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Messages - theatrx

#1
Hints & Tips / Re: Roast Mother Goose
Thu 11/09/2008 00:09:01
Quote from: desimaui on Tue 09/09/2008 05:28:45
Where do you find the potion? I have matches, candle and fire extinguisher but when I tried to use it in the cave with jack, nothing happend. Help please...

You need to put the candlestick on the ground in the cave with  Jack... and then light it with the matches... He'll jump over it and then catch on fire... use the fire extinguisher on Jack... Hope this helps!
#2
I have a whacky idea.  I've created the beginnings of a game called Lock Up.  One Room..  it could be more if you choose.  If I submit all the code and characters and rooms... and the competition is completing the game...  Would that be a good competition to see who came up with the best game?  8 characters...  If you're interested let me know.  Steve
#3
Thanks to everyone for the wonderfully thoughtful responses. So, maybe I will make a game where the 'game board' is a womans naked body... maybe I won't.  Just kidding.  Thanks.
#4
Is life scripted or lived? Is a script provided and we live it or do we make a new reality? I've always had a problem with this since I think that WE make the reality.  So, in an adventure game shouldn't it be a little off the wall?  Ask you to do something out of the ordinary?  I'm ranting.  Thanking Chris at this point for the ability to make that alternate reality.  What's your view?  Should adventure games be as they were 25 years ago or new and provacative.  I'm thinking new and provacative.
#5
Hints & Tips / Re: Lost in the Woods
Mon 07/01/2008 20:53:41
Thanks for finding that bug. We hadn't found it before.
#6
Hints & Tips / Re: Lost in the Woods
Sun 06/01/2008 20:11:17
Regarding the Lever
Spoiler
The lever is the red sort of line at the top of the panel with the red and blue valve.  Hit the lever once.  Hit the red valve once. and hit the blue valve once. That should turn everything off and send water to the faucet.
[close]

Regarding the Potions
Spoiler
you are presented with three potions.  You have to take each one separately meaning take and use the red one on yourself then put it back on the table... take and use the yellow on  yourself then put it back on the table and finally take and use the blue one on yourself.  You can put it back on the table or keep it.  There is no order but you have to use them all on yourself to get into the temple.
[close]

I just uploaded a new version to fix the problem that imaloser was having.  I've always had a problem with graphical variables registering as global variables for some reason.  It's fixed now. So you may want to download the new version.  I'm glad he found that though.
#7
Hints & Tips / Re: Lost in the Woods
Sun 06/01/2008 17:49:49
Quote from: I am a loser on Sun 06/01/2008 17:02:53
Now deleting the game.

IT'S NO FUN !!!!!
Sorry imaloser...

Spoiler
Use the rope on the cup and exit the room.  Pull the rope.  Take the cup.  Go to the pipe room. push the lever. push the red valve. push the blue valve.  use the cup on the faucet.  You're still going to get bonked but once won't kill you.  Hope this helps.
[close]
#8
Grundislav... Wonderful Game... I've played 3 or 4 so far.  Always entertaining.  Sometimes people can be very harsh in their criticism.  So much work!!!... and incredible work it is!!!  Don't let em get you down.  Keep it up.  There's one person out here and probably many others that think the time, energy, creativity and ingenuity is mind boggling in this democratic world where criticism is more important than thankfulness.  Well done!
#9
Hints & Tips / Re: Lost in the Woods
Sat 05/01/2008 20:01:34
Quote from: Alusa on Sat 05/01/2008 19:50:34
i think its brunch,but i cant cut it...Guy has no strengs
My Godness !!! :( :( :( :(
Help!! ??? ??? ???
Oooo a typo...

Wrong Branch.  There's another one. Next to the super green forest room.
#10
Hints & Tips / Re: Lost in the Woods
Sat 05/01/2008 14:59:51
Quote from: I am a loser on Sat 05/01/2008 14:39:17
How do I get the branch?
Spoiler
It's in one of the forest rooms.... to the right of the really green forest room.
[close]
#11
Hints & Tips / Re: Lost in the Woods
Sat 05/01/2008 14:20:25
Allussa you need to find something to move one of the big rocks.
#12
Hints & Tips / Lost in the Woods
Sat 05/01/2008 14:18:59
This is where you'd go if you need help for Lost in the Woods.
#13
I've finished a short little game called "Lost in the Woods".  It should take about an hour to complete.  I wanted to finish it before New Years but the year got away from me.  I try to learn something new about AGS with every game... This one was about mirrors and switching from graphical variables to global Ints.  More notes!!!  I love AGS!  Thanks Chris for a great engine.  I'm still too chicken to try the new version though.

