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Messages - RowdyAdventurer

#1
Are the backgrounds your own graphics? Or did you rip them out of the game?
#2
Or use Dosbox.
#3
i am looking for this program called Universe. I thought it was from Clickteam, but its not. It cost like $10.

what it did was draw a black space and you could then insert stars and planets and adjust it and save it to jpeg. any idea where I can find it?
#4
one is good but doable without that function
two is not something i need
three and four are good suggestions. I would most absolutely use those functions.

Edit by strazer: No need to quote the whole post!
#5
Try going to this server: pncadventures.com

Edit: Sorry, rong link
for somereason it doesn't work for me, but I remember it being advertised here not too long ago.
#6
excellent!!! Cantwaito to play it!
#7
the module can be used as a step in for now. but I would like to have it eventually incorporated into the engine itself. Less code to write this way.

in regards to voice translation and higher resolutions: I think the higher resolutions is somethign non-agsers would use. I make my graphics in hi-res but then convert them to lower for ags. so it would be useful for me.

for voice- maybe each sound file can be parsed into a soundtranslation file. Example:

Soundtransfrench.txt
Sound1.wav 'Sound1 is the first sentence which would be 'you ate my banana'
Sound156.wav ' this translates that sentence into french.

it would be the same system. you would just define which sound file would be used instead of the default english one.

Also two new requests to that. if voice trans is implemented. Please allow us to hear one language and see text in another. i am making a learn french program. this would be great. And changing language in-game would be nice too.

Thanks Pumaman and others.
#8
Sorry for the lateness of my reply, but thank you!!!!
#9
1) loading sprite from a file(or multiple files) rather than the sprite manager. have it imported then automatically into sprite manager.

2. vertical/horizontal flipping so that they can walk sideways and upside down flipping so they can walk on ceilings. saves us the trouble of getting more sprites imported.
#10
For bss what happened was the user would move the cursor to the top of the screen and the gui would then just slide down from the top.

With mysql a game would be possible and feasible. I will provide with details later tonight.

thanks
#11
I dont like the way it converts and saves them though
#12
For my adventure, which for one i hope i can make an mmorpg, i would need multiple inventory and i know ts possible to do with using a blank acharacter's inventory. But i think a better solution would be that inventory items have a "Type" property. for instance, food could be type 1, weapons could be type 2 etc. Perhaps then the inventory window would only display objects with the given type. supporting multiple types in the window would also be something i would need.

Also, a question i had was: "will AGS ever support higher resolutions?" and while i am at it, will it ever have an easy feature for voice translations much like the text trans?
#13
can this plugin support quake files eventually?
#14
Hi there. I have been a long time watcher of AGS and first time poster on these forums.

I wanted to request some modules that I cant find in the wiki. I wanted module that would allow your gui to slide in like in Beneath a Steal Sky.

Also a module to allow animating buttons on your gui along with a module that allows an image in the background of the GUI to animate. (EDIT: I just saw the button.animate. Sorry)

And last but certainly not least I need two modules that would work well for an MMORPG. the first one I wanted was a module that could connect to a MySQL database on the web. This would store some information about the characters and such. Also i wanted to be able to have a module that would send a message to all the rooms and to everyone connected to it. In fact the mysql thing might need to be a plugin with an updated tcpip plugin.

Just wanted to put this out there.
EDIT: Sorry, I hit enter accidentaly. Editing in Progress. Will be done in 5
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