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Messages - khnum

#1
Just tested the RC2: everything works fine :D
The new installer works fine (on 32-bit ubuntu), but i found really difficult to enter the path to the game folder (the folder name has spaces in it)
#2
I found a problem in the RC1 release:

./AGS272: symbol lookup error: /usr/lib/liballeg.so.4.2: undefined symbol: _blender_trans24

The game worked perfectly using the beta 1 release.

By the way, I recently completely switched to Ubuntu, so if you need help with this project I'd be glad to help :D
#3
I REALLY like this suggestion!
In fact, my global script is a total mess, since all gui and character interactions are in there, and I had to include a very long script i was hoping to make a module with in it, because it needed buttons interaction
#4
1. Dangerous seduction: really liked the piano
2. Moment of Delight: I liked it, but i felt it lacked something  :-\
3. Please I said: nice, but really too short
#5
I vote:
#2 THE CHILD FOUND THE MONSTER

and

#5 UNDER THE BED
#6
Well, my fault :p I did so because I don't have character animations yet... I'm going to try to add 3 loops

EDIT: It's running fine :D
#7
Quote from: Pumaman on Wed 19/12/2007 19:12:46
Does your character have at least one frame in each of the loops in his walking view?

Yes. Actually i have only one loop per character, (i deleted the default ones), could this cause the problem?
#9
Well, my game crashes almost randomly, when, while the player character is walking before going to interact with something, i move the cursor many times around the screen, or if i click (it can be the first click or the 20th, like i said it happens randomly), giving this error:

Code: ags

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0043109E ; program pointer is +22, ACI version 3.00.964, gtags (4,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------


I'm using AGS 3.0 RC2, and i wrote the entire script in RC1 (i'm modifying Electroshocker's Verbcoin Module), and i'm sure the problem is caused by the script, but since i can't understand what the problem actually is, i can't understand where it is...


EDIT:

I can't reproduce the error using RC1, could this be a problem of the RC2? (by the way, RC1 doesn't open RC2 rooms, but i don't think it's a great problem, is it?)
#10
Man, sorry if i'm always complaining, but i found another bug in the inventory  ???
If you click on an empty area, and then move the cursor over an object, the cursor mode switches to useinv (and the graphic changes, of course)
#11
that module was written basing on my scripts, but it had some bugs;
I started programming my game again, so if you wait some days, i'll rewrite the script (and ask monkey_05_06 if i can modify his module), and you can use the final version

EDIT: just noticed it is an open module :D
#12
Quote from: SSH on Wed 05/12/2007 10:51:11
Why do you need to remove sprite 0?
I don't need to remove it, but since every sprite I import get replaced by the image stored in sprite 0, i thought maybe removing it could solve the problem, but i can't
#13
Well, it's a bit difficult to explain, but i'm having troubles with RC1: every time i import a new sprite, it is immediatly replaced by my sprite 0  :-\
anyway, until today (still with RC1), everything worked (in fact i have imported up to 53 sprites)
I tried replacing my sprite 0 with another image, but it returns to its previous state
and ags doesn't let me remove it, saying it is used in a loto of place, as different gui backgrounds, while i only use it in a view for a character  :'(
#14
Quote from: Electroshokker on Mon 03/12/2007 20:49:44
Expect a fix later this week.

Thanks  ;D
Anyway, could you also specify what the error was, since i already heavily modified your script to fit into my game, so i'd prefer resolving it myself (actually i know which line of script causes the error, but i didn't understand what's its function, so i didn't remove it)
#15
I found a bug in your template: when the inventory is on screen, clicking on a point where there's no object, with a character, an object or an hotspot behind the inventory in that place, results in looking at it... i tried to make the inventory gui clickable (the background), but it didn't worked...

edit: another bug (at least i think it's a bug), the player character doesn't walk (yes, i made the walkable area)
#16
QuoteOne thing to note is that transparency does not work with alpha-channeled sprites so if your GUI background has an alpha channel

Oh, that's why it didn't worked  :-\
#17
Ildu's post enlightned me, so here i am with a new version of the demo, wich feature a verb coin enchanced thnk to his advices :D
Tech Demo 1.1 !

(unfortunately ags currently can't antialias ttf font if they're not shown on a solid color background, that's why the font is so ugly; we'll find a solution :D)
#18
We finally finished the verb coin (Thanks to electroshoker for his module!), so we decided to post a tech demo to show it in game :D
Here it is:
Tech Demo!

Let us know what you think about it!
#19
Quote
As KhrisMUC asks, what colour depth is your game?
I'm using 32-bit, i know it doesn't work using 256 colors
#20
I have a problem with gui transparency: even if i change the value (i check using a display command), it is always shown completely visible; i tried with RC1 and beta 14
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