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Messages - Helli78

#1
how did you do that?

i have the same problem.
i guess i could repair it with the command regsvr32 ?
#2
Does anyone knows help?
I am getting a fatal error, while changing a template.

- i am using AGS in this Build:
AGS Editor .NET (Build 3.2.1.111)
v3.2.1, March 2011

-One of these MMM-Templates; in my case it is "Hoagie V1.4". Get the one i tried here:
http://www.maniac-mansion-mania.com/index.php?option=com_contentask=blogcategory&id=0&Itemid=79&limit=10&limitstart=10

-I open the template with AGS. I delete manually the KeyCodes-Scripts from the tree "Scripts" (otherwise ags will show an error and wont compile the game).
Dont know, if this is necessary in Version 1.4 ?!


Until now, compiling is possible without any probs.

- Now i want to change an object in any room. I try to edit or move it. And bang, this messages shows up:

Quote
Error: Die Schriftart Arial unterstützt den Schnitt Regular nicht.
Version: AGS 3.2.1.111

System.ArgumentException: Die Schriftart Arial unterstützt den Schnitt Regular nicht.
  bei System.Drawing.Font.CreateNativeFont()
  bei System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
  bei System.Drawing.Font.Initialize(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
  bei System.Drawing.Font..ctor(String familyName, Single emSize)
  bei AGS.Editor.ObjectsEditorFilter.Paint(Graphics graphics, RoomEditorState state)
  bei AGS.Editor.RoomSettingsEditor.bufferedPanel1_Paint(Object sender, PaintEventArgs e)
  bei System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
  bei System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
  bei System.Windows.Forms.Control.WmPaint(Message& m)
  bei System.Windows.Forms.Control.WndProc(Message& m)
  bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


and after clicking okay, this one:
Quote
---------------------------
Adventure Game Studio
---------------------------
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.
---------------------------
OK  
---------------------------


#3
yes, i did.
but if i read your post, i think what you (pumaman)  mentioned are (only) the graphical files...??  ??? (im a little bit unsure of interpreting your question....)


my idea was (and still is):  ;)
you import any graphic into ags
you enter the name of it, also you enter the interaction-things (what to do when the player looks at the item...., what he do if used with the desk and what else)

now, if this had been "finished" by the gamedeveloper, he can export this item-file  into a seperate external one.

analogue you could say, like its done actualy with the room-files.
each file for each room. Plus the "addons" like walkbehinds, walkable areas, objects....
#4
i tried former times to make a game (here its not very important to know which one....).

recently i had in my mind, how it would be if i could swap the already worked-out inventory icons into several (each inventory into each/one file) or even one big file.... like its now done with the room files...?

so than you can save them somewhere within their description and interactions....
#5
its an very interesting proggy. i 'found' a bug: when i click onto the right-above corner of the program-desk i will always get this error-message:

#6
the REAL story is:

CJ felt asleep and in (t)his strange dream he was kidnapped by a very big blue cup. First the cup wants money and hot coffee (filled into itself). Unless some end- and useless discussions between CJ and the "very bigbluecup" , the police came in and wanted to clear the situation, but they cant really do anything.
they called a yellow spoon. this spoon comes soon to help CJ. The spoon told an advice , like "cups cant talk" and "CJ had already some hot coffee drunken". THAT WAS THE POINT!
the cup said "thats true!", then she apologizes CJ, after then she shrinks.
and this maybe was or wasnt a dream? now, i cant really tell you what of this is true or not? !what do the readers think?
#7
the "really basics" i had read, but now, if i try to look into my game-developers-future, i 'ld say, i -cant- do anything.

some basic command are very good explained, thank you to CJ. ;)
like: StrFormat (string destination, string fmt, ...)

