had to make one myself. AGS has 40 cycles per second so I just needed a counter that goes to 40. (There's an example in the manual, but only under IsButtonDown, and on the forums) So this is in my roomscript where I need this timer. I've boiled it down to this simple form in which it should just show "Second" every ten seconds but it just shows "Second" 10 times right after each other. I'm probably doing something silly (for the last hour or two), but I can't quite figure out what.

Code: ags
function rhytm(int beat)
{
  int counter=0;
  while(counter <= beat)
  {
  counter++;
  }
Display("Second")  ;

}  

function room_AfterFadeIn()
{
Display("Lololol");
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
rhytm(400);
}

#15
Completed Game Announcements / Re: The Vacuum
Sat 11/10/2008 17:36:27
Me liked! ;D Managed to save everybody, but not the relationship. Can't wait for more. :)
#16
I feel like I'm missing some context here.
#17
Woo! Finished it. Fun little game.  :)



Small bug:
Spoiler
When on the wall, you can walk to the right to the next screen. This means you don't have to climb up the wall first to use the tree when you go back.
[close]
#18
Hints & Tips / Smiley's quest
Mon 22/09/2008 18:01:41
http://www.adventuregamestudio.co.uk/yabb/index.php?PHPSESSID=scvrijvlb9fnu9thg3b1j4htr4opic=35634.msg467024#new


Sooo, I've got the
Spoiler
documents, spoke to the farmer and now need to find out the password for the guy who just stands there. It's in the documents somehow.
[close]
I'm clueless.
#19
General Discussion / Re: A UFO theory.
Sun 27/07/2008 16:22:16



This goes for a lot of those sightings.  :P
#20
I found this thursday and I agree, it's great!

I hadn't seen the third act yet, so thanks for reminding me. :P
SMF spam blocked by CleanTalk