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Messages - TheAmazingLardo

#1
Critics' Lounge / Re: Character improvement
Thu 02/11/2006 18:12:39
ok
First of all, thanks for the answers

I did a few things now.
But they're all done pretty quick, so they've all to be done better again.
I'm just posting to get shure I'm going into the right direction.
I'm sorry for this but I really don't have much time at the moment.Ã,  :)

So I changed tho frames in the animaton of his left foot, so he wouldn't look this 'stiff'.
I also smoothed his stiff arms a little bit and I also added an up and down movement of his hips.
And of course I stretched his legs.



@ ProgZmax :
what do you mean by odd numbers ?
8 frames is a straight number, so wouldn't it be even more odd to use 7 frames ?
And also, in an walkcycle there are always two up an down movements of the character, with 7 frames you couldn't time them in the same interval.?

ok thanks again everybody and please  go on...
#2
Critics' Lounge / Re: Character improvement
Thu 26/10/2006 23:51:02
You know the feeling when you look at something a thousand times
and just recognize that you were blind.
I like the things with the too short legs, the motion of his feet and of course his hips.
Eventually I'll repaint his arms and hands.
But this will take some time.
Thanks for the quick answers.

This doesn't mean you have to stop complaining.

I'll ofcourse post the results in a few days.
#3
Critics' Lounge / Character improvement
Thu 26/10/2006 22:40:17
Hey everybody,
I've got a problem :

I did a front walkcycle of a character and then I also did a side walkcycle of that
character, but I'm not quite pleased with my outcome of the second walkcycle.
So if you'd please take a look at it for me and tell me whats wrong.

I'll post both walkcycles here.
Those two gifs are flash exported, so please don't mind the strange colours.


I think there's something wrong in his posture, but I've just been looking at it for such a long time ...

OK. I'd be greatfull for any advice.
By the way, how's it about posting swf files on this forum ?
#4
Critics' Lounge / Re: Scene Improvement
Fri 12/05/2006 16:39:39
Ok, I changed the colours, and here it is:


#5
Ok, here is my next entry.
My witch is not human, but there is less known about these creatures, neither where they come from, nor where they live...(I'm sorry, but I'm very uncreative this morning).
But they are really, really evil....
Ã,  2x
#6
Critics' Lounge / Re: Scene Improvement
Wed 10/05/2006 11:38:15
well, ok.
Thanks for all the replies.
@Tuomas: your post really encouraged me, it's cool to know someone freaks out by looking at a picture from you.

After all it seems the colours are the main problem.
I'm gonna work on this today.
So thanks again.
#7
Critics' Lounge / Re: Scene Improvement
Tue 09/05/2006 15:47:48
I think you've mistaken me.
It is one tree, but, if you look at an acacia, it doesn't have one main stem running up to the top.

But you've got a point with the colour.
I'm going to change this later on.
#8
Critics' Lounge / Re: Scene Improvement
Tue 09/05/2006 14:39:51
 ;D
Thanks a lot.
I'm trying to get away from the psychadelic kind of drawing.
But to the picture:
My problem is that it's supposed to be an acacia.
And of course they are not that huge, but they don't have that main stem, but instead they have long branches to the sides.

The picture isn't realistic at this point.
#9
Critics' Lounge / Scene Improvement
Tue 09/05/2006 13:58:26
First of all I'll give an explanation to this scene.
The main character is landing in a huge... tree with a parachute.
Now he's hanging on the parachute straps in the very top of this tree.
I chose a perspective a little top of the place,where the character is supposed to hang, looking down on him and the tree.
With this perspective I wanted to improve the dramatic effect of the scene ( in other words I wanted to make the tree to look bigger and higher :P ).
But I'm still not pleased.
Here the scene:


And here how the character is supposed to hang in the tree:


I would be happy about some advice. :)
#10
I vote

1) Krysis
2) Mash Potato    I think its cool because nobody else drew vegetables
3) Buloght 
#11
Ok. Sorry, now it's corrected.
15 colors.
Thanks a lot.
#12
I'm not sure if it fits the requirements of this topic, but whatever...
here's my first entry : it's a Weresquirrel.


The picture should contain 17 colors, but I might have used some more by mistake. But as I couldn't find any freeware program which can count colors and is running on a mac, I can't tell you definetly how many colors it contains. Correct me if I'm wrong.
And your sprites are great...
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