but if i look on some snippets, like:

this:   function SetAction (int new_action){

or this complete (taken from a template, should completly work ....)
Code: ags

function PlaceCharacter (int charid, int x, int y, int dir){
  character [charid].x = x;
  character [charid].y = y;
  FaceDirection (charid, dir);
}

function PlacePC (int x, int y, int dir){
  PlaceCharacter (GetPlayerCharacter (), x, y, dir);
}

function any_click_move (int x, int y, int dir){
  int result = MovePlayer (x, y);
  if (result)
  {
    FaceDirection (GetPlayerCharacter (), dir);
    Wait (5);
  }
  return result;
}


or this

Code: ags

  else if (UsedAction (A_OPEN))
  {
    if ((GetGlobalInt (GI) == 0) || ((GetGlobalInt (GI) == 2) && (key == -1)))
    {
      if (any_click_move (x, y, dir))


so, what does the second if-line/expression exactly do and why?

i would say, i cant understand anything of a purpose of that code. how's about teaching it to myself? is it just logically thinking and coding, or must i have a bit of "other" experience/languages for doing that?

#8
oh dears,

be more honest when discuss about some -REAL- SERIOUS things like this!!! Please!!!

:D ;D ;D ;D


laughing *ROTFL*
#9
A searching and a carefully looking-up onto the first five pages of this sub-forum was not successful. My question is:

i want to write a game, i own a open-source-template, in which i can investigate some GUI- and Character- basicly settings and similar stuff.
but when i look onto some code-snippets )in the helpfile) or whole code, i get confused.

until now , i never programmed something; BTW. in c sharp or (harder one ;) !) C++ (here i would think, this advantage would be very helpful to get into some "building up a good code" and "being myself helpful to me" into the ags-coding. Okay, also i could ask some questions here around, but i want to teach myself a little (therefore i'ld ask a lot of questions :) ).

so, my question is:
would it be helpful to read a tutorial or a book about c sharp (because i think its very similar) to get known of some common coding stuff?
if yes, would be c sharp usefull to learn/to-get-into-some-basics-of ... this ags-code (seems to be very similar, but it isnt the same, i know it) ?

when i only look into the helpfile to find a command one and/or a command two to put them together, i totaly failed....

also , if i remember right, in a csharp-book was something written like the syntax below (below it is a from-this-forum-taken ags-syntax)

taken sample-syntax from a actual topic:

if ((mouse.IsButtonDown(eMouseLeft))&&(mouse.Mode == eModeWalkto)&&(mouse.x >=228)&&(mouse.x <=256)&&(mouse.y >=79)&&(mouse.y <=170)&&(timer >=301))
#10
thanks for answering.
this link i already know (http://www.adventuredevelopers.com/ ) (and i read alsp already some articles about making a (good) adventure-game.

interesting is, this idea (and the successful making of) with a mindmap i had done, but whats missing is:

this mentioned "coolness/Interesting/fun/wow/hot"-effect which could make a game unique.... (for questions see my posting above yours ;)
#11
i have one question about the size of the (or of a) savegame-file?

why is it soooo big?

when i play a short/small game, a savegame will being approx 0.5 to 1 mb sized. so, why it is , like it is??

can it be solved like

player is in room X
iventory items 1 2 4 7 8 11 are with him
globalints ..... 34  7 8 are of the value 1 the rest are 0
and so on...
all data are encrypted (avoid cheating for thinking ! ;) )....
#12
Quote from: Pumaman on Tue 04/01/2005 18:24:44I recently tested an AGS game which is about 630 MB on disk

which name has this game.... and why it soooo big ....?
good graphics or many dialogs or whatever-else????

and, the important question,  can this game be downloaded somewhere....
#13
one question to the two users of this external harddisc

- how long do you use it? (whole time your pc is turned on)?
- how much noise do the drive produce? what about the temperature?
- why Lacie (i saw this product in a local store here only once at a well-high price)?

- do you compare(d) prices or do you just said, i need a good and i buy it, no matter what?
#14
... from where did it came?

i want to make one or two (or more, i want establish a company , want to have success and want TO ....

