Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - holden24

#2
That's actually not a bad idea WHAM. I can't beleive (with my unseemingly small mind) that I did't think of that.  ;D
I'm gonna try this out  :)
Thanks   :D
#3
It's sure taking a loooooooooooooong time for a reply!!!
#4
Okay I'll explain everything...

I have a KeyboardMovement Module that I'm using, in game start it has
Code: ags

KeyBoardMovement.SetMode(eMode_Pressing);

but still Bernies Module makes the character move left and right and up and down by pressing Up, Down, Left and Right arrow keys.
When I take the code out of Bernies module to stop the character from moving my character can now walk (in his walking view) but cannot jump (by pressing the space bar in Bernies Module).
That's my problem.
#5
I'm preparded to do some hard scripting, there's only one problem with the module.
My character doesn't move in his walking view when i try to move him with the arrow keys.
#6
What kind of tweaking, my character keeps floating up into the sky and I don't know how to stop it!!!
#7
I'll try the jumping module tommorrow. I'll let yous know how it was later.

EDIT- I tried it now and there is no instructions, and the forum post dont explain it in that forum!!! ???  :o
#8
Firstly, sorry if this is in the wrong forum, I didn't know where else to put it (except for maybe the Technical Forum).
Could someone please help me to script these actions?

1. When you press the Spacebar 1213 jumps forward, how would I script the animation for jumping forwards, because my character jumps back to his original position eg.
Code: ags
if (keycode == 32) {
player.LockView(5);
player.Animate(player.Loop, 5);
player.UnlockView();
}


2. For jumping up and grabbing onto ledges, how would you script that?

and 3. For falling down when you jump and theres no walkable areas underneath you?

any help would be appreciated, thanks in advance.
#9
Quote from: Dan_N_GameZ on Thu 11/01/2007 06:42:17
Aw, I messed up. Sorry for confusing you there, holden.

Don't worry about it, I knew I needed to change eBlock to eNoBlock.
I also changed eWalkableAreas to eAnywhere beacuse my "welder" can fly  :P

I'm using Dan_n_Gamez's code to do it, I also added a label that shows where the "welder" is. It works OK.
Did you know that when characters follow you, sometimes they go through HUNDREDS of rooms in about 2 seconds to find you?!
#10
I think I'm Going to try that too.

Were you looking for a script like this too PIT?
#11
But how I want the character to follow is not like how you think.
I want the character to follow the player like in '7 Days a Skeptic'.
#12
I cant get my run-script x in my dialogs to work.

Code:
#sectionstart dialog_request  // DO NOT EDIT OR REMOVE THIS LINE
function dialog_request(int parameter) {

dialog_request (1) {
player.Walk(160,171,eBlock);
player.Say("Why, Thank-you");
player.Walk(160,160);
}
 
}
#sectionend dialog_request  // DO NOT EDIT OR REMOVE THIS LINE
#13
Thanks very much.
I will try it when I get home  :)
#14
on_key_press:

if (keycode==9) {
character[EGO].LockView(2);
character[EGO].Animate(1);
character[EGO].UnlockView();
}
#15
In 1213, he shoots with Tab, but he shoots both ways.
When I script my character to attack with Tab he only attacks 1 way.
Can someone please help me?
SMF spam blocked by CleanTalk