Finally, a devlog with what everybody wants from me: Boring art theory

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Show posts MenuQuote from: Crimson Wizard on Tue 22/07/2025 02:19:05I had this proposal about expanding animation parameters:
https://www.adventuregamestudio.co.uk/forums/engine-development/proposal-expand-animation-range-repeat-parameters/
Quote from: Crimson Wizard on Fri 18/07/2025 02:23:44We moved to full 32-bit ARGB colors. All colors in script must be made a 0xAARRGGBB number, or a Game.CreateColorFromRGB used.
Another potential issue is drawing with a transparent color. Since alpha component is now in play, the result is that with fully transparent color no pixels are changed. This may be worked around by setting DrawingSurface.BlendMode = eBlendCopy.
surface.DrawingColor = 14458110;
surface.DrawingColor = 0xFFEA99FB;
Quote from: Creamy on Fri 30/05/2025 10:15:28It reminds me of heroic-fantasy comics like The Quest for the Time-Bird, or some rough sketches by Benoit Sokal.
Quote from: brushfe on Mon 31/03/2025 04:12:27
This is my first AGS contest submission and a sneak peek at my first AGS game... I'm still getting the hang of Dee Dee Murray's art style, but I appreciate her work even more after trying to emulate it!
Quote from: eri0o on Mon 06/01/2025 11:13:23Throughout AGS Script API we use Transparency, which is the inverse.
QuoteI'm not comparing them to another developer's games which might make it subjective.
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