RULE THE WORLD !!!!  8) 8)  ;D ;D )

*calming down*
------
seriously , my question is:

how i can "storyboard" an idea or just get an idea for a adventure-game?

i tried to find a good story for it, but it seems that i failed some times ....

a basic idea (severals...) is in my head, but when it goes to the status:
- making a whole story out of this idea
- storyboarding it a little bit out
- adding riddles
- adding stuff (graphics, sound....)
- ....

i fail hard!
my ideas for a (semi)big? adventure are too loosy , i think.

if i mind a riddle that could be put in the game, i re-think about that, then this riddle comes out (in my opinion) to be too easy and too simple (like give A to B and get C... or talk to X about Y to know or/and to get Z - thats something that can and will ALL players know, so... no sense in a game).

i also read an article (see AGS_Media, which one , i dont know yet) in which is said ... you can build your game like this

...need a onion...
... get it at X...
.... give Y to person A to get X(onion)....
... color the onion red to be able to give it to person B...
and so on....

thats what i tried , but even after some simple riddles i 'd built , i loose my thoughts...
in the play-time of this, there so i figured out to myself) there is nothing really interesting to do ....
talk to someone ---- doing a little conversation... here it would some sentences but none of them are realy -surprising- so that a player would say "wow! good (or funny or interesting) made!" ...

so, how i can do a "good" adventure?

questions are
- how i can build some interesting or "hard" (myst-like) game-riddles /for adventures (a try of explaining this see above) ??
- must i think on the riddles backwards, setting up the goal and then go slowly back to the beginning....(like rewinding a tape)?
- how i can put on interesting or surprising facts/things/situations/etc. on or in it?

thanks for any advice....
be AGS with you  ;D
#15
... should or could i buy.

i need to archive some data, want to put on my music (mp3 and wave, for a try of mixing, ie) on it, and so on....


in my eye (ouch .... that hurts....  ;D) i focus a disc between
250 to 300 gb ....

but i cant choose one because i dont know which 'opinion' i want to have...
a few ones here / should it be:

- s-ata (1 or 2), or the old IDE?
- 300 GB, how much of the disc i can REALLY use for data (260 GB)...
- internal or external (they are existing converter cables with which i can use an internal drive as an external....)
- which company could be good?
- size of cache (8 or 16 MB)....
- rpm??? 7,200 ... are this is enough...

i spent more time to select a HD than any other person  ::) ??? :)

so, i am open for any idea, clue, suggestion....
#16
very nice game!

i like the graphics and the music very much.....!

sadly is only, that its not in english, (maybe  there will be/could a "translated" release?  ;) what the author[-team] think.....?

#17
i had re-done your procedure but nothing want to save a game.

maybe try to delete (or just move) all temporary files that are somehow connected or had been created with (by) AGS ?

it sounds like, there is somewhere a game(-template?)  already opened and now, doing a new one, this "old" (in ram) game wants to be saved first.....?
#18
if anyone ( i hope so ) is interested in a mirror (maybe due to slowness to the other servers (@ megaupload it is sometimes)....

Your Download-Link:   http://rapidshare.de/files/12253258/SGAv121.part1.rar.html
Your Download-Link:   http://rapidshare.de/files/12255486/SGAv121.part2.rar.html


and, uh, thanks for updating and supporting this game.....

note, that there will be a download-limit. normaly this is 50 mb per hour (or less, if you had downloaded these 30mb in an hour, you are able to download the next piece in the next hour (or try to change your ip-number, that could also work)
#19
i built a mirror for this coooool game:

part1 is up: http://rapidshare.de/files/11955490/sga12.part1.rar.html (30000000 bytes)
part2 is here:    http://rapidshare.de/files/11956914/sga12.part2.rar.html (18517579 bytes)
#20
hi,

1) on the mainpage you'd posted wrong a link. the "one and only" download-link points to all THREE files...

2) the game looks interesting. great GFX (okay, there had been  "real-life" photos taken to make the game), great Sfx (funny sound...), gameplay good/normal...
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