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Messages - Darcness

#1
AGS Games in Production / Re: Resonance
Fri 04/04/2008 14:05:32
*Speechless for a moment*

Holy $%@*!!!

The concept is great, and the art...MAN!

I'm definitely gonna check this one out.

Nicely done!
#2
Ah yes! Zombies!

This game looks like it could be a heck of a lot of fun, and there just aren't enough horror-based AGS games out there.

I shiver in antici...............pation.
#3
Well, yeah. Due to working full-time for an indie games company I've actually had to take a 3 year break from my AGS projects to work on our commercial game. Luckily it seems I'll have some spare time now to work on my own stuff till the next big project pops up...
#4
Critics' Lounge / Re: Art from Terra Incognito
Fri 04/04/2008 08:50:47
Quote from: Ryan Timothy on Thu 03/04/2008 22:41:18
I like the style looks good.

Only thing, I found it very hard to notice the pupils and iris of the victims eyes.  If you could possibly lower them just a tad, I feel it'd be a bit more affective.  Or if not lowering them, try adding some redness at the bottom, nearer the back of the eye.  I don't know.. really.. I just find myself staring at the eyes wondering what happened to them, until I notice the tiny sliver of the iris.

Thanks. I will change the eyes a bit.

Quote from: Andail on Thu 03/04/2008 23:05:39
Very 3D, and very Goth.

Not my favourite combo, but I guess it's pretty.

Hehe. Yeah. I'm not a 2D artist, so 3D is what this game will be. And as for Goth, well it is a gothic horror. Literally.

Quote from: nihilyst on Thu 03/04/2008 23:44:31
Erm, not sure about it, but is there a special meaning for the tile being "terra incognito" and not "terra incognitA"? I've seen the version with an o at the end on several places throughout the net, but technically it's wrong.

Yes, actually the reason why it's called Terra Incognito instead of Terra Incognita is because of an inside joke of this particular Paranormal Studies group, which will be revealed in the first chapter of the game.
#5
Critics' Lounge / Re: "Painted" lighthouse
Thu 03/04/2008 13:25:34
Very nice picture!

However, I might be imagining this, but to me it seems that the lighthouse itself seems to be bending a bit towards the right...
#6
Other than the obvious anti-aliasing problem, I need to say that this is quite a good sprite. The animation is fluid and the sprite itself pretty well drawn.
#7
Pretoria. South Africa
#8
Hey [Cameron]! Good to see some people from my early days again.

Thanks for the welcome, Fee.
#9
Critics' Lounge / Art from Terra Incognito
Thu 03/04/2008 12:17:07
Hey all. Just thought I'd show some of the art I've been working on for "Terra Incognito", an AGS Horror adventure I've been working on in my spare time over the last two years. The game itself is far from finished, due to time restraints and hectic working hours, but luckily I'll be able to continue with it again soon.



This is a wallpaper featuring two of the main characters, Sarah and Alex.



A still from one of the story cutscenes.
#10
General Discussion / Back for good (Hopefully)
Thu 03/04/2008 10:50:04
Ah, it's been years since I've had any time to actually get onto the forums or work on my adventure games.

I work for an Indie games company now, and we're in the final stages of marketing for our first 3D Platform game release (A game which took us about 3 years to develop), and our next project is much smaller and less ambitious, so I'll finally have some time to work on my AGS adventure "Terra Incognito" again.

So, hopefully, I'll be on here a bit more often again.

Heck, I missed being here!

Also, I'm planning on resurrecting The Arcana Magazine, so if anyone is interested in contributing, drop me a line.
#11
Hey man! That's some good music.
Way to go, Cameron!
#12
Hello again people! After 2 years I am back on the forums.
These days I'm creating games professionally with the games company Canvas Software.
Our current game has left me with very little time to work on my AGS games, but after nearly 2 years our commercial 3d game is nearing completion, and I have some spare time to spend some time on the forums again.
All I can say is that I'm really glad to be back!
#13
General Discussion / Re: Midi editing prog
Wed 23/02/2005 22:05:10
The MP3 output in Modplug depends on the MP3 codec you are using to compress your songs in Modplug. I've copied the LAME encoder to Modplug's directory, so I get some very high quality MP3s out of it.

And also, the only reason I convert some of my own tracks into MP3 is because I use VST plugins and effects that don't work if you play the song in any other player.

Modplug's midi output is not all that great, however, and there is a bug in Modplug which screws up the drum track of your midi when saving.
#14
Fanta Lemon?

Lucky for you guys who get that. We only get Fanta Grape and Fanta Orange over here.
My favorite non-alcoholic beverage? The caramel milkshakes over at the local Milky Lane.
#15
Wow.

These are some really nice characters. Your method seems to be working nicely.
#16
Critics' Lounge / Re: Inexcusable Fan Fiction
Tue 22/02/2005 03:35:37
Looks like this could turn out to be quite a funny story. Looking forward to reading more.
#17
Critics' Lounge / Re: Fantasy fiction prologue
Tue 22/02/2005 03:33:23
Hehehe. In the Darkness, Dreaming is the prologue title.

Thanks for the encouraging words.
#18
Critics' Lounge / Fantasy fiction prologue
Tue 22/02/2005 02:01:35
This is the first part of the prologue to my second novel set in the fantasy world of Darnathia.

Please tell me what you guys think so far.

PS. Quite a long post.

