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Messages - BernieLaraemie

#1
Thank you, will check that.
#2
Hey, it's me again...

Getting back to my game, I seem to have a problem.  My player character pivots while he talks.  All the time.  No mater what.  No matter what I change or do.  I've looked over everything, numerous alterations...I wish I could post something specific, but I couldn't find anything specific that could be the cause.

If anyone could look over my scripts, or has hints, it would be awesome.  I will post any parts of script if needed.

Thank you, thank you, thank you :)

~~Bernie
#3
Okay, just to let everyone know, I'm not dead, and neither is the game :)

I've worked out all the demo's bugs, and am now finishing up the character art and scripts, so pretty much I'll be able to upload the demo as soon I can hook my computer up to the internet--which I'll ball park for this fall :)

~~Bernie
#4
Critics' Lounge / Re: My first Idea
Mon 15/08/2005 10:01:10
Just to point out--schizophrenia and multiple personality disorder (while related) are not the same thing.  And things like multiple personality disorder in characters is often abused, because people use it as a plot device, rather than something a person has to face and deal with.

And someone suffering from this is not considered "crazy" or "psycho"

~~Bernie
#5
Hello, all

Just wanted to let everyone know that I am still working on this---the demo is practically finished, save for a GUI bug or two.  As soon as this is worked out, it will be released :)

~~Bernie
#6
I shall keep that in mind ;)

~~Bernie
#7
Erm, why is this marked solved?  It hasn't been.

~~Bernie
#8
I'm not sure.  I'm a Female to Male transsexual, and a gay man, and yet I assume every character is going to be straight because that's the "normal" in the media culture.

But then, on the same token, there are always gay people in my games, stories, etc.  My main character in Cream Puff of Doom is gay (he sorta has to be, lol) and my concer when I write is that I've put too much gay into it :)

So, I'd say people assume that characters are the "norm" (read: stereotype) until proven otherwise.

~~Bernie
#9
Ah.

Not another mystery solved, then.

~~Bernie
#10
The Rumpus Room / Re: Best ROCK song ever!
Wed 27/07/2005 07:47:36
That's All - Genesis
Saturday Night's Alright (For Fighting) - Elton John
While My Guitar Gently Weeps - Beatles
Crocodile Rock - Elton John
March of the Black Queen - Queen
I'm In Love With My Car - Queen

I just realised most the other songs I love aren't exactly classifiable as 'rockers' per se.

~~Bernie
#11
Is that why my script isn't working?  I've racked my brain and I'm really not sure what to do with it.

~~Bernie
#12
That's actually what I had before, and it results in some really weird errors.  The label is always set to 0, it always writes to 1 and clicking on any number in the load list box will load that game.

~~Bernie
#13
:(

Sorry Gilbot.  That had no effect.  Any more ideas from anyone?

~~Bernie
#14
Have hit a snag on the Save GUI, but hopefully that will be resolved soon...

~~Bernie
#15
I'm using AGS 2.7, and I've written a save game script off of Proskrito's MI2 template.  It's been upgraded, and it works, save for a few issues:

--label on Savetext GUI is always 1
--Will only save to slot 1

I figure it's a problem with lstSAVE/REST.Selectedindex, but I'm out of things to change.

Here is the script:

if (interface == SAVE) {
  int index;
  lstSAVE.SelectedIndex = index;
  if (button == 0) {gSave.Visible = false; //cancel
              gSavetext.Visible = false;
                              }
  if (button == 1) {int slist; //listbox
              StrFormat(buffer, "%d", index+1);
              lblNUM.SetText(buffer);
              if (GetSaveSlotDescription(index+100,buffer)==0) StrCopy(buffer,"");
              txtSAVE.SetText(buffer);
              slist=75+((index-GStopsaveitem)*(DEFAULT_FONT_HEIGHT+2));
              if (index<9) txtSAVE.SetPosition(12, 0);
             else txtSAVE.SetPosition(18, 0);
            gSavetext.SetPosition(79, slist);
            gSavetext.Visible = true;                                                            
   }
    if (button == 2 && index>=0) {   //save game                                    
txtSAVE.GetText(buffer);
gSave.Visible = false;                                          
gSavetext.Visible = false;
SaveGameSlot(index+100, buffer);
                                                   }



    if (button == 3){//scroll up
                               gSavetext.Visible = false;
                lstSAVE.SelectedIndex = -1;
          if (GStopsaveitem<5) GStopsaveitem=0;
                         else GStopsaveitem-=5;
          lstSAVE.TopItem = GStopsaveitem;
                              }

    if (button == 4 && GStopsaveitem<90){ //scroll down
            gSavetext.Visible = false;
            lstSAVE.SelectedIndex = -1;
              GStopsaveitem+=5;
              lstSAVE.TopItem = GStopsaveitem;
   }


}

if (interface == SAVETEXT){
      int index2;
      lstSAVE.SelectedIndex = index2;
     
if (button == 0){ //write save name
            txtSAVE.GetText(buffer);     
            gSave.Visible = false;
            gSavetext.Visible = false;
                                 SaveGameSlot(index2+100,buffer);
                                 }
    if (IsButtonDown(RIGHT)) gSavetext.Visible = false; //turn off GUI


}

if (interface == LOAD) {
    if (button ==4) gLoad.Visible = false; //cancel
    if (button ==2){ //click on listbox item
            int index3;
            lstREST.SelectedIndex = index3;
            if (GetSaveSlotDescription(index3 + 100, buffer)==1) { //if saved games exist
            gLoad.Visible = false;
            RestoreGameSlot(index3+100);
        }
       }
   
    if (button == 0){ //scroll up
         if (GStopsaveitem<5) GStopsaveitem=0;
         else GStopsaveitem-=5;
         lstREST.TopItem = GStopsaveitem;
            }
    if (button == 1 && GStopsaveitem<90) { //scroll down
      GStopsaveitem+=5;
      lstREST.TopItem = GStopsaveitem;
     
    }
   
   

   
}

Any help is very appreciated, thank you.

~~Bernie
#16
Critics' Lounge / Re: Sprite CC
Mon 25/07/2005 03:17:55
That's Very good!  I like the style, and he's a cute little science type.  Will he be a mad scientist?

~~Bernie
#17
Way to hijack my game thread, guys.

But you're right.  Elton's great.

And demo is nearly in the beta stage....

~~Bernie

#18
Elvis isn't in it, but he is mentioned, and a key piece of the game, I will say.

You can go to the pubs where Elton and his chums hang, chums who include Mick Jagger, Freddie Mercury, David Bowie, John Lennon, etc, etc.

Also, there is an appearence by the ghost of Marilyn Monroe.  A tasteful appearence, I promise.

~~Bernie
#19
Noted.

And everyone knows that Captain Fantastic and the Brown Dirt Cowboy is the best album of all time :D

~~Bernie
#20
Haven't heard "Electricity" personally, but it's causing a stir in the Elton fan community.

As for the game, I've been doing mostly drawing for it.  The demo is nearly finished, completed save for a few character sprites and two arrangements.  Pity this "Electricity"is too new to use.

:)

Oh, and Alias, would you be interested in beta testing the demo?

~~Bernie
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