Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - brewton

#1
I really loved this game. Great work.
#2
Quote from: Stupot on Wed 16/02/2022 08:58:04
Voting is over and the winner is:

Signal Loss by Brewton (not Breton, sorry for the typo)

Well done mate. I’ll be in touch soon about setting the theme for March.

Oh WOW!  :shocked:

Thanks for the votes, everyone.

Racoon I just played Little Leonardo. I really like the overall theme. It reminds me of early 90s kids games like Living Books. Very wholesome.
#3
Quote from: Racoon on Wed 02/02/2022 21:37:04
Finished your game today brewton and enjoyed it a lot. I like the dark humor. I wished it was a little bit longer though, but I know that it is difficult enough to put a game together in a month as it is.

Also i wonder if it has multiple endings because
Spoiler
I did not use the sodacan and wonder if it has a purpose
[close]
I've yet to play yours, but I'll do so before voting ends.

Spoiler
No, the can is just a junk item. Why are you digging through the bins? :V
[close]
#4
Quote from: fernewelten on Sat 05/02/2022 20:03:22
Quote from: brewton on Sat 05/02/2022 15:38:42
on the list at https://itch.io/jams

As far as I know, this list is for game jams hosted with itch, which MAGS isn't. However, I'm seeing MAGS regularly on indiegamejams.com. These jams aren't culled from the Internet automatically, so there must be some diligent and dutiful AGSer that takes the time to enter the MAGS of each month, each month. 👍🏼  ;-D
You're right, that's where I saw it. I forgot all about that site.
#5
Stupot: I think I remember seeing MAGS on the list at https://itch.io/jams in the past. Is there any reason that it stopped showing there? Or was that another member doing it manually?
#6
Site & Forum Reports / Re: AGS IRC Down?
Sat 05/02/2022 12:38:56
Quote from: eri0o on Sat 05/02/2022 11:27:24
Hey Brewton, can you pass the address of that here? Is Galen the owner? I am thinking, perhaps we could even switch links from the old server from  dasjoe to there and be done.

If you could, then it should be possible to link some redirect or alternatively update the page here:
https://www.adventuregamestudio.co.uk/site/community/irc/

I think Roger source code is somewhere in Gurok repositories btw.


Peder is the server owner, he says it is okay to change the links over.

The channel is #ags on irc.clubgalen.com, port 6697. Here's a mibbit link for those who want to check it out.

Maybe since the channel is being 'reborn' we can also change some of those draconian rules :)
#7
Site & Forum Reports / Re: AGS IRC Down?
Sat 05/02/2022 10:19:32
Quote from: Jim Reed on Fri 04/02/2022 11:10:25
Come join club galen then, it's a splinter irc from ags irc and the connect is irc.clubgalen.com (the chan is called #clubgalen)
The original ags irc fell off in activity after the split anyway, this is a good way to join people back up.

We've set up an #ags channel with the Club Galen bot, Sally. It doesn't have all the same features of Roger (sorry Babar, no acro) but it's not too different.

irc.clubgalen.com
#ags

Quote from: AGA on Fri 04/02/2022 16:29:38
dasjoe, who hosts / hosted the IRC server, hasn't been a regular AGS user in years.  I'm surprised it lasted even this long.  I've sent him a message, we'll see if he responds.

The vast majority of people moved to Discord years ago though.

I can't speak for anyone else, but I kind of really dislike Discord.

EDIT: the application, not the community. Obviously. :)
#8
Quote from: CaptainD on Wed 02/02/2022 09:59:19
Might be an idea to update the language and violence ratings on the AGS games page as they both say "none" atm
Oops! I've changed it to 'mild', considering it's pretty much a single incidence of profanity and implied violence.
#9
Quote from: Kastchey on Sat 29/01/2022 19:28:12
Space telescope, awesome! I had a similar idea, obviously inspired by the James Webb launch.
Looking forward to playing the game!
Yes, though obviously the real JWST works nothing like it does in the game, and the real JWST crew consists of far, far more than three people. :)
#10
Completed Game Announcements / Signal Loss
Sat 29/01/2022 16:50:42


SIGNAL LOSS
a game by brewton

An entry for MAGS January 2022

itch.io game page
AGS game page

You and your team have just launched a new space telescope.
Everything goes according to plan... until the signal mysteriously cuts out.
Can you help re-establish the link and finish the work?

Everything (except music) by brewton
Uses my custom Kyrandia/BASS hybrid interface.

Music
Symphony No.7 in A major op.92 / II, Allegretto by Ludwig van Beethoven (arrangement unknown)
Retro Adventure Theme #1 by Andrey Sitkov
#11
Surprise! It's ready today.



SIGNAL LOSS
a game by brewton

itch.io game page
AGS game page

You and your team have just launched a new space telescope.
Everything goes according to plan... until the signal mysteriously cuts out.
Can you help re-establish the link and finish the work?

Everything (except music) by brewton
Uses my custom Kyrandia/BASS hybrid interface.

Music
Symphony No.7 in A major op.92 / II, Allegretto by Ludwig van Beethoven (arrangement unknown)
Retro Adventure Theme #1 by Andrey Sitkov
#12
This is very, very well done. Steamed Hams lives on!
#13
My game is 99% complete and is currently being tested and polished. Will upload on Sunday!
#14
I have been working on a MAGS game. It's my first game in years, and it should be ready next week. I am excited to show it to you all.
#15
Quote from: heltenjon on Fri 27/08/2021 17:40:56
If someone else does what I do, and sometimes check out events of yesteryear, you will probably find out that some of those small event or competition games are missing from the database.

