Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Federikazzo

#1
thanks to you all!

i think i'm going to rewrite the whole template btw, cos it doesn't work properly at the moment.
ok, maybe i've made some mistakes with the new code, but i don't mind.
i'll try to make a working template so that anyone can use it with the newer versions of ags.

...i just hope i can make it!  :o
#2
thanks to everyone! :D

Quote from: Elliott Hird on Wed 21/12/2005 10:23:43
Or rewrite it to use the iThing values properly.

errr.... what do youexactly mean? any examples?  ::)
#3
i'm using the mi2 template for v2.70 and, after some tweaking, it works on v2.71.
now i'm trying to use ONLY object based scripting, and i'm stuck at this point:

function UsedInvMode(int mode, int item){
// It's used for checking if the template inventory mode passed as parameter 'mode'
// was used with the inventory item passed as parameter 'item'.
  return (UsedMode(mode) && Tmode[mode].AGSmode==4 && character[EGO].activeinv==item);

it should become
return blablablablablabla && character[EGO].ActiveInventory == item.

well... "item" is an int, and character[].ActiveInventory's type is *InventoryItem.
how can i let it work? any ideas?? ??? (sorry for my bad english, but i'm veeeeeery tired)

maybe i need to rewrite the whole template?  :o :o
let me know...
#4
i use unrealed for my bgs (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18728.0)... it's not meant for making good 3d pictures, ok, but i always got nice results, it's easy to use and it's compatible with maya, 3ds, lightwave, and more...
you can get a free (for non commercial uses) version of unrealed here: http://udn.epicgames.com/Main/WebHome
and you can find LOTS of collections of FREE models (cars, buildings, furniture, trees, etc...) on the net.
give it a try
#5
one dumb question: wasn't SCUMM patented in 1987? :-\
should it mean that if you make a game with a scumm-like gui, lucasarts may claim you're using a patented gui without paying royalties?
#6
General Discussion / Re: about:blank
Tue 22/02/2005 01:49:20
i had the same problem... and even lavasoft adaware had problems removing it!
the only way to avoid that crap is to find a dll file in the system32 folder. it's name should look strange (mine was called bcdbe.dll, my friend's dll was named fdxas.dll).
when you find it, rename it adding an underscore to it (i.e. _file.dll). it won't bug you anymore: TRUST ME! ;)
then, start your favourite antispyware app and let it deepscan your system. (go to www.lavasoft.com and grab the free version of adaware: it works fine to me)

anyways, a good thing to do would be to migrate to firefox. less problems with spywares, and it really works good. use ie ONLY when you have to surf non-working pages.
#7
Critics' Lounge / Re: first shot of my game...
Sun 13/02/2005 23:15:27
well... every background takes from 2 hours to up to one day of work (talking about effective time).
the hardest part is the resizing: i have to put the "camera" at a certain position, with a particular angulation, and then i have to test the obtained image hundred times to see if the resized version is good enough... ???

i am however thinking about using blender3d or 3dsmax, cos i have no control on how perspective works... and i don't think that anyone made a perspective mod for unreal..... ;D
#8
Critics' Lounge / Re: first shot of my game...
Sun 13/02/2005 21:31:37
uhmmmmmm..... no replies since that last message..
ok... here are 2 more shoots! ;D


this is the new version of the first room... i think it looks much better...


a new location: a lounge bar under his apartment... it should be modified, cos i'm not convinced at all...

let me know what you think...
(i'm still waiting for a character drawer!!! ;D)
#9
i've checked: it's not robyn's "show me love"... :-\
someone said it could be "anything" by janet jackson, but i cannot be sure... what do you think? ???
#10
 ;D
it just reminds me of when i went to hungary in 1999. it was my first travel... no love story, sorry... but just some memories! that's why it's "important" to me!
:)

it's nice when you hear a song and, while listening to it, your memory goes back to those days.......
i had a lot of fun! ;D
#11
i think it is...
it seems to say something like "show me move me hear me" etc... but i cannot be sure (i am italian).
let me know what you understand... ;)
#12
guys, I REALLY NEED YOUR HELP!

