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Messages - rockeh

#1
Given the style of the characters, I think the background looks a tad cartoony. And before you ask "Have you seen the characters?", let me clarify what I mean by cartoony:

You're probably familiar, to some degree at least, with both the Roadrunner and Spider-man cartoons. While both are animations, they have different premises and background concepts.

As such, your characters strike me as Spider-man-ish: you've got hot chicks who look like they can punch their way out of trouble, big bad aliens, tough guys who might kick your ass if you comment on their leotards.

The background, on the other hand, looks like Marvin the Martian's country house.

Now don't get me wrong -- both are awesome, it's just they don't work well together. You don't expect Wile E. Coyote to get killed by a plan going wrong, and you don't expect an explosion to just blacken Spider-man's face.

Notice I didn't actually give any constructive advice :P
#2
Slightly offtopic, but switching to Blender might be the best decision, since it's powerful, adaptable anmd free :)

Now, if only the splash screen had Don't Panic, written in large, friendly letters... The interface rather sucks, but version 2.5 will have a brand-new interface, rewritten to be more user-friendly.

As for Yafray, I dunno... if your computer can handle it, fine, but if you don't have 1 GB of RAM, I'd suggent sticking to clever light rigs in Blender, with some photoshopping afterwards.

/$0.02
#3
Loved the game, even if the ending was a bit anticlimatic. The bit with the mouse made up for that, though ;D

And, just curious: what program(s) did you use for the graphics ?
#4
Nice game -- it's actually satisfying to see an adventure that doesn't feature pirates, magic etc. Great graphics, too \m/

I did spot a bug, though:
Spoiler
I have the painted parrot in my inventory, but when talking to the pipe next to the first mate, I still get a reply.
[close]
#5
The only solution I can think of right now is outputting the URL to a file, sort of like this:
Code: ags

// figure out how to code the score
File *score = File.Open("score.html", eFileWrite);
score.WriteString ("<html><body><a href='http://yoursite/hiscore.php?name=John&score=100&code=blablabla'>Click here</a></body></html>");
score.Close();


Now, what this should do is create an HTML document that contains a link which will create a new user and high score -- always assuming your PHP does that :)

Also, please note that I haven't actually tried this, so it may not work...
#6
Doh! Quotes! :-[

Thanks, mate :)
#7
Does anyone know where I could get Deluxe Paint?

Googling offered no results :(
#8
Sorry for gravedigging, but I figured, since I've written this (sort of -- I just wrote the code, all the "features" are ripped from Terra Incognita's Aventure Starter), I might as well post it.

The randomness makes for some funny situations :)

So here is the Pulp Generator. Refresh for new results.

http://thevoid.operaglasses.org/diverse/pulp.php
#10
Thanks for the replies, guys :)

I'll have a look at the module -- it seems like the best solution.

As to why I didn't like the replacing font characters idea, it's because of 2 things:
1. I want to use all the available characters
2. I don't want to write gibberish for the NPC, because my idea involves translatng what the NPC says; that is, EGO is supposed to find a translator; is he has it, the NPC will speak using the regular font; if not, the NPC will say the same things, but using the alternate font.
#11
Speaking of addiction:

Hello, my name is Alex, and I'm a Crack Attack addict.  :-[

Hello Alex.

It's kinda like Tetris Attack, but with nicer graphics (which I've disabled because I love the oldskool look).
#12
Hey everyone, another n00b here.

Um, Alex, 22/m/Romania. Fan of adventure games, haiku/scifaiku, Lovecraft and Blender. Webmonkey in a cubicle.

Uh... that about covers it, I guess :/ I'm not the most exciting person you've met, I'm afraid.
#13
Hi everyone :)

I have a quick question regarding fonts, or, more to the point, the usage of 2 different fonts. Now, I did look through both the manual and this subforum, but I didn't find a solution to my liking.

So, what I want to do is this: I have the character and an NPC, talking to eachother. However, for the NPC I want to use a different font, to suggest it uses a different language. The font used for this would be a separate one, with none of the letters actually looking like letters :)

Now, I've found 2 solutions so far: either replace unneeded characters in the font with the NPC's characters, or replace the upper- or  lowercase letters in the font.

However, I'd rather not do that.

So, is this possible? If so, how?

Thanks :)
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