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#1
I really like the dark feel to it all, eveything seems quite dark, as if there's a thick canopy overhead, it really adds to the atmosphere.
Keep it up! :D
#2
Critics' Lounge / Re: background shading help
Wed 09/08/2006 01:00:17
Hi,
nice background, but surely the bit of wall behind the door (to the right of the door) should be slightly darker since it is only getting light from one source.
#3
Hi and welcome to ags.
Scripting can be a little hard and annoying at times but here's my advice to you.
Start with small and simple things, like try remaking small parts of your game with scripting, for example try something simple like a small conversation, or a scene where the character walks to a part of a room and picks something up.
Also I think most, if not all of the scripting commands are included somewhere in the manual, just try searching for keywords related to what you are trying to do and you should find something with an explaination of how to use it in your script.
If you have some free time you might want to try learning C/C++ programming languages. I had gathered quite a bit of C/C++ knowlege before I started using AGS and I found it very easy to pick up scripting in AGS because of my previous knowlege. Also there are a lot more tutorials on C/C++ on the internet than there are AGS tutorials so you might want to give it a try.
Hope this has been helpful! :D
#4
Hi!
Desperately needing a character artist and musician.
I've tried really hard to do these things by myself but it only ever results in despair! :(
You will be working on a Wild West style game with , sheriffs and bandits and the like.
I currently have no characters for the game and no music, these are the only things that I am lacking in at the minute so I really need someone to offer me their services. Any help is much appreciated. :D
If you are interested please PM me or e-mail me at andy_lad05@hotmail.com :)
#5
Here's a little something for you all to try out when you're bored.
1. Make a cup of tea
2. Bite of the ends of each finger of a kitkat
3. Use the kitkat as a straw for your tea
Note:- a kitkat straw is not meant to be used like a normal straw, just use it enough to let the chocolate melt then eat the finger.
It's surprisingly tasty and I've been told that it works well with a chocolate finger also. ;D
Tell me what you think if you've tried it.
#6
I've updated the above image, you'll see that I have made the eyebrows bigger.
#7
I'm no musician but I have tried to compose some music and it's not very good, but even still I wouldn't like it if someone used that music without my permission so I can only imagine how a real musician would feel if you used their music that they worked long and hard to compose. I've just realised that I almost sound like scolding you, no offense meant by it it's just my nature.  :)
#8
Thanks for your opinions guys, I've updated the walk cycle so here it is.


- Made the shading more noticeable.
- Added outlines where previously there were none.
- Tried to make the nose more noticable (It was startin' to turn a bit orange like he had fake tan or something, so I stopped)

The only reason I used JPG was because the server I used for hosting didn't accept bitmap so I used PNG this time.

Rix, I really needed to resize him because he was so small when I put him in the game.
#9
Hi, I am a scripter who has no artist for my game so I am in desperate need of help.
I have done my best to draw this character but I really need your opinions on it, cos you guys seem to know everything and I'm a rubbish artist! :D

Enough talk here's the character

#10
I have no musical talent at all but it sounds very good to me, maybe I'm not really the one to judge since I can hardly string a few notes together but I would still like to say that I really enjoyed listening to that.

Man I wish I could compose music like that. :(
#11
Ahhhh... that makes sense because it seemed to ignore the dialog command and do the next commands before coming back to the dialog command.
Thanks for the clarification :)
#12
k, thanks for the help and the fast reply, lol, problem solved, thanks again. ;D
#13
Hi, I'm having a small problem with a bit of my script in one of the rooms.
Here's how it should go:
Player enters a dark room and if he doesn't have a torch he says It's too dark to go on and goes back into the previous room.
Before reading on you should be aware that the player enters the dark room from the right, so he will be on the right hand side of the screen, and when he moves back into the previous room he needs to be on the left hand side.

I used the player.Changeroom(5, 50, 210) to make him move back to the previous room.
The problem is, the character moves to the co-ordinates 50, 210 before he moves back to the previous room, so while he is still in the dark room he shifts to the left of the screen while he is still talking and he doesn't change rooms until he finishes talking.

How can I make him change co - ordinates and room no at the same time?
I tried using the following so that it would wait until he has finished talking but it didn't work.

  RunDialog(10);
  if(player.Speaking){
    Wait(1);
  }
  else {
  player.ChangeRoom(5, 50, 210);
}

Please help  ???
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