IT IS VERY IMPORTANT!

some years ago i've recorded a part of a song from the radio... but i don't know it's title or author and i don't understand most of the lyrics.
well... i'm looking for that song since that day, cos it was a song i've heard when i've been to hungary in 1999.... my first travel! ;D

CAN YOU HELP ME?

here is a link to a short section of the sample:
http://utenti.lycos.it/fedet82/unknown.mp3
(don't directly click on it: copy and paste this url on your browser)

it's just 29 seconds... i don't want to be blamed for piracy: i can even buy that song, but i need to know it's name.

listen carefully to the words and write WHATEVER YOU UNDERSTAND here. if you know the song, tell me the title, the author and the year... and where/how i can LEGALLY buy it.

thank you in advance! ;)
bye!
#13
Critics' Lounge / Re: first shot of my game...
Wed 02/02/2005 02:17:39
sorry guys for the late answer. :-\

well... thanks for the good comments... i was even going to stop the project cos i thought that the quality of some pics sucked (because of the resolution), but you proved i was wrong! ;)

anyways... here's a pseudo-playable alpha-test useless demo ;D
http://www.federikazzo.net/stats/download.php?id=4

i am sorry, but it is in italian!
but it would be useless to translate it in english cos it's VERY short.

the old gui have been replaced with poskrito's mi2 one: my gui sucked with the newer ags version (and i didn't want to blow up my brain anymore to show a working demo)....

to go out of the room, you have to look at the white thinghie on the bed, then PUSH it and go out... when you're out, you can't do anything but walk....... :-\ kinda useless, isn't it?? ;D

anyways... i am looking for help, so here are my needs:
1) a good musician... i can make music too, but i cannot make music, gfx, code, etc all by myself......
2) a talented character designer... look at the main char to see what kind of sprites i need.
contact me at game@federikazzo.net for more details....

don't answer on this forum... i don't want the moderator to get mad, and i would like to use it to show the progress of the game... unless the mod will close it.Ã,  :o
#14
Critics' Lounge / Re: first shot of my game...
Sun 16/01/2005 04:18:44
Quote
Could easily be shots from a professional product!
;D it sounds good to me... thanks!

Quote
I agree with Mr Frisby that the character looks a bit small in the first shot - windowsills aren't often at shoulder level
:( i live in italy and i don't know ANYTHING about american apartments... and this is the demostration! ;D

Quote
I'd recommend also rendering the inventory items - the stack of cash looks a bit rough compared to everything else.
i will... that stack of cash was just a drawing test i've made about 3 years ago.. it'll be changed with this:


Quote
Looking forward to an English translation! 
it'll come VEEEEEEEEEERY soon... just give me the time to translate the short demo i've created and i will upload it.

Quote
The long street scene ... the 'Market & Deli' building looks oddly blurred compared to the rest of the detail level ...
i know, i know... ::) in fact i've said it was a beta test. the final version of the street scene will be redefined and corrected. it contains too many graphic bugs (because of the resizing, of the lightning and some poor quality textures)

Quote
The realistic-like character style from Indiana Jones also hits with full effect. Federikazzo somehow managed to overcome most frequent problems when integrating 2D and 3D. If it's because of experience, I can't admire more. If luck -- go get yourself a lottery ticket!
Amazing. For me - especially, since I've tried many times to do something similar and yet, never succeeded enough to be statisfied with result.
thanks a lot... ;)
but i think i'll need a lot of help for the other chars, because i'm not that good char-designer. i don't even know how i've made it! :o

Quote
* Lights!  The room is too dark, the street has not enough non-natural light sources. But the little room with staircase is perfect, in my opinion.
that DAMN room will be probably re-rendered from scratch, no problem! ;D

