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Messages - juasma

#1
Acabo de terminar la aventura y decir que me ha gustado mucho :).
Siempre se agradecen aventuras en castellano, sobre todo cuando estan bien hechas y se ve el trabajo que ha habido detras.
No me he encontrado ningun bug ni nada raro, si acaso a veces no se me escuchaban algunas frases, es posible que sea culpa de mi ordenador...
Solo me queda felicitaros y que sigais asi.
Saludos ;)
#2
Hints & Tips / Re: Class Notes
Wed 09/11/2005 20:31:30
READ ONLY IF YOU WANT.   THE CODE IS:
Spoiler
685
[close]
#3
No, select free download.
Sorry, but I don't know other free servers to put the file...  :-[
#4
Why? The links are broken?
edit: the links are ok... what is the problem? The servers?
#5
Hints & Tips / Re: Class Notes
Wed 09/11/2005 10:57:38
Spoiler
Every time you touch an option of the coffee machine the main character say something...
[close]
Spoiler
ex. if I request a Coffee(1) it puts me a Tea(7)  and if I request a tea it puts me a capuccino( 8 ) . Then the number will be 178
[close]
#6
Quote from: Farlander on Wed 09/11/2005 10:40:04Benvingut als fórums i Visca el Barça
Grà cies, Thanks  ;D ;D ;D ;D ;D
#7
Hints & Tips / Re: Class Notes
Wed 09/11/2005 10:30:13
Thanks Verb.
I changed a little the coffee machine puzzle in this version... I hope now it is not very difficult...
Tip:
Spoiler
The choices of the coffee machine have a number 1-9 as well as the control panel
[close]
More...
Spoiler
You should guess the relationship of the 9 numbers, and with this relation make anything ,to the special number
[close]
Solution. Read this only if you are desperate!
Spoiler
There are nine numbers of three digits after you transcribe the choices of the coffee machine. The digits of all the numbers add 15 less one that adds 14. Add 14 to the different number and voila! the code
[close]
#9
Good work, I would finish the 2 first panels and then I would make copy-paste of them, in normal way, mirrowing, reverting them... It seems that all have the same size...   ;)
#10
Quote from: i k a r i on Sun 06/11/2005 18:42:39
edit:the music is from DOTT?...or just part?...anyway, the music is so good, it makes you wanna play just to hear it...
edit2: And from Sam & Max too I guess..

BINGO!!!  ;D
#11
Class Notes v1.1: added a English translation.

The English translation is still a beta, but the translation is the best than I can do.    :-[
Any comments, bugs, or mistakes of the english translation, post it here, or you can mail me if you want.

STORY

Mack has just seen that he has an exam tomorrow... but there is a small problem: he didn't go to the class and he doesn't have class notes. 
The game consists on helping Mack to find some class notes at the school with some curious methods...

I'm not sure if the game is short or medium lenght, I suppose that it depends of an inspired day...

Here are some screenshots:







And the new version of the game is here (1,75 Mb) :

        http://www.adventuregamestudio.co.uk/games.php?category=101&action=download&game=641

or    http://rapidshare.de/files/7384212/ClassNotesv1.1.zip.html
or    http://www.megaupload.com/?d=5VDQ4RZ6


Unzip and remember to select your language in the winsetup.exe!

Have fun!
       
#12
 ;) I update the thread with the new progress and new screenshots. The news are in the main post  :D
#13
Solved! Thanks Pumaman!  :D

The load problem is solved with
QuoteRestoreGameSlot(savegameindex[gLoadList.SelectedIndex]);
but the save need a little more code. This is my solution, it seems that it works correctly:
Quote
#sectionstart gLoadOk_Click  // DO NOT EDIT OR REMOVE THIS LINE
function gLoadOk_Click(GUIControl *control, MouseButton button) {
   string    buf;
   
   // Make sure slot exists
   if(GetSaveSlotDescription(gLoadList.SelectedIndex,buf))
         RestoreGameSlot(savegameindex[gLoadList.SelectedIndex]);      
}
#sectionend gLoadOk_Click  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart gSaveOk_Click  // DO NOT EDIT OR REMOVE THIS LINE
function gSaveOk_Click(GUIControl *control, MouseButton button) {
   string buf, buffer;
   DateTime *dt = DateTime.Now;
   int index = gSaveList.SelectedIndex;
 
   gSaveDescription.GetText(buf);   
   if ( StrComp(buf, "") == 0 )
             StrFormat(buf,"%02d/%02d/%04d  %02d:%02d:%02d", dt.DayOfMonth, dt.Month, dt.Year, dt.Hour, dt.Minute, dt.Second);
 
   gSaveList.GetItemText(gSaveList.SelectedIndex, buffer);
   if (StrComp("", buffer) == 0) 
               SaveGameSlot(gSaveList.SelectedIndex,buf);                     
   else  SaveGameSlot(savegameindex[index],buf);                     
                     
   gSave.Visible = false;                              
}
#sectionend gSaveOk_Click  // DO NOT EDIT OR REMOVE THIS LINE

;D
#14
I have a problem with my load-save gui. It's a lec style gui,  a modified version of the lec minigame of the 2.7 ags demo by RickJ. I searched into the forum but I have not found anything that helps me.
The save gui doesn't seem that it works because not exists slot to choose. If i add a new item to the save list, it saves the game, but if we have various slots saved, when I tried to load or save later, the listbox (the FillSaveGameList() function) has sorted "with the most recent game at the top of the list" , well, actually only sorted the names, not the slots; if I try to load-save the first savegame in the list (the most recent with real file name agssave.00X) I will load-save the first file agssave.000 and not agssave.00X.
I suppose that the solution is easy but I don't see it...

