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Messages - Mercury

#1
Hints & Tips / Re: Enoworld
Fri 12/01/2007 00:54:37
Rui, thanks for taking care of the “customer service;” I usually go online really late, and when I do, you've already answered all the questions. al77, I'm sorry to say that I have no idea why you can't exit the graveyard. Considering you've collected the limbs and returned them (this is the only condition for leaving the screen), you should be able to get out of there.
#2
Hints & Tips / Re: Enoworld
Sun 31/12/2006 19:08:25
I thought the second code would be easy to guess. OK, the letters you can already see in the screen produce a two-word phrase if you read them in a zigzag fashion through the rows. All you have to do is think of the three letters that finish the phrase. Now, since this is at the entrance to the Birdwatching Society, the phrase will have to do with... you're guessing it. Or, if you want the lazy man's way out...

Spoiler
The code is ver.
[close]
#3
Completed Game Announcements / Re: Enoworld
Sun 31/12/2006 18:59:03
Thanks Rui. I don't think I'll be making a sequel. It seems to me that sequels of things always end up worse than the originals, and besides, it's not really much of a creative challenge to deal with the same world twice.
#4
Hints & Tips / Re: Enoworld
Sun 31/12/2006 01:34:32
For those of you who are stuck here and don't have the version with the debug mode on: if you're into math, subtract and divide the numbers that are already in the video screen to figure out a pattern that goes through the rows and then calculate the missing numbers, or, if you're not into math,

Spoiler
The code is 201.
[close]
#5
Completed Game Announcements / Re: Enoworld
Sun 31/12/2006 01:25:53
Joe Carl, I like Tim Burton movies a lot, so it does reflect in the game, sort of. The font I used in the game is actually from "The Nightmare Before Christmas."
Rui, I am sorry playing the game was such a nerve-wrecking experience for you. I know the puzzles are not exactly brilliant. The Fearmore cemetery thing is something of a pixel-hunt, you're right- that's what happens when I insist on incredibly skinny characters, with a-few-pixel-wide limbs. Thank you so much for pointing out that I left the debug mode on. Stupid. That's fixed now. Don't play the game again if you don't like it.
Erenan, Afflict- thanks guys.
#6
Completed Game Announcements / Enoworld
Sat 30/12/2006 02:29:37
The story: William, the very last knight of Enoworld, is about to face one of the greatest challenges of his career: the evil, organic-matter-hating robots from outer space have appeared somewhere in the far north of Enoworld, planning an invasion, and he is the only one who can stop them… if he ever manages to overcome his sudden fits of melancholy mood and self-doubt. In this game, you lead William through the somewhat odd-looking landscapes of Enoworld, as he searches for the mysterious holy stones, his weapon against the vile metal invaders.

First of all, let me just say that “Enoworld” is my very first AGS game, so try not to approach it with very high expectations; it's just a beginner's adventure game. The game is somewhere between to-be-taken-seriously and humorous. Here are some of the features:

-resolution: 640x400; hi-color (16-bit)
-one player character
-buildings that are five times bigger on the inside than they are on the outside
-almost no animation (I'm really not good at it)
-70+ rooms
-a great number of dialogs (a lot of chatty characters), without voice-acting
-a healthy dose of irony and sarcasm
-puzzles that shouldn't be very hard to solve
-no music (I'm really not good at composing music either); “background music” consists of nature sounds (birds, crickets, wind, ocean waves, frogs, thunder…)
-should take you at least 2 hours to complete

In-game screenshots:

Screenshot 1
Screenshot 2
Screenshot 3

Since I had problems uploading all of the game files as a single zipped file, I had to divide them into two files. The second one (Enoworld2.zip) contains the game audio (the music.vox file, it's 20.12 MB) and the first one (Enoworld1.zip) contains everything else (9.78 MB). Don't forget to place all the files you have extracted from Enoworld1.zip and the file you have extracted from Enoworld2.zip into a single folder before you run the game.

Download the game:

Enoworld1
Enoworld2
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