how did you do that?
i have the same problem.
i guess i could repair it with the command regsvr32 ?
i have the same problem.
i guess i could repair it with the command regsvr32 ?
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Error: Die Schriftart Arial unterstützt den Schnitt Regular nicht.
Version: AGS 3.2.1.111
System.ArgumentException: Die Schriftart Arial unterstützt den Schnitt Regular nicht.
bei System.Drawing.Font.CreateNativeFont()
bei System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
bei System.Drawing.Font.Initialize(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
bei System.Drawing.Font..ctor(String familyName, Single emSize)
bei AGS.Editor.ObjectsEditorFilter.Paint(Graphics graphics, RoomEditorState state)
bei AGS.Editor.RoomSettingsEditor.bufferedPanel1_Paint(Object sender, PaintEventArgs e)
bei System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
bei System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
bei System.Windows.Forms.Control.WmPaint(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Quote
---------------------------
Adventure Game Studio
---------------------------
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.
---------------------------
OK
---------------------------
function PlaceCharacter (int charid, int x, int y, int dir){
character [charid].x = x;
character [charid].y = y;
FaceDirection (charid, dir);
}
function PlacePC (int x, int y, int dir){
PlaceCharacter (GetPlayerCharacter (), x, y, dir);
}
function any_click_move (int x, int y, int dir){
int result = MovePlayer (x, y);
if (result)
{
FaceDirection (GetPlayerCharacter (), dir);
Wait (5);
}
return result;
}
else if (UsedAction (A_OPEN))
{
if ((GetGlobalInt (GI) == 0) || ((GetGlobalInt (GI) == 2) && (key == -1)))
{
if (any_click_move (x, y, dir))
Quote from: Pumaman on Tue 04/01/2005 18:24:44I recently tested an AGS game which is about 630 MB on disk
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