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Messages - Sherry Haibara

#1
Any news about the porting, uncle Steve? :(
Sherry Haibara
#2
So, can we expect (maybe) 2.72 for Mac before the end of february or march?
I know, I know, I'm boring... :)
Take all the time you need to port 2.72 to Mac, Steve :)
Sherry Haibara
#3
Hey guys, a lot of time is passed from the last time I visited this forum.
Noticing the efforts to bring AGS on Mac, I was looking around the Internet for a solution similar to Cedega for make the porting work more easier, and I just found a thing that maybe could help Steve McCrea in his work.
It's called Cider.
"Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code.  Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs.  Games are simply wrapped up in the Cider engine and they work on the Mac.  This means developers only have one code base to maintain while keeping the ability to target multiple platforms.  Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original.  All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product."
It sounds great: you can make only one code (for Windows) and then use Cider to port it more and more easier to another platform.
Honestly, I don't know if it has a price (probably yes), but IMHO is really a great help that could make Steve's work easier and easier.
Sherry Haibara
#4
Any news about 2.7 full support? :)
Sherry Haibara
#5
Hey guys!
I've got a good news for everyone using an Intel Mac: as a matter of fact, I found an easy workaround to make AGS 2.71 compiled games working well under Mac OS X trough Mac.
First of all, get a copy of Parallels Desktop or Parallels Workstation and install Microsoft Windows XP SP2 inside it. I suggest you to use latest build (3036, now) because it's got some interesting features.
Now, boot into your virtual machine and launch your video-game setup utility. Setup it to work at max resolution, but in windowed mode. Now, launch your game... and here we go!
If you want, latest Parallels build allows you to run your Windows applications without using Windows desktop and interface, but the Mac OS X ones: it's like using Windows applications natively on Mac OS X.
Anyway, I hope that this could help you, gamers, and you, developers, to use your games inside Mac OS X until an AGS 2.71 engine for Mac will be released :)
Sherry Haibara
#6
QuoteSveDec, there is no universal binary, so it won't run on an Intel mac. Your best bet is boot camp.
You aren't right. Because Intel-based Macs can run PPC binaries trough Rosetta, you can run the PPC engine just like on a PPC machine :)
Anyway, good news Steven! I can't wait for a very good AGS engine for Mac! :)
Sherry Haibara
#7
Yes, I know there is a Mac Port of the engine, but it's very limited. Windows and Linux editions of the engine are working more and more well than the mac port, and I think that's because a lot of new 2.71/2.72 AGS functions aren't implemented yet in the Mac version of the engine.
Anyway, just because I'm running on an Intel Mac, I can confirm that the PPC binary works great for games that doesn't use advanced 2.71 functions like the new strings implementation. And I ask to you, Steve: maybe, if you tell me what's the problem in the porting, I can help you... Just an idea, considering that I've got an Intel Mac where we can do tests. :)
Tell me how I can help you, and I'll do :)
Sherry Haibara
#8
Yup, I know. Actually, because I have a MacBook (Intel based) I can run Windows inside Parallels (it's like VMWare). But a port of the engine it's surely better, because virtualization (and emulation) needs a lot of resources, and so the game doesn't run well at all. Plus, Parallels it's not free, and Windows it's not free too. So, why don't port AGS' engine to Mac OS X? I know a little bit of programming, but I think that if you can port it for Linux, you can port it for Mac OS X too. :)
Sherry Haibara
#9
Advanced Technical Forum / AGS 2.72 for Mac?
Tue 03/10/2006 18:53:36
Is there any chance that it will be seriously ported for Mac OS X?
2.71 beta isn't too good... It still crash almost everytime, and actually it's not developed.
I think there's a lot of people that want a Mac OS X port of the engine.
Editor is not a problem, it runs very well in Darwine, but we really need the engine.
Please listen us.
Anyway, good job guys :)
Sherry Haibara
#10
Hi, I've an Intel Mac and I want to ask you some questions.
First of all: are there any plans to make AGS Mac engine universal binary, so it runs better on Intel Macs?
Second, I have this problem running my game:
"Script link failed: Runtime error: unresolved import 'String::Substring^2'".
What I wrong? However, good job!
Sherry Haibara

P.S.
If it can help you: AGS Editor works well under Darwine on my Intel Mac :)
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