Quote
* Blur! Still try to clean up here and there by hand, because antialiasing isn't very good on very thin objects, such as light (reflection) on room's ceiling, the sign of market at the street, the blurred staircase (blurry focus is a good idea, but still needs a bit cleaning)
the problem is that at lowres it is hard to resize and get a good sharp/blur ratio... if you get what i mean! some parts of the images look strange because of the textures, other parts because of the poly-thickness... it's not so easy, but i'll try to correct all this crap! ;)

Quote
* shadows! Make some for street things, such as tree, rail and so on.
ok... the final version will be an eye-candy... i promise! ;D

just for your pleasure, here are three more shots: (one ingame room and two "don't know how to use" backgrounds)


another room... this time it's a backstreet with a private club entrance door... did i mention that the game will be ambiented in a bronx-like suburb? ;D


this could be the main menu background... but i'm not sure about it.
note that the STRONG light near the building was the elevated subway train's lights, but it became too strong because of the photoretouching... it'll be corrected soon btw...


this looks like a kind of "times square" and it could be used for a cutscene (something like "part 3 - the city")... i don't know!  ;D

btw... i'm looking for someone to help me making the characters... does anyone wanna help me? you know what's the style i need, so let me know!
#15
Critics' Lounge / Re: first shot of my game...
Sat 15/01/2005 12:33:33
 :o first of all, thank you guys! ;D

i've made the background using unrealed, then it was retouched and i've added some elements using paint shop pro.
about the lightness... yes, i thought it could be too dark, but you should see it in fullscreen: it looks better IMO. i could anyways add a little bit of contrast.. dunno :)
about the size of the character... well, it's just a temporary one!
i'm not a talented character designer, so i've made it "overwriting" the indiana jones walking cycle.
here are 2 more pics:


this is the street you will reach when you go out of the apartment you've see above. it's a beta version... it must be "enriched" and retouched A LOT!


this is an "hidden" room... it is absolutely useless at the moment, because it will contain a dialogue between 2 people...

---

well... i'm gonna upload a pseudo-playable demo (it's about 6 megs... doh!), but it's an old version (it uses the scumm-like gui by poskrito... the gui i'm working on at the moment, contains too many bugs!).

oh... i will translate it in english, before uploading, so wait some minutes!! ;)
bye!
#16
Critics' Lounge / first shot of my game...
Sat 15/01/2005 01:50:19


here's a shot from the game i'm working on. don't care about the gui... i'm going to change it as soon as possible!
so... what do you think? any suggestion/critic is welcome... you'll get more shots soon!
#17
General Discussion / Re: Italian AGS forum
Mon 03/01/2005 07:02:58
ITALIANO:
scusatemi ragazzi... quel fredT sono io (se non mi credete, posso dirvi che la vecchia email era fedet82@tin.it... chiedete a chris di guardare nel database). ho preso questo nick xkè è il mio attuale nickname nel mondo virtuale... ma lasciamo stare!
il forum posso crearlo quando volete: ho un dominio tutto mio con supporto per php e mysql ed ho già  un forum sul mio sito. aggiungere una sezione su ags non mi costa nulla, e ho anche del materiale pronto (spezzoni di un gioco che sto tentando di programmare).
se c'è qualche italiano, fatemi sapere. posso mettere il forum online ANCHE OGGI POMERIGGIO.
CIAOOOOO!

------------

english:
i'm that fredt (in case you don't believe it, ask cj to check fredt's old email: it was fedet82@tin.it). i created this new nickname cos it's my brand new nickname all over the virtual world, but it doesn't matter....
i can create the forum whenever you want: i've got a domain with php and mysql support, and my site still has a forum. adding an ags section to that forum is quite easy to me and i've got some ready-to-see/watch/etc material (made for my own game).
if there's/are any italian speaking agser/s, let me know. i can put the forum on line EVEN this afternoon.

(sorry if the english translation sounds like crap... i must run to work and i haven't got enough time to correct myself....)

BYE! CIAO! SAYONARA! PLASTICA! (?!?!?)
SMF spam blocked by CleanTalk