In the Darkness, Dreaming


   Tiny creatures scuttled into the darkness of the old mine as the trio passed them.
   Creatures with eyes unaccustomed to light fled toward the darkest corners as the blinding light of the party's torches stung their eyes.  A small rat-like animal was overcome with curiosity and sneaked closer to the strange intruders, its elongated nose twitching at the alien smells emanating from the two-legged creatures.  It shrieked and ran as a purple bolt of energy exploded next to it.  The tiny critter fled into the darkness, its fur smoking slightly.
   â€˜That wasn't very nice,' Tulip scowled at her mage companion.  ‘What did the poor thing ever do to you?'
   The mage sneered down at the halfling woman.  ‘We've been walking through these cursed mine tunnels for hours now, and still no sign of the five sigils. I think Kara's map is a fake.'
   The raven-haired Kara spun on her heel and poked him hard in the chest, a sneer distorting her delicate features.  ‘We didn't ask you along on this expedition, Caldon.  You virtually forced us to take you along, so don't come complaining to us about not having that treasure yet!'
   Caldon took a step backward, clearly bewildered by Kara's reaction, and bumped the diminutive Tulip right off her feet.  The halfling landed hard on her rear-end and grumbled something unintelligible up at the mage.  Caldon, a look of pure consternation on his face, reached down to help her up, but she slapped his hand away.
   â€˜No, thank you,' she grumbled. ‘I can manage quite well by myself.'  She pushed herself off the ground and shoved past the mage, clearly incensed.
   Caldon threw his hands up in defeat.  ‘Look, I'm sorry, alright?  It's just that I'm tired, I'm hungry and it feels like we're walking around in circles.  This place is a veritable maze, and I still haven't seen anything on that map that seems familiar.  I think you can understand that I'm feeling a tad irritable at the moment.'
   Kara sighed as she studied the mage.  He did seem sincere in his apology.
   â€˜I can understand how you feel, Caldon,' she said.  ‘We all feel like that at the moment, but that's still no reason to take out your frustrations on us.'
   â€˜Or defenseless little critters, for that matter,' Tulip piped up from somewhere up ahead.
   Caldon sighed.  ‘Are you sure that map is authentic?'  He looked at Kara almost pleadingly.
   â€˜I'm certain. After I found it in those ruins I took it straight to Myron.  He verified that this map was almost as old as these mines,' she said, unrolling the yellowed parchment.
   â€˜It could be an ancient prank, for all we know,' Caldon said, shaking his head.
   An angry retort died in the back of Kara's throat as Tulip suddenly called back to them excitedly.  ‘I think I've found something!  Hand me the map.'
   Kara and Caldon glanced at each other briefly, then rushed over to where Tulip stood staring at a spot on a wall.  Kara handed Tulip the map and stared at the wall, puzzled.  There was nothing there.
   â€˜What, exactly, are we looking at?' Caldon asked, straining to see some pattern on the rock.
   â€˜At this, Numskull,' Tulip said and traced her finger over an area on the wall.  After a short moment Kara and Caldon could discern the shape of a dragon carved into the rock.
   â€˜By Darnath's beard,' Caldon gasped.  ‘Well I'll be a Gwalrath's bib.'
   â€˜Maybe you will,' Tulip grinned up at him.  She pointed to an identical dragon symbol on the map.  ‘According to this, the dragon marks the entrance to a side passage.  From there it's only a short ways to our treasure.  Now we've just got to figure out how to open it.'
   Caldon stepped forward and traced the dragon carving with his finger as he chanted words of power under his breath.  A faint blue glimmer formed in the carving and he stepped back, turning to his companions.
   â€˜It's a magical ward,' he smiled at them.  ‘It's a good thing I came along, else the two of you would've struggled to get this thing open until next Helmfast.'
   Tulip rolled her eyes.  ‘Just get on with it, will you?'
   â€˜Why, certainly,' Caldon grinned as he placed his hands on the wall.  He closed his eyes and began to chant.  The blue glimmer in the carving slowly started to change to a deep red and the wall started to vibrate under his hands.  The vibration abruptly stopped, and Caldon stopped chanting.  He took a step back and shook his head in puzzlement.
   Nothing happened.
   â€˜Well done, Mister Mage,' Tulip glared up at him.  ‘You've miraculously succeeded in keeping it closed.'
   Caldon was dumbstruck.  The ward was a simple magelock, and not a very skillfully woven one at that.  A yearling apprentice could open it with the least effort.  Yet he had failed.
    Kara looked at the wall before her, then turned to Caldon.  ‘Try it again,' she said.
    Caldon shook his head, still disheartened by his failure.  He stepped hesitantly back toward the wall.  Before he could do anything, however, there was a loud grinding sound from somewhere beyond the wall, followed by a hiss.  The wall shook slightly, then started sliding upward.  The stench of death and decay assailed the companions' nostrils long before the secret door had even completed its ascent.  The door came to a grinding halt and the companions stared at each other.
    A deathly silence hung over the area.
    The companions stood staring into the gloom beyond the newly formed doorway.
    ‘Well, shall we?' Kara asked nervously.
    A deep growl came from somewhere down the passage and Caldon turned toward Kara.
    ‘By all means. After you.'


#19
The Rumpus Room / Re: The MSPaint game
Tue 22/02/2005 01:52:47
Well, I think it's time to get this ball rolling again.

With only 3 minutes left, the team quickly threw together a screenshot:



Next: Grim Fan Tango!
#20
General Discussion / Re: Just a reminder.
Tue 22/02/2005 01:14:31
Well, I wasn't around in the time that you were here. But anyway, welcome back to the forums!
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