The 24 hours of AGS contest (from 2017) had six entries, but three of them aren't in the database:
Like a Fox
Lydia
CyberJACK

Now, there are some working links to be found in the game's thread, but you can find all (six) of them here if you want to play some fun shorties.

Wow. I forgot about CyberJACK. It wasn't finished as the 24 hour time limit was exhausting. Maybe I will return to it one day.
#16
Hi, Hobbes. I'm the reddit moderator who set you up.

Quote from: Hobbes on Wed 25/08/2021 12:24:31
I just want to avoid someone who's not invested in AGS and its community to co-moderate. But if anyone's interested, just let me know. In the meantime, it *is* quiet over there. But I'm also not sure what "purpose" Reddit serves. We have a really nice forum community over here. I see the appeal of Discord (live chat). But Reddit is in effect just another forum. So it's likely to stay quiet, is my guess!

This is pretty much the reason it has been so quiet there. No need to reinvent the wheel.

There's an active (if small and fractured) IRC community too.
#17
Congratulations! I'm only partway through, but I think you may have set a new quality standard.

It reminds me a little of the novel The King in Yellow, by Robert Chambers.

Also,
Spoiler
nice Twin Peaks reference at the gramophone in part 2.
[close]


EDIT: bicilotti has informed me that this novel exists and now I will need to read it.
#18
Thanks for the constructive feedback eri0o!

Quote from: eri0o on Tue 23/02/2021 00:42:51
Hey, if you want a gitignore for AGS to help avoid adding some binaries on source control, there's one here .gitignore
I appreciate this but I'm not sure how to use it. Do I just drop it in the root folder?

QuoteI don't understand the need for the gems at right in the template.
That's fair. They don't really do anything. I should pull them out. They were mostly there as reference to the original game.

QuoteIt's also a bit weird that some parts of the menu are skinned and others are not.
Do you mean the options menu? I used the save/quit/restore game menus from the BASS template. I could make them uniform if that is preferred.

QuoteI don't understand much of the intellectual property note you added, but I would recommend either redrawing or using public domain or other creative commons assets from a website like opengameart.org.
Just making sure you're talking about the template and not the compiled demo game. The demo game is more to show off 'look what it can do', while the template game is a 'here, now you do it' kind of thing.
I had stripped all of the Kyrandia assets from the template and redrawn them (very badly). If it's also a hint to replace my 'art' with other assets - that's also fair. :-D

QuoteIf you don't have strong reasons to have audio in the template, I would avoid having them there, unless you really mean to have them in a place with some comments for the game developer to modify them. Same notes regarding copyright for the graphics apply to the sound.
Already pulled the audio files from the template. The only thing that's left is a public domain 'click' sound from freesound.org.

QuoteI don't understand much what are the said implications about the walk behind, but the drop and grab of itens appear to work.
It's to stop items from being dropped in areas that would prevent the player from picking them up again - like behind a tree.

QuoteI also noted you actually made a manual but you didn't store it's source or mentioned it in the thread.
Ah, yeah. I didn't see the format thread until after I had posted. I'll reformat it all soon, though I did include a link to the documentation at the bottom: https://github.com/brewtonian/ags_kyrandia/blob/master/documentation.pdf
#19
Quote from: Mandle on Sun 24/01/2021 13:22:03
Quote from: CaptainD on Sun 24/01/2021 09:58:54
I'm reading it now... finding it interesting but a little... "clunky" is the only way I can describe it.

Have you read "Steel Beach" by John Varley?

I recently recommended it to Yahtzee when he said he had run out of books to read and lamented at how few and far between good sci-fi comedy books were to find.

Dunno if he is reading it but I'm re-reading it and having a great time!

That's interesting, as Yahtzee wrote one of my favourite comedy sci-fi short stories: The Hopeless Endeavour
#20
Hello, all.
I've been working on this for a few days. I'm pretty proud of it, and I'm looking for some feedback.



This AGS interface template combines my favourite interface features from the BASS template and The Legend of Kyrandia.
Initially based on the BASS template by Ghost and the AGS team. Features a heavily modified TwoClickHandler script.
Intended to serve as a template with the full functionality of the interface used in The Legend of Kyrandia by Westwood Studios.

INTELLECTUAL PROPERTY NOTE
The compiled version uses assets from the Legend of Kyrandia for demonstration purposes ONLY.
These assets have been removed from the template.
Sorry for the uggo asset replacements.

The scripts in this project are released under the MIT license.

FEATURES
Single click on inventory items to pick up or pop out of slots.
Single click on screen to drop items in a room.
Retains useful right-click and left-click handling from BASS template.
Custom room text in the status until timeout.
Kyrandia style - Player can carry items between rooms without having to slot them in inventory.
Kyrandia 2 style inventory scrolling (non-looping)
Custom cursors for displaying room exits on mouseover.
Dummy item generation.

Requires AGS version 3.5.0 or higher.

Project page: https://github.com/brewtonian/ags_kyrandia
Documentation: https://github.com/brewtonian/ags_kyrandia/blob/master/documentation.pdf
Demo Game: https://github.com/brewtonian/ags_kyrandia/tree/master/Compiled
SMF spam blocked by CleanTalk