Quote from: 2ma2 on Wed 18/01/2006 14:11:16
These are kind of tied together; since the first point gain its definition tied into 50's style sci-fi.
Not at all.
Aliens and zombies can be found in many time periods. Medieval times, present day, the far future. Neither of these games had to have a retro style. The fact that they both do is a very telling point.
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To control your opponent has been a gaming feature for quite some time (Abe's Odyssey one of the more obvient ones).
The relevent point, however, is that both games have this feature just as both games are set in a retro style.
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This point loses all relevance excluded from the others. Even if the foes are regarded foes merely because they are human, the horde of games adressing this feature, whether it be merely to change the veiwpoint or for a laugh, are to immense to ignore.
Taking each point individually and trying to explain them away is missing the forest for the trees. Where each game intersects with the other and how many intersections there are between both is what is convincing that one game ripped off the other.
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So basically, I can see how STZ takes on the 50's theme somewhat unmotivated, a conceptual design most likely based on trendscanning, but as a whole, I still disagree that STZ rips off DAH.
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Forgive me, but it sounds as if you're doing the debating equivalent of sticking your fingers in your ears ang going, "La la la la la...!". You're essentially saying that you see the points and even agree with them on their own, but you still don't think the overall point is valid? *boggle*
Like I said, missing the forest for the trees.