You can abort an animation at any time by setting the button's NormalGraphic property, or starting a new animation on the same button.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
bool Phone_Ringing_Cassey;
bool Phone_Ringing_Police;
bool Phone_Ringing_Taxi;
export Phone_Ringing_Cassey,Phone_Ringing_Police,Phone_Ringing_Taxi;
import bool Phone_Ringing_Cassey,Phone_Ringing_Police,Phone_Ringing_Taxi;
Quote from: Ghostlady on Thu 19/06/2008 03:04:41
I guess I can't have 70 hotspots either. Would I need to check where the mouse is?
// main global script file
ciudades ciudad[22];
export ciudad;
// Main header script - this will be included into every script in
// the game (local and global). Do not place functions here; rather,
// place import definitions and #define names here to be used by all
// scripts.
struct ciudades {
String nombreciudad;
int statusciudad;
int factoryciudad;
int labciudad;
int defensaciudad;
int infanciudad;
int cabaciudad;
int asediociudad;
int Xciudad;
int Yciudad;
};
.
.
11 import ciudades ciudad[22];
.
.
.
Failed to save room room1.crm; details below
GlobalScript.ash(11): Error (line 11): expected variable or function after import, not 'ciudades'
Failed to save room room100.crm; details below
GlobalScript.ash(11): Error (line 11): expected variable or function after import, not 'ciudades'
#sectionstart btnInvLook_Click // DO NOT EDIT OR REMOVE THIS LINE
function btnInvLook_Click(GUIControl *control, MouseButton button) {
if (button==eMouseLeft) {
mouse.Mode = eModeLookat;
}
}
#sectionend btnInvLook_Click // DO NOT EDIT OR REMOVE THIS LINE
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.061 seconds with 13 queries.