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Messages - Krantz

#1
The critic's lounge?  Oh.  *sigh*  But I'm not allowed to cross-post, and I've already put the thread here.  So I guess I'm screwed.
#2
Okay!  Here's some more of my game:

http://www.savefile.com/files/958118

In this one, you can actually go to several rooms and even interact with a couple of things.

Here are the things you can do:

1. Use the computer.
2. Go from the bedroom to the hallway.
3. Watch "cutscene"
4. Enter first door on the right (just a room to look at.)
5. Go back to the hallway.
6. Enter the next door (the bathroom).
7. In the bathroom, try some things out.
8. Go back to the hallway and downstairs.
9. Walk behind the couch.
10.  Cross the dining room and enter the kitchen.
11. You can open the refrigerator.

And that's about it!  Please play it someone!  I'd really appreciate it!
#3
Thanks.

It didn't accept files with the extension .exe, so I attempted to  "WinAce Archive" it and uploaded that.

I tried looking at what you'll be looking at.  For some reason after I compressed it, the music doesn't play.

This is the beginning part of the game:

http://www.savefile.com/files/958089

It's not playable.  Nothing will happen except for a wideshot of a building and a few lines of dialogue.
I'll show different parts of the game separately.
#4

My game is in the very beginning stages, but since I'm new at this, early feedback might help me keep going.  I've been working on it on and off (mostly off, I confess) for about a year and there isn't much there.  I don't know how to have someone play my game - could I email it to someone?   I don't have a website to upload it to.
#5
I am experimenting with customizing the appearance of the normal text messages.  I managed to change the colors of the font and background, but what I really want to do is change its X-Y position on the screen, but I see no place to change that.  Isn't it possible? 

Another weird thing is that my text boxes are now inexplicably bordered by blue cups!!!  It looks pretty cool, but WTF!?  How do change that?  I don't even know what I did to make that happen.
#6
Thanks to both of you!  Problem solved.  Now there's no limit to what I can accomplish.  Power, power, POWER!!! Mwah-ha-ha-haha...
#7
(Warning:Ã,  I am a NOVICE!)

I have an object (a refrigerator) with a door that opens and closes.Ã,  After many attempts, the only way I could make the door animate "open" when the player interacts with it the first time, make it "close," the second time, "open" the next time, etc., was to turn to scripting and an int variable.Ã,  (That seems like such a basic action that there must be a way to do it without scripting which would be more appropriate for a beginner like me, but I cannot figure it out.)Ã,  But anyway I got that to work. My next problem is how to have the player "find" something in the fridge (display a message that says "You find a blue cup in the fridge and take it," and still be able to show the fridge door open and close.Ã,  After many attempts, I can make the player open the fridge door, see the message, get the inventory item, and shut the fridge door again --- on the FIRST interaction.Ã,  But the next time the player interacts with the fridge (where I would want a message to say "There is nothing else of interest in the fridge") - becomes eight different kinds of screwed up.Ã,  I've been guessing at my scripting, trying different variations.Ã,  Here's what I have (needless to say, this doesn't work):

// script for Object 0: Interact object
if (fridge == 0) {object[0].Animate(0,0);}

{DisplayMessage(0);}

{player.AddInventory(inventory[3]);}

{object[0].Animate(1,0);}

if (fridge == 1) {object[0].Animate(0,0);}
{DisplayMessage(1);}

{object[0].Animate(1,0);}

if (fridge < 1) {fridge +=1;}


Any help would be hugely appreciated - I've spent hours on this, and it's such a simple action!
#8
I'm working on "opening credits" and in the very first screen, my player character appears smack dab in the middle.  I don't understand it because I have checked the box that says "Hide Player Character" for that room and have saved the room and the game, over and over.

EDIT:
Nevermind!  I resolved it.  Sorry - I was stuck on that forever.  What happened was that I was using an identical graphic for both my player character and an NPC, and I had this NPC starting in Room 0.  I thought it was my player character and couldn't understand why "hide player character" wasn't working.  Oops.
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