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Messages - Doku

#1
yes i know that and i think for that reason that maybe this is an easy feuture and usefull to add
#2
Hi!
I use day of the tentacle fonts for dialogs in my game(ttf),but in dialogs the fonts looks a little ugly/unreadle. I dont think that somehow I can fix that. I tried to use the engine point and click development kit and I imported the same fonts,and the resault in dialogs is very very better.I could use/prefer that engine but I know to use better ags.Here I have an example about that :

Dott ttf fonts in AGS :
1:



2:



Dott ttf fonts in PACDK :



Thanx Chris for this incredible engine!
#3
That's a nice project(dott2.de),but I dont have to do with it!
#4
Hi Scummbuddy
what is the site that you say?
#5
I want one day to hear that the lucasArts is closed!!!I can't recognize any more that company,int the past they did the best who can did to rise the adventure gerne and now they did opposite!The want to destroy this gerne,I dont understand what advantage they have doint all that shame!Now I dissapoint the Lucasarts :P making Maniac Mansion 3 :o Purple's Tentacle Revenge,here some screenshots(better res in bmp of course!) ;D ;D ;D ;D ;D


 
#6
It would be nice if you can set character start position by mouse draging,like the objects.Its wearisome task to set x,y position and testing the game again and again!
What do you people say?
Sorry for my bad English! ;)
#8
Hi
1)I download some dott fonts,from an old topic.I want to antialize them but they arent ttf,is there a way to do that?
2)Is there a way,when I change rooms,doing that by slow fade out/int,because the AGS transition is very quickly!
3)When I change in characters section,speed and animation speed option,I dont see any diference in the game,I want to do a fast talking animation.
thanx
#9
Thanx!I change a little the canvas sprite,and all ok!
#10
Hi!I am new here and a newbe with AGS.
I have this little problem >:( :
I want to do a cuttscene,with a man talking.Well I imported my backround and then I imported a sprite with a face,then Ι set in character option the x,y position(of face), but I cant fit the sprite correctly on my backround.(In one or two points is wrong fited).I imported that sprite again and again,and I created another sprite,but I had the same problem.My project run in 32 bit-color.
Sorry for my bad English!!!  :P
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