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Messages - GokuZ

#1
AGS Games in Production / Re: In Development
Sat 24/12/2005 21:31:05
Quote from: JRock on Sat 24/12/2005 21:29:06
ok, so , one more question.
How do i insert screenshots into my post?

(sorry)
This is a link to all post additions you can add
http://www.adventuregamestudio.co.uk/yabb/Themes/default/help/posting.english.html#bbcref

type [img*]http:// url for image[/img*]  (remove the *)
#2
AGS Games in Production / Re: In Development
Sat 24/12/2005 21:09:58
I'd modify your original post

Change the subject line to whatever your game is called
Post 2 ingame screenshots of your game
And add a short story explanation of what your game is about
otherwise this thread will locked when they get back,
this is the strictest forum there is and personally I'm thankful for itÃ,  :)
#3
Quote from: GBC on Mon 14/11/2005 23:46:08
Don't like to give to much away but here is a NPC from the game :)
(flash file )
http://www.candles-weblog.us/beast/beast.html

404'd
#4
AGS Games in Production / Re: In Development
Sat 24/12/2005 20:18:14
Mod's are on Holiday
...There will be no official support available
now until the 4th January....
... How messy could the forum get till then? Ã, :-
Maybe the rules could be displayed before anyone posts a new production thread

JRock Read;
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=1987.0

and yes providing youve read the above and know what you must do to start a production thread for your game you can include a link to download a trailer

#5
Cool, thanks x
#6
What program do you use to convert the flash into avi?
#7
I like the 1st video, personally i would have made it a little bit faster and the letters exploding apart at the end (to coincide with the music) would be a nice touch (and centered on screen too) , Very Nice

2nd Vid:Im not really keen on the flames effect version

What program did you use to make them?
#8
Quote from: Venus on Thu 22/12/2005 13:11:34
The file size will have a great influence on how many people will download your finished game. Since you posted this thread here, I assume that you want people to download and play your game

Concerning the new GUI, I prefer the old one, too. Not because it looks better, but because it is more functional. In your new GUI the verbs are in a single row on the bottom of the screen. This means that the player has to move the mouse quite a long way to access them all.... the less time the player spends to access the GUI, the more time he/she has to enjoy the game. If you want people to enjoy your game, the design of the GUI is something you should care about, imo.

About the front standing view: She really looks like she is about to fall backwards. That's because she isn't standing in the right perspective...
RE:Filesize, The file size will be whatever it will be, Im not going to add any extras that would make it unessesarily large.  I would hope that people who do download my game initially would write good reviews and their by increase general interest.  Ive been In these kinds of forums before and people who quibble about filesize or internet connection to me just shows lack of patience, I've downloaded 300meg on 56k before and it nearly took a week, but it was worth it.  I wouldnt dream of restricting anything in my game for the sake of size if I thought it would affect its game play.  If people ignore the final ingame screenshots, teaser demo and (hopefully) decent reviews because the file size is unacceptable to them, then its their loss not mine.  I want to make a great game if people dont want to play it Im not going to force them or waste time caring about them

RE:GUI, This is the best I could do to preserve the MI2 Interface so I could have a larger screen ratio without having to compress my backround images, I still think sliding the mouse a little to the left and right to access commands is still quicker than a pop-up inventory

RE:Lara Standing, im in the process of desiging a new outfit I will sort her animations.
#9
The future of AGS Online?

I had an idea for a game a few years ago when I first played 'Shenmue' on the Dreamcast.  I was blown away how you could talk to all the characters in the game and how detailed the landscape was, I thought it would be cool if it was an online game and each of the characters ingame was a real person.

So imagine this for a game... Say it was called 'AGS World'

You use a character editor to design your own unique looking player and name it.
When you start the game you get your own apartment.
The apartment is then linked to a city, that you can explore it, meet other players and chat to them and then the skys the limit. The city could be expandable so the city could become a country and ultimately a world.

So its like a 2D Game with an integrated chat program.
Instead of creating a 'chat room' you could create your own house where characters can meet.

With a broadband connection and the simple interface of AGS It would be fast, easily upgradable and damn fun.  So lets do away with this 3 Dimensional world and create our own world in cyberspace  ;D
#10
Quote from: Nikolas on Wed 21/12/2005 17:25:21
BTW, if this is about your game, you have to consider so many things (for example the copyright breaches, which are huge in your case), that won't allow you to really make any money out of it...

