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Messages - Nexic

#1
After placing the sound in the 'compiled' directory I managed to get the game to play it when you do one thing, but it wont play it on other things. Both things use the exact same sound....
#2
I have several PlaySounds along with AddScore (which is set to play a sound on receiving a point)

I tried a different wave file, and this time it reconised it was there and asked me if I wanted to rebuild the vox files. But it still didn't play them during the game, and came up with warnings.
#3
Beginners' Technical Questions / Re: Enemies
Sat 26/02/2005 19:30:37
I think you are better off using a different program if you are trying to make a real time combat game. Turn Base RPGs can work with AGS, but something that intense isnt really. At least, it will be a lot of work and you probably still won't have anything that great.
#4
According to the help all you need to do is have your sounds in the main directory, like so: sound0.wav , sound1.wav, sound2.wav and so on, just like rooms. But when I tell it to 'rebuild vox files' a vox file never appears in the 'compiled directory' and the sound is never played. Also it usually comes up with a warning after exiting the program saying sound X could not be loaded. What am I doing wrong?
#5
Actually, you tutorial works fine. The problem was I hadn't turned on the option to save screenshots!

Perhaps you should mention it as the start of the tutorial?
#6
Just want to point out that I didn't offer him any payment for this piece. All I asked was for a demo of what he could do, so I could decide if he was good enough to work on my project.

It's not like I said "Hey, do XY and Z and I'll give you Y dollars" and then changed my mind about him. I took several samples of this kind from other artists too. It is a necessary process in deciding who is best suited to the project's needs. It just turned out that I found a really good character artist that would require most of my budget to hire, so I hired him instead of a background artist. Background art was at the bottom of my list of priorities, as they are something I *can* do myself.

#7
Critics' Lounge / Re: Character Room
Thu 24/02/2005 09:48:40
I agree with increator about the colours. While they are not taken from MSPaint they are very high contrast, and very harsh on the eye. If I was playing this game I wouldnt want to stay in this room because it would make my eyes hurt. Try using softer colours.

Also I think you need more textures, nothing major so that you still keep with the style, but just the odd lighter pixel on the carpet, and a few darker lines on the TV table would work wonders.
#8
Critics' Lounge / Re: Living Room Scene
Thu 24/02/2005 09:39:26
What you have so far seems very good. But you really need to add more things.

Perhaps pictures on the walls, skirting boards, light switches, lamps etc. You should also maybe try to add some texture to the walls, or if not the walls the carpet definitely could do with some.
#9
I like it!
#10
Critics' Lounge / Re: New background C&C
Wed 23/02/2005 19:49:10
I think it does reflect the bridge, its just hard to see because of the low light.
#11
Critics' Lounge / Re: New background C&C
Wed 23/02/2005 19:41:53
Certainly looks much better now, the fact you cant see everything as much has stopped it from being too busy, also looks more realistic and cool.

Good Job.
#12
It is a wonderful piece, and if I could afford Andail I certainly would. But I only have so much money in the bank.

I'm truely sorry.
#13
I've been following a tutorial by someone on the boards. It was part of the AGS Ezine, the tutorial can be found here.

However after following the tutorial to the letter, and copying an pasting all the code I cannot get it to work. I keep gettings an error with DeleteSprite, in the function sgs_close() (DeleteSprite: Attempted to delete static sprite that was not loaded by script). The only thing I changed was the sprite number to be used as a blank save slot. The sprite is certainly in the project, and the number is correct.

Has anyone else followed this tutorial and got passed this problem? Does anyone have any idea how I could fix this?

I did email the author of the tutorial but I haven't yet had a reply and I'm kind of in a hurry to get this sorted.
#14
Critics' Lounge / Re: Criticism Wanted on BGs
Mon 21/02/2005 22:18:52
Thanks for the nice comments penguin! I've been tampering with this pic for quite a while, and I tried Neil's suggestion but it ended up looking worse. I was properly doing it wrong somewhere along the way.

I tried putting a character in the room and after a lot of tampering I managed to make the scaling look almost correct.

Thanks for the comments :)
#15
Critics' Lounge / Re: Criticism Wanted on BGs
Mon 21/02/2005 15:42:43
Yeh its meant to be wiggley, going for a cartoony look. As for the skull that was an accident, not sure why I used black, and the shape of it is a little retarded.

But any thoughts on the perspective?
#16
Critics' Lounge / Criticism Wanted on BGs
Mon 21/02/2005 14:19:22
I've been trying my hand at BGs, and I think I'm doing okay. However I think I'm having trouble with my perspective.



This is the first one I tried a couple of days ago. I can't put my finger on it but something seems odd.

--------------------------------


This is one I did today (my seond attempt) I think I've improved on lots of things, but still I seem to be having similar problems with perpective, it almost feels like I'm looking at the room with a weird lense or something. It could be because they are round, but there must be a way to make it look better?

Anyone got any ideas?
#17
Completed Game Announcements / Re: The Hamlet
Sat 19/02/2005 15:37:07
Black text for me too...
#18
Gotta say, I enjoy a game with text and no speech rather than the other way around. Speech is too slow, and gets annoying when you are going back through the characters looking for clues. Having to listen to worthless babble all over is annoying.

Having said that, when done well it can make a game a lot more captivating. But even in commerical games, it is rarely done well enough.

Usually a good piece of music and maybe the odd sound effect will be enough to keep me interested. In a well written game I start to hear the characters speaking in my head, which is always better than real speech, as it leaves more to the imagination.
#19
The stuff is pretty nice. But I agree Blakcthorne, you has some problems with perspective. For example on the picture with the outside of the house, the path goes deep into the distance, but doesnt seem to get very much smaller as is goes into the distance. However the back of the house is significently smaller than the front of the house, where in the same amount of distance, the path barely shrinks at all. I think you have a similar problem with the fence, but to a lesser extent.

In the first picture the stairs are way off, the right edge of the stair that touches the floor should be a slightly lesser angle than the bottom edge of the left wall, but you have got a hugely greater angle. Also the right edges of the stairs should also be the same angle as the botton right edge of the stair case.

Look around on the net for tutorials on perspective, and you will be laughing in no time at all.

#20
Critics' Lounge / My First BG
Fri 18/02/2005 16:58:34
Hey, this is my first attempt at an adventure game BG, let me know what you think. Im pretty sure the bed is too big, and maybe the stove as well. But I can't be certain.



Look forward to hearing your comments.
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