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Messages - Nebuk

#1
Critics' Lounge / Re: Need Help On Backgrounds
Sat 17/06/2006 21:26:40


In that picture you can see that you have used four vanishing points (red, blue, green, purple).

You should use only one of those, if you want your scene to look right ;)
#2
Critics' Lounge / Re: Need Help On Backgrounds
Sat 17/06/2006 21:09:03
I think you should use whole area of that picture (320x200), no black margins. You should also add some details, so picture would look more fascinating.

What kind of room is this? Lobby of some research centre or what?
#3
Critics' Lounge / Re: Container-background
Sat 17/06/2006 19:45:57
Quote from: Jimmybob on Sat 17/06/2006 19:28:27
One question, if the sun is above the container, shouldn't the intense light be more towards the floor? It looks like the container is right by the sun???

Well, i first had that lightspot lower, but then i thought that main character could wake up to sun light (it reaches his eyelevel). That second picture is juts sketch... Sun isn't going to be so high.

Edit:

DA LANNTERRRNA
#4
Critics' Lounge / Re: Container-background
Sat 17/06/2006 19:24:12
Quote from: TheCheese33 on Sat 17/06/2006 19:13:56
Very nice container you got there. The light coming through the hole is very intense, if that's what you were going for. I have a question about the container, though; is it moving on a truck or something, or is it still?

It's hanging over the sea (attached to somekind of crane with a rope), something like this:



That picture isn't final, just quick sketch.
#5
Critics' Lounge / Re: Container-background
Sat 17/06/2006 18:22:47
Quote from: Jimmybob on Sat 17/06/2006 12:38:11
It's really niceÃ, ;) , but where is the light source for the spot of light on the ceiling?

I will add some kind of lantern hanging on the wall in that spot. I will also add many other objects there too.
#6
Critics' Lounge / Container-background
Fri 16/06/2006 16:32:20
Old container
3dsmax8, Photoshop CS



I've been always big fan of Monkey Island-series. I love MI3's style (Buildings are tapered etc.) so I tried to imitate this style. I made this harsh old oily container. I first modelled it in 3d, so was able to make it look the way I wanted it to look. After that I made a paintover in Photoshop. I also wanted to add outlines, like in MI3's backgrounds.

Whole scene took me about hour or two to finish. Most of the time I tried to adjust colours to look better (with a help of Ildu). That light which is coming from that hole is really supposed to be so bright, because it's going to be in big role in the scene's puzzle (when that background gets to my game).

Any suggestions or critics?
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