Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Michael_TSM

#1
Looking forward to it, have you been working on this game for awhile i.e. before you posted on these forums or are you just quick...
#2
Looks nice!

Although I hope you do something with the GUI, at the moment it looks a little dull and not in the style of your game.
#3
I enjoyed the demo, for all 5 minutes I was playing it.

One question, is there a mission to complete in the demo? All I know is that I have to find the captains key, however the drunken sailor said the person was with the key was in the town, and you can't go into the town in the demo. So am I missing something or is there something to do?

A few ideas, for what it's worth:
- As much as I enjoy 'what do we do with the druken sailor' as a song, I think it should only play while your talking to the druken pirate or your in a pub You should find something a bit longer and a bit more ambient for when your walking around.
- Remove the inconsistencies in your backgrounds i.e. the portrait in the captain's cabin and the globe, they don't fit into the enviroment, they jar with the rest the games design and break the illusion.

However that said, I enjoyed the dialogue and look forward to playing it again.

I like swashbuckling 16th,17th, 18th & 19th sail stories.
#4
Looks fun,
Your thumbnails look horrible, but when you zoom in the images that have an almost charming style about them.
#5
Hints & Tips / Re: DOCTOR WHO DEMO
Mon 09/04/2007 09:20:19
Question:

How do I get the key out of the pond?
#6
Oh Sorry! My mistake, don't get me wrong though, its a very good game!

I'll get rid of the screenshots.
#7
Quote from: Duckbutcher on Sun 08/04/2007 09:59:57
Quote from: Michael_TSM on Sun 08/04/2007 06:18:24
The Doctor still moves around alot when he speaks...

I'm not sure what you mean by this...

Hahaha, I mean he sticks his hands in his pockets and then pulls them out constantly while he talks, a nervous twitch perhaps...

As for the crash, I can't seem to make it happen again...so, don't worry about it, if it happens again I'll post the error box, (which I failed to do this time)...

Also, I just played through the telephone conversation again, that is one of the best written segments I've played, in any Adventure game, the dialogue in your game may be long, but incredible funny and well worth it and the new scene with the Robot head in the cuboard is very funny! It reminded me of Murray from MI3.
#8
I really like the new demo, love the additions to part one,

Still I have some niggling problems...

The Doctor still moves around alot when he speaks...
In the first scene where you land in France, the Doctor can walk through the door to the chateua without opening it, it doesn't go to the next screen he just disappears through the door till you get him to walk back out, looks silly.

Also with the stairs (just across from the main door to the chateua) you can get the Doctor to walk up them without t changing screens which is also annoying.

The Doctor doesn't seem to have a crawling animation which would make the vent scene look better.

And the game crashed when I went into the attic (after Sarah and Piere had entered), I clicked to walk out (while the Doctor was standing near the door), he dissapeared and reappeared on the other side of the room and began walking towards the door, then he got to the door and the game crashed.

But apart from that, its fabulous.

Just an idea, once you've completed a episode I think you should be able to select it from the main screen, so that if I wanted to play episode 2 again, I wouldn't have to play episoe one. Just an idea

Thanks for the game, God Bless
#9
And then of course there is the K9 from K9 Adventures, not sure if its one of the 4 from Doctor Who, or another model again.

Certainly looks different from the others.

http://en.wikipedia.org/wiki/K-9_Adventures
#10
Wow, your backgrounds seem to have improved immensely, can we expect to see some updated graphics in episode 1 as well, not just in the Tardis?

Will the Doctor have some absurd remarks about the costumes of both his predecessors and successors? 
#11
Looking forward to part to, screenshot's looking good as ever!

Hope its not giving anything away, lol.

#12
I'm all for the episodic format of release,

- It would make each segment of the game's cliff hanger ending more intense.
- It gives it the feel of the actual show.
- Makes it easier to work on, because your working on small sections not the entire epic at once.
- Means your more likely to finish, and even if you don't you will still have a bunch of self contained episodes to show for yourself, instead of a half playable epic.

Anywho, keep up the good work, I'm looking forward to it no matter how you do it.
#13
I played through the Demo, and I must say I loved it.

You got the stlye of dialogue for Tom Baker's Doctor spot on,

I enjoyed the cliff hanger at the end, though can I say it would be nice if you hadn't posted a screenshot of the Dalek, kind of ruined the surprise I had a feeling I knew what was going to happen from the start of the game.

Have you thought of doing it in an episodic format? I loved how it played out like an actual episode especially time wise as well as the great cliff hanger, it was just like sitting down to watch Doctor Who at 6 'o' clock in the evening.

It would be cool if this wasn't the 'DEMO' but the first episode, and the second episode would be a continuation of the first, but wouldn't require me to play through the first episode...

Anywho, thats my two cents, I loved it, can't wait for the next part.

BTW, one of the German scientists looks suspicously like Guybrush from Monkey Island 2...and you did say you used some Lucasarts material, will you be removing that in the future?
SMF spam blocked by CleanTalk