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Messages - Imhotep

#1
I have tried around but the error is the same: in room-editor the backgrounds looks fine but in-game they are color-inverted and not in right resolution. with the sprites there isn't this problem.
#2
Hurray, that's the way I wanted it! Okay the lag is still there, but maybe the FollowCharacter() will be fixed in future.

Thanks to all of you.
#3
I put it here:

    // script for Room: Player enters room (after fadein)
   cShoe.FollowCharacter(cEgo,FOLLOW_EXACTLY,0);

Have I to add another command for the animation?
#4
Hmm, I thought it would be easier to solve this problem. I'm trying around but it's not working...

Noboby with experience in this?
#5
That was a good idea to explain, but I don't think that cEgo is blocking because it is player character. And if cShoe follows it with distance both are animated like they should.
#6
Don't use UpdateInventory () after you added the blue cup and it will work fine.

Because of this (in the manual):
Note that using this function (UpdateInventory) will reset the order that items are displayed in the inventory window to the same order they were created in the editor.
#7
Well if using

   cShoe.x=cEgo.x;
   cShoe.y=cEgo.y;

in RepEx it's not better. cShoe even begins to flicker. And I'm not sure how to animate it, because it should use its walk-cycle-frames and not a specified loop of a view like cShoe.Animate will do.
#8
Yes, cShoe has cycle frames for 8 directions like cEgo has. And it is compledly animated, when walk around as the player character. It is also animated, when

   cShoe.FollowCharacter(cEgo,10,10);

is used.

(@KhrisMUC: Hab grad mal geschaut, LOL)
#9
I have used

Ã,  Ã, cShoe.FollowCharacter(cEgo,FOLLOW_EXACTLY,0);

and it works. And cEgo is animated at walking like it's view. But cShoe is only a static sprite, which I like to be animated by walking too.

Thankyou and Greetings from Germany
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