The story:
You decide to go on a little vacation but you forgot the map.  You need to find your way home.

Here's the link.
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=978

And some screenshots:

Cool Reflection!  With  no Lake Module.  Damn!
A Little Wizard of Oz but what the hell.  With no Fire Module. Damn!
In the sewer with the mosquito larvae.  With no Water Module. Damn!
The mysterious disappearing temple.  With the FANTASTIC FADING THING MODULE!
Lost in the Woods but I found a cool rock.  Like who hasn't in an adventure game?  With no Rock Module.  There's a Rock Module?!
Also, I was sort of experimenting with photoshop water color backgrounds.  Hope you enjoy this little diversion.

Special thanks to splatt44 and Ashen for all their help.
#14
Thanks Gilbot and Khris.  I ended up with this...

Code: ags
if (GetGraphicalVariable("Michael Walk") == 1)	{
cMichael2.x=cMichael.x;
cMichael2.y=cMichael.y+50;
cMichael2.loop=cMichael.loop;
cMichael2.frame=cMichael.frame; 
}

I needed this to happen only when he was in a certain area.
It seemed a little cleaner but I would have never gotten to this point without your help.  I keep forgetting that just because it's not there it doesn't mean you can't make an int to make it there... duh!!!

This is like the swan thing which is happening as well and also the player character at the same.  I still can't seem to make heads or tails out of the Lake Module but I'm working on it.  Thanks again.
#15
This code works perfectly for the player character...

Code: ags

character[MYKAL].x=character[GetPlayerCharacter()].x;
michael_dist_from_mirror=character[GetPlayerCharacter()].y-mirrorbase;
mykal_dist_from_mirror=michael_dist_from_mirror/scale;
character[MYKAL].y=mirrorbase-mykal_dist_from_mirror;
character[MYKAL].loop=character[GetPlayerCharacter()].loop;
character[MYKAL].frame=character[GetPlayerCharacter()].frame;
}


is there a way to code this for a non playing character as in for a swan swimming on a lake?
#16
AGS Games in Production / Re: The Seven Doors
Sat 08/12/2007 19:48:42
You still have to have a receipt for it which I have. 
#17
Completed Game Announcements / The Seven Doors
Fri 07/12/2007 21:45:15
The Seven Doors is ready for release!



You find yourself in a long hallway with seven doors.  Each doorway holds a different task... some are interlinked.  Your Quest is to find out what your quest is and whether you will solve your tasks peacefully or otherwise. There are multiple ways to solve some of the tasks.

http://theatrx.8m.com/7DOORS.rar
#18
Quote from: KhrisMUC on Sat 01/12/2007 17:41:08
Here's easing using sine & cosine:

Code: ags
enum EaseType {
  eEaseIn,
  eEaseOut,
  eNoEasing
};

int Scroll(int min, int middle, int max, EaseType easing) {
  if (min==max) return 0;
  float part=IntToFloat(middle-min)/IntToFloat(max-min);
  if (part<0.0) part=0.0;
  if (part>1.0) part=1.0;
  if (easing==eEaseIn) part=Maths.Sin(part*Maths.Pi/2.0);
  if (easing==eEaseOut) part=1.0-Maths.Cos(part*Maths.Pi/2.0);
  return FloatToInt(part*IntToFloat(max-min))+min;
}


Use it like:
Code: ags
  int c;
  while (c<100) {
    gStatusline.SetPosition(0, Scroll(0, c, 100, eEaseOut));
    Wait(1);
    c++;
  }

tested, working

Note that in the case of easing out, the end speed is not 1 but Pi/2 (~1.57).

Sometimes I look at your coding and think... Damn!  What was he on to come up with that elegantly simple solution.  Good work.  Steve
#19
AGS Games in Production / Re: The Seven Doors
Fri 30/11/2007 15:08:54
Thanks.  The Dinoconda was made in Poser... I love that program and the Nosferatu guy was also made in Poser... the background is from the original Dracula movie starring Bella Lugosi.  Beta testing is coming along nicely.  Put up the newest version yesterday with a bunch of fixes.  Hopefully, it will be out by next week.
#20
AGS Games in Production / Re: The Seven Doors
Fri 30/11/2007 04:32:50
Many thanks to splat for all his work on  beta testing... It's so gruelling but so important! Steve
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