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Messages - ilboso

#1
thanks all for your compliments! :)

here are some screenshots!




Bye!
Boso
#2
Quote from: SteveMcCrea on Thu 03/02/2005 00:13:02
(English version)
I got through about 4 lines of the intro cutscene, then it crashed with the error:


---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.60.698)

Error: Cannot display message with extended characters in SCI font

(Accented characters, for example the special French and German e/a/u/i letters cannot be used by default. You need to import a TTF font to do so).

---------------------------
OKÃ,  Ã, 
---------------------------


Looked nice though!


Thanks for the info!
We just fixed it a couple of minutes ago.... :)

When I mirrored the site on Altervista, i put up a non up-to-date English version.... :)
Now it's all ok!

Bye!
Boso

#3
It seems the server went down because of high downlad traffic... :)


We've mirrored the ENTIRE site here:

http://loneloser.altervista.org/

Bye!
Boso
#4
Thanks for your words!
...and for the mirror!! :)

I dunno yet what's goin' on... :(
#5
Hello everybody!

I am developing an adventure with 2 friends of mine.
We're looking for someone who can make some music and/or sounds for the game.

NOTES:
- the game language is ITALIAN.
- it's a comedy (like Monkey Island)
- it's ALL ORIGINAL (story, graphics, code, GUI)
- it's developed with AGS 2.56

If you're interested, mail me here:
ilboso@yahoo.com



Bye!
 Boso
#6
 ;D  Happy!

Bye!
Boso
#7
Thanks everyobdy.... :-\

Vargtass:
I was thinking something similar, but I don't think it worths the effort, because I shouldn't use AGS dialog system... (I think it's useful...)

Byte!
Boso

#8
Advanced Technical Forum / LEC Dialog Scroll
Thu 24/07/2003 16:33:20
Hello everybody!

I am making my adventure with Monkey2-Style dialogs.
I want to recreate the sliding arrows that make the sentences in a dialog scroll up & down if they are a lot (just like inventory objecs).

How can I reproduce this effect?


Thanks!
  Boso
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