LOL God no, I dont belive in using a freeware games creator to make money, I like making games for the love of them, not love of money. 
If I created a game from scratch and had a team of over 100ppl working for over a year then yeah It would be a commercial game, but I'd rather just pitch an idea to a computer game company and get them to do the hard work lol. Theres no way I'd use any existing franchise such as tomb raider to make money 
#11
I've noticed that a few production games are being advertised as 'Commercial' rather than Freeware.  To be honest theres no way I'd buy an AGS game no matter how good it looked (unless It gained such status that It became available in ComputerGame shops and I rarely buy them).
So whats the general opinion? Would You buy one? or have you bought one? and if so which one? and was it worth it?
#12
Sounds Interesting, um what were you smoking when you came up with this idea?
#13
I downloaded that Google Earth and its soo cool,
I found My House
My Friends House
Your House
The statue of liberty
The egyption sphyinx
and Area 51
... However It couldnt find Atlantis .
Looking at the otherside of the earth theres a whole area of sea with nothing but water, I never really realised this ( i havent seen a globe for years and the flat world map doesnt show how big this area is)
So I have my own conspiracy theory, there is a continent there! , its just been removed from all maps,  flight paths , shipping paths and satillite photos..... either that or its just under the water .... maybe it sank?
#14
I dont care who likes or dislikes the GUI I just said it looked better than the original GUI, I dont want a flashy GUI, exactly what direction would she fall stood in that position? (the standing position she stands in the first 5 TR games)
#16
SOLVED: It was actually much easier than either of you stated but it got me on the right track ,
I copied the Inventory Details from the maingui and then deleted the inventory box.
I created a new gui and added inventory box, and pasted in the details.
It works fine
Thankyou for your help xx
#17
Thankyou for your detailed reply Ashen;
I will try making a new inventory GUI and leaving the orginal Command Buttons GUI as a flat skinnybar with the scroll buttons included. Ã, So yes technically I will need to alter the global script to anything that refers to the inventory itself (why doesnt that feel like its going to be simple) Ã, I will test it out and (inevitably) post any problems , Thnx

Im using the latest 2.7 MI template
#18
I've been modifying the MI2 GUI(1:MAINGUI) so I can have a better backround Image, because I need to use the GUI to the left and the bottom of the screen It fills the whole area and my character wont walk around the screen because the GUI is covering my backround.
I think I need to create a seperate GUI for the Inventory and one for the command Buttons, but Im guessing this requires alot of script and I havent found a decent GUI Tutorial to learn to do it myself.
Can someone help me with this?
#19
Quote from: splat44 on Sat 17/12/2005 05:35:05
I'm wondering, are there some actions that would caused death or violence?
Yes, Certain Actions will cause Laura to die
Quote from: Corey on Sat 17/12/2005 09:30:04
Thought it could use some light if you know what i mean.
btw i cant possible imagine what you should do with those Guns, flares and binoculairs but I'm sure it will be awsome
All Lighting effects will be added using the TR level Editor and Ingame Sprites for Fire etc.
The Guns will be used in cutscenes mainly, flares to light dark areas and binoculars will be used also  ;)
#20
Back Again, I've been modifying the MI2 GUI and I've moved the Inventory Screen Location, but now I cant get the Scrolling Inventory to work the way I want it and its driving me *&%$£ nuts!
This is what it looks like and the code Im using in the Global Script
Code: ags
Ã,  Ã,  if ((button == 10) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed))
Ã,  Ã,  Ã,  game.top_inv_item = game.top_inv_item + game.items_per_line;
Ã,  Ã,  Ã,  
Ã,  Ã,  if ((button == 9) && (game.top_inv_item > 0))
Ã,  Ã,  Ã,  game.top_inv_item = game.top_inv_item - game.items_per_line;
Ã,  Ã,  }

If I stretch the Inventory size to fill the 8 slots , it seems to work but it doesnt cycle the inventory correctly

EDIT: Aghh Ive searched all over this forum and all I can find is bits of code that just create more errors in the Global Script.Ã,  I know that this code above has been made obsolete with the invMain.ScrollDown(); but theres no clear cut way how to implement it without errors!

EDIT:SOLVED I needed to change the #define FIRST_INV_SLOT_COORDSÃ,  Ã,  Ã,  Ã,  170,205 in the global script
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