Quote from: ProgZmax on Fri 05/12/2008 21:29:59Maybe I phrased this wrong. You did have the scan-a-tron say 'no data' in a few places. You could set it as the fallback interaction that would be used every time no specific interaction was set. The same way you could have just a single line (say 'nah') that would be used as a fallback for Limey every time there was nothing else to say. (I presume you must know about this AGS feature, anyway).
Also, any interaction shouldn't trigger a response because all games are not the same and should not all be compared with the same requirements. As it stands, Craig recorded nearly nine hundred lines of dialog for this game, and by the end we were both quite insane. How many games do you know of that will have multiple different recorded responses for multiple interactions, anyway? Try having limey talk to himself, for instance - he says hello in about 5 different ways! Also, if anything there were too many responses for interactions, far more than is necessary to complete a game, anyway.
The fact that absolutely nothing happens when I try something is, from my point of view, purely a bug that can be easily fixed. I certainly wasn't trying to say you should record like 3000 new lines for every possible thing Limey could do

Anyway, I hope you didn't take it as me trying to pull your game in pieces, I was merely trying to point out what were- from my point of view - bugs. That doesn't change the fact that I enjoyed the game very much.
Kudos