This is the code:

Quote
function ShowSaveGui() {
   gOption.Visible = false;
   gSave.Visible = true;
   gSave.Centre();
   gSaveList.FillSaveGameList();
   ///===================================I added this
      gSaveDescription.SetText("");
        string nada;
        gSaveList.AddItem(nada);
    //===================================End add
}

function ShowLoadGui() {
   gOption.Visible = false;
   gLoad.Visible = true;
   gLoad.Centre();
   gLoadList.FillSaveGameList();
}


sectionstart gSaveOk_Click  // DO NOT EDIT OR REMOVE THIS LINE
function gSaveOk_Click(GUIControl *control, MouseButton button) {
   string buf, buf2;
   DateTime *dt = DateTime.Now;
 
   gSaveDescription.GetText(buf);   
   if ( StrComp(buf, "") != 0 ){    // the text box has name
      SaveGameSlot(gSaveList.SelectedIndex,buf);
      gSave.Visible = false;                       
   }   
  else if ( StrComp(buf, "") == 0 ){ // the text box has no name
      StrFormat(buf2,"%02d/%02d/%04d  %02d:%02d:%02d", dt.DayOfMonth, dt.Month, dt.Year, dt.Hour,

dt.Minute, dt.Second);
      SaveGameSlot(gSaveList.SelectedIndex,buf2);                  
      gSave.Visible = false;         
         } 

}
#sectionend gSaveOk_Click  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart gLoadOk_Click  // DO NOT EDIT OR REMOVE THIS LINE
function gLoadOk_Click(GUIControl *control, MouseButton button) {
   string  buf;
   
   // Make sure slot exists
   if(GetSaveSlotDescription(gLoadList.SelectedIndex,buf)) {
      RestoreGameSlot(gLoadList.SelectedIndex);
      DisplayAt(10,10,50,"%d", gLoadList.SelectedIndex);      
   }
}
#sectionend gLoadOk_Click  // DO NOT EDIT OR REMOVE THIS LINE

Thanks
#15
Quote from: King_Nipper on Tue 20/09/2005 23:55:25
Donde esta la biblioteca?!!
(what do you want, all the spanish I know is that and "Where can I find the money?")

;D ;D Sorry, but there is not library in the game!!
About the release, I have left 1 week of holidays, probably in 2 or 3 weeks I will have the version in spanish and a beta in "bad english"   :P (with my english and the help of the dictionary and one english translating program...)

aussie, I scan and color the backgrounds in Photoshop,  and resize it with IrfanView (I don't like how photoshop makes it). The sprites are scanned, coloured and resized in Photoshop (with a background layer of 75% of grey). Then I use the magic wand to select  the outline and I color the background layer to the color that will be the transparent color. If it is necessary I change some few pixels.  I am happy that you like the drawings.
#16
Well,  the first change is the title. In the previous post I already said that I didn't like the title... I wait that this it is the definitive one.

New progress:
-story: 100%
-graphics: 80%
-scripting: 80%
-music:  50%   (the sounds and some music are missing)

STORY:
Mack has just seen that he has an exam the day after tomorrow... but there is a small problem: it didn't go to the class and he doesn't have class notes.  The game consists on helping Mack to find some class notes at the school with some curious methods...

New screenshots:





Now,  I'm working in the ingame and main character animations, and when finish them, in the start, ending and initial menu.

Release date? I don't know... I begin to work again and I don't have spare time... I will work in the game the weekends.

Thanks
#17
Critics' Lounge / Re: 2 backgrounds C&C
Wed 14/09/2005 08:33:41
Thanks.

Quote from: nikolasideris on Tue 13/09/2005 18:02:20
Just one question, in the first picture, the poster above the bin, has something that the player should read?
The poster doesn't contain anything important for the game, it is a simple gag, but i will change it a little to read the title.

Quote from: Andail on Tue 13/09/2005 20:03:10
the wall in the first picture has no real depth
Yes, the wall seems that it is plane. Needs perspective.

Quote from: Andail on Tue 13/09/2005 20:03:10is just a tad too much floor in the second scene.
I will think the changes that I can make with the second background.

Quote from: He-Man on Tue 13/09/2005 20:32:35
I'm not really sure why but I don't really like the light from the window in the second picture.
I don't neither like the light, but i don't know how fix it...  ???


I will update the thread when i make the changes.
#18
Hello to all  ;)
First sorry for my bad english, I'm spanish and my last english class was 15 years ago... :-\  These are 2 backgrounds of my first game. It's a small game, only 5 rooms, but is for practice with AGS. The ambient of the game is a school. Critics and comments are welcome.   
   


Thanks, juasma

UPDATE 15-09-05:

These are the changes:


 
In the first one I have added perspective to the arch, in the poster I have added a title, the rest will see it when looking at the poster. 
 
In the second I have removed a floor piece and I have added a modern sculpture.

Thank you for the comments.  :D
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