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Messages - Zeuz

#3
same with the latest version.

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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004A1588 ; program pointer is +1005, ACI version 2.60.689, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.
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my game is about 20 mb.
i can upload it, if you want.
#4
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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0049F0F8 ; program pointer is +206, ACI version 2.57.650, gtags (0,0)

AGS cannot continue, this exception was fatal.

occurs in one room, but only if the anti-alias sprites-checkbox in the game setup is checked.
I hope this can be fixed.
>thanks zeuz
#5
imagine dialog topics are structured like
folders in the sprites folder
topic
---->subtopic
---->subtopic
             ----->subsubtopic
this would help to create difficult dialogs and also
you dont have to think how many topics you must leave free
the structure of these topic system then allows you to make out the structure of the dialog more easily.
#6
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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x77F4215C ; program pointer is +25, ACI version 2.56.608, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
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OK  
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whats wrong with my adventure?
#8
there is no bug in my script!
when i havent checked the speed scaling checkbox
everything works perfectly(and my chars coordinates change when i use NewRoomEx();(and i am completely sure))
when the  checkbox is checked the same command(NewRoomEx) makes only a room change (like NewRoom())
so it might be that the fault is in ags
#9
when my char enters a room with
NewRoomEx();
the room changes, but the coordinates of my char dont change!
i think the coordinates are the same as in the old room

(sorry for my bad english) :-[
#10
scaling speed now works well with anti-glide off, but:
when a character enters a new room his coordinates are totally wrong!
i think it only makes
NewRoom();
but not
NewRoomEx();

thank you
#11
my anti glide mode is off too!
works this speed-scaling not without anti glide?
#12
i checked the checkbox in the character menu
but the only effect is that my char does not move smoothley
he stucks in his moving almost like  when a PC is too slow
but my PC isnt!
whats wrong with my AGS?
#13
the speed adjusting with scaling doesent work on my PC
it works so far that my character walks not smoothly but his speed doesnt reduce with his size
what is my fault?
#14
i got a suggestion for plug-in programmers
i made an animation in my game and it looks very nice, but the only thing i made is i spinned a the sprite of this object, so i have to paint all pics of this spinning action, the i thought, that so an easy move can be programmed, so my suggestion:
a plugin, that makes a few standard animations
(shakeing, turning, spinning, bow, stretch...)

(is this possible?)

thanks !
#15
very nice fonts!
but is it possible to create larger fonts?
but only a bit larger
my game is 640*480 and i realized, that when i check the checkbox
dont scale up fonts to 640*480
then they are very high resoluted and look very nice
almost like ttf, i like this, but the only thing is, they are a bit small
so when you can create a font which is a bit larger it would look perfect 8)

thanks for your work!
#16
Don't know why, but I erased a line of the script and now it works.
It was a line with DisplaySpeech and i think there was a
extended char, but with extendend chars i got never such a message

thanks for your help :-)
#17
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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0044B66F ; program pointer is +77, ACI version 2.55.534, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

(Room 9 script line 70